鼠标移到小方格内,小方格内颜色变为红色,离开恢复原色,用canvas怎么实现?
注:只能用canvas实现。
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="800" height="950" style="border:1px solid #d3d3d3;margin-top:10px">
Your browser does not support the HTML5 canvas tag.
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
let sAngle = 0;
let eAngle = Math.PI/90;
for(let j=0;j<5;j++){
for(let i=0;i<180;i++){
ctx.lineWidth = 0.2;
ctx.beginPath();
if(j==0){
ctx.strokeStyle = "red";
}else{
ctx.strokeStyle = "gray";
}
if(j==4){
ctx.fillStyle = "red";
ctx.strokeStyle = "red";
ctx.arc(100,100,50-j*8,0,2*Math.PI);
ctx.fill();
ctx.closePath()
continue;
}
ctx.arc(100,100,80-j*15,sAngle,eAngle);
ctx.stroke();
ctx.closePath()
sAngle = eAngle+Math.PI/90;
eAngle = eAngle+2*Math.PI/90;
}
}
for(let i=0;i<8;i++){
ctx.beginPath();
ctx.lineWidth = 0.5;
ctx.moveTo(100-80*Math.cos(i*Math.PI/4),100-
80*Math.sin(i*Math.PI/4));
ctx.strokeStyle = "green";
ctx.lineTo(100+80*Math.cos(i*Math.PI/4),100+80*Math.sin(i*Math.PI/4));
ctx.stroke();
ctx.closePath();
}
var domX = c.getBoundingClientRect().left+document.documentElement.scrollLeft;
var domY = c.getBoundingClientRect().left+document.documentElement.scrollLeft;
</script>
</body>
</html>
迷茫2017-04-11 11:43:07
用mousemouve事件,然后可以从event上获取当前鼠标位置。然后判断当前的xy在那个区域块中,给区域块改变颜色,同时将其他区域块改变成默认颜色
<!DOCTYPE HTML>
<html>
<body>
<canvas id="myCanvas">your browser does not support the canvas tag </canvas>
<script type="text/javascript">
var canvas=document.getElementById('myCanvas');
var ctx=canvas.getContext('2d');
ctx.fillStyle='#FF0000';
ctx.fillRect(0,0,80,100);
canvas.onmousemove=function(event){
//console.log(event);
var _pagex = event.pageX;
var _pagey = event.pageY;
var _pageLengthX = (_pagex / 40)|0;
var _pageLengthY = (_pagey / 40)|0;
ctx.fillStyle='#FF0000';
ctx.fillRect(0,0,80,100);
ctx.fillStyle='#FFFFFF';
ctx.fillRect(
_pageLengthX*40,
_pageLengthY*40,
40,
40);
}
</script>
</body>
</html>
黄舟2017-04-11 11:43:07
需要事件你应该知道,然后就是event这个参数中,会有event.pageX和Y,根据你方格的区域判断距离的差值是否在你的这个方格内,然后绘图这个方块就可以了。记住画图钱save和restore比较好。
迷茫2017-04-11 11:43:07
<!DOCTYPE html>
<html>
<body>
<canvas id="canvas">
Your browser does not support the HTML5 canvas tag.
</canvas>
<script>
!function () {
class Panel {
constructor(canvas, x, y, r, n) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.ratio = 1;
this.initScreenRatio();
this.x = x * this.ratio;
this.y = y * this.ratio;
this.r = r * this.ratio;
this.n = n * this.ratio;
this.dr = Math.round(this.r / this.n);
this.basePos = this.canvas.getBoundingClientRect();
this.prePos = null;
this.drawPanel();
this.initEvent();
}
initScreenRatio() {
const devicePixelRatio = window.devicePixelRatio || 1;
const backingStoreRatio = this.ctx.webkitBackingStorePixelRatio ||
this.ctx.mozBackingStorePixelRatio ||
this.ctx.msBackingStorePixelRatio ||
this.ctx.oBackingStorePixelRatio ||
this.ctx.backingStorePixelRatio || 1;
const ratio = devicePixelRatio / backingStoreRatio;
this.canvas.style.borderWidth = 0;
this.canvas.style.width = this.canvas.offsetWidth;
this.canvas.style.height = this.canvas.offsetHeight;
this.canvas.width = ratio * this.canvas.offsetWidth;
this.canvas.height = ratio * this.canvas.offsetHeight;
this.ratio = ratio;
}
drawPanel(clear) {
const {x, y, ctx, r, dr, n,actived} = this;
const _2PI = 2 * Math.PI;
let i = 1;
if(clear!==false){
this.clear();
}
ctx.save();
ctx.strokeStyle = '#ddd';
ctx.setLineDash([8, 4]);
//圆盘
ctx.save();
for (; i < n + 1; i++) {
ctx.beginPath();
ctx.arc(x, y, i * dr, 0, _2PI);
if(i===n){
ctx.strokeStyle = actived?'#f00':'#ddd';
}
ctx.stroke();
}
ctx.restore();
//分割线
ctx.translate(x, y);
ctx.setLineDash([]);
for (i = 0; i < 8; i++) {
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(0, r);
ctx.stroke();
ctx.rotate(_2PI / 8);
}
ctx.restore();
}
clear(){
this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
}
getArea(px, py) {
const {basePos, x, y, dr} = this;
const dx = (px - basePos.left) * this.ratio - x;
const dy = (py - basePos.top) * this.ratio - y;
const d = Math.ceil(Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)));
let anum = Math.ceil(d / dr);
if (dx === 0) {
anum = 0;
}
const actan = dx > 0 ? (dy > 0 ? Math.atan(dy / dx) : 2 * Math.PI + Math.atan(dy / dx)) : Math.PI + Math.atan(dy / dx);
return {
n: anum > this.n ? null : anum,
rotate: Math.floor(actan * 4 / Math.PI)
}
}
fillCellPath(pos, col) {
const {ctx, dr, x, y} = this;
if (pos.n) {
this.clear();
ctx.save();
ctx.translate(x, y);
ctx.rotate(pos.rotate * Math.PI / 4);
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.arc(0, 0, (pos.n) * dr, 0, Math.PI / 4);
ctx.closePath();
ctx.fillStyle = col || '#000';
ctx.fill();
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.arc(0, 0, (pos.n - 1) * dr, 0, Math.PI / 4);
ctx.closePath();
ctx.fillStyle = '#fff';
ctx.fill();
ctx.restore();
this.drawPanel(false);
}
}
initEvent() {
this.canvas.addEventListener('mousemove', (e) => {
const pos = this.getArea(e.pageX, e.pageY);
if (!this.prePos || this.prePos.n !== pos.n || this.prePos.rotate !== pos.rotate && pos.n) {
this.actived = true;
if (this.prePos) {
this.fillCellPath(this.prePos, '#fff');
}
this.fillCellPath(pos, '#000');
this.prePos = pos;
}else if(!pos.n){
this.actived = false;
this.drawPanel();
}
})
}
}
const canvas = document.getElementById('canvas');
const panel = new Panel(canvas, 100, 100, 250, 5);
} ()
</script>
</body>
</html>
谁能解释下