一、注意事项
1.python的字体要尽量小一点 否则视觉上会很难看,调9-11左右 而且一定一定要调Consolas字体 对于win7系统字符画显示可能有问题,因为程序使用制表符, 制表符在win7下存储占2个字符 游戏是win10设计,设计时使用1个字符的制表符做图画。
2.千万不要Ctrl+C直接暴力停止游戏!要输入“退出”,否则存档不保存第二次进去无法加载存档,正常退出会有file.close() 暴力退出不会close 。
3.不要输错任何一个东西!该写数字的输入字符串报错,存档同样不保存!!
4.收钱最多有10分钟上限,不会一直计时,计时从建造工作点开始算起。
二、运行环境
[开发环境]:
python 3.6 运行代码
pycharm 2021 辅助敲代码 第三方模块 pip install 模块名
镜像源安装 pip install -i pypi.douban.com/simple/ +模块名 +python 安装包
三、代码展示
主程序
# 特大都市 梦想小镇 import random import time as ctime import os # DATA ROAD = {"name":"road", "level":1, "cost":200, "exp":1, "people":False, "environment":0} SMALLHOUSE = {"name":"smallhouse", "level":1, "cost":12500, "exp":5, "people":(5,10,15), "environment":-5} WOODENHOUSE = {"name":"woodenhouse", "level":2, "cost":15000, "exp":10, "people":(10,20,25), "environment":-10} DOUBLECABIN = {"name":"doublecabin", "level":2, "cost":35000, "exp":15, "people":(30,50,80), "environment":-15} BASICFARM = {"name":"basicfarm", "level":1, "cost":5000, "exp":8, "people":False, "earns":2000, "environment":-40} EXTRAFARM = {"name":"extrafarm", "level":2, "cost":10000, "exp":10, "people":False, "earns":4000, "environment":-80} TREE1 = {"name":"tree1", "level":1, "cost":1000, "exp":3, "people":False, "environment":15} SMALLLAKE = {"name":"smalllake", "level":2, "cost":500, "exp":2, "people":False, "environment":10} BAMBOO = {"name":"bamboo", "level":3, "cost":5000, "exp":15, "people":False, "environment":40} MARKET = {"name":"market", "level":3, "cost":25000, "exp":20, "people":False, "earns":7500, "environment":-20} DATA = [ROAD, SMALLHOUSE, WOODENHOUSE, DOUBLECABIN, BASICFARM, EXTRAFARM, TREE1, SMALLLAKE, BAMBOO, MARKET] lv = [10, 15, 25, 50, 100, 200, 500, 1000] CHA = {"road": 1, "smallhouse": 5, "woodenhouse": 10, "doublecabin": 15, "smallpark": 15, "basicfarm": 8, "extrafarm": 15, "tree1": 3} earns = {"basicfarm":5000, "extrafarm":10000} PEOPLE_BUILDINGS = ["smallhouse", "woodenhouse", "doublecabin"] EARNING_BUILDINGS = ["basicfarm", "extrafarm", "market"] ROADS = ["road1", "road2", "road3", "road4", "road5", "road6", "road7", "road8", "road9", "road10", "road11"] #PICS2 [0]-empty [1]-smallhouse [2]-basicfarm [3]-woodenhouse [4]-doublecabin [5]-smallpark #PICS2 [6]-road1 [7]-road2 [8]-road3 [9]-road4 [10]-road5 [11]-road6 [12]-road7 #PICS2 [13]-road8 [14]-road9 [15]-road10 [16]-road11 #PICS2 [17]-extrafarm [18]-tree1 [19]-bamboo [20]-water [21]-market #4,5,6,7分别是上转左,上转右,下转左,下转右 # 4,5,6,7 left+up right+up left+down right+down # 8,9,10,11 left+up+down right+up+down up+left+right down+left+right PICS2 = [["┏━━━━━━━━━━━━━━┓", "┃ ┃","┃ ┃","┃ ┃", "┃ ┃","┃ ┃","┃ ┃","┗━━━━━━━━━━━━━━┛"], [" "," /^^^^^^^^\ ","/^^^^^^^^^^^^^^\\","┣┅┳┅┳━━━━┳┅┅┳┅┅┫", "┣┳┻┅┫ ┣━┳┻┳┅┫", "┣┻┅┳┫ ○ ┣┅┻┳┻┅┫","┣┅┳┻┫ ┣┅┳┻┳┅┫","┗┅┻┅┻┅┅┅┅┻┅┻┅┻┅┛"], ["┏━━━━━━━┳━━━━━━┓","┃□□□ □□□┃Basic ┃","┃□□□ □□□┃Farm ┃","┃□□□ □□□┃ ┃", "┃□□□ □□□┃ ┃","┣━━━ ━━━┛ ┃","┃ 2k/min┃","┗━━━━━━━━━━━━━━┛"], [" ╔┉┉┉┉╗ "," ╔╦┉╩┉┉┉┉╩┉╦╗ ","╔╦╬╬╦╦╦╦╦╦╦╦╬╬╦╗"," ╬╬ ╩ ╩ ╩ ╩ ╬╬ ", " ┋┋ ╔┉┉╗ ╔┉┉┉╣┋ "," ┋┋ ╠┉┉╣ ┋ ╔╣┋ "," ┋┋ ╚┉┉╝ ┋ ╚╣┋ ","╔╩╩┉┉┉┉┉┉╩┉┉┉╩╩╗"], ["----------------","| |","| Double |","| Cabin |", "| |","| |","| |","----------------"], ["----------------", "| |", "| |", "| Small Park |", "| |", "| |", "| |", "----------------"], ["┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃", # road 1 "┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃"], ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"," "," ■■ ■■ ■■ ■■ ■■ ", # road 2 " ■■ ■■ ■■ ■■ ■■ "," ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"], [" ┃ ■■ ┃ ","━━┛ ■■ ┗━━"," ■■ "," ■■ ■■ ■■ ■■ ■■ ", # road 3 " ■■ ■■ ■■ ■■ ■■ "," ■■ ","━━┓ ■■ ┏━━"," ┃ ■■ ┃ "], ["━━━━━━━━━━━━━━━┓","━━━━━━━━━━━━━┓ ┃"," ┃ ┃"," ■■ ■■ ■■ ┃ ┃", # 4 " ■■ ■■ ■■ ┃ ┃"," ■■ ┃ ┃","━━┓ ■■ ┃ ┃"," ┃ ■■ ┃ ┃"], ["┏━━━━━━━━━━━━━━━","┃ ┏━━━━━━━━━━━━━","┃ ┃ ","┃ ┃ ■■ ■■ ■■ ", # 5 "┃ ┃ ■■ ■■ ■■ ","┃ ┃ ■■ ","┃ ┃ ■■ ┏━━","┃ ┃ ■■ ┃ "], [" ┃ ■■ ┃ ┃","━━┛ ■■ ┃ ┃"," ■■ ┃ ┃"," ■■ ■■ ■■ ┃ ┃", #6 " ■■ ■■ ■■ ┃ ┃"," ┃ ┃","━━━━━━━━━━━━━┛ ┃","━━━━━━━━━━━━━━━┛"], ["┃ ┃ ■■ ┃ ","┃ ┃ ■■ ┗━━","┃ ┃ ■■ ","┃ ┃ ■■ ■■ ■■ ", # 7 "┃ ┃ ■■ ■■ ■■ ","┃ ┃ ","┃ ┗━━━━━━━━━━━━━","┗━━━━━━━━━━━━━━━"], [" ┃ ■■ ┃ ┃","━━┛ ■■ ┃ ┃"," ■■ ┃ ┃"," ■■ ■■ ■■ ┃ ┃", # 8 " ■■ ■■ ■■ ┃ ┃"," ■■ ┃ ┃","━━┓ ■■ ┃ ┃"," ┃ ■■ ┃ ┃"], ["┃ ┃ ■■ ┃ ","┃ ┃ ■■ ┗━━","┃ ┃ ■■ ","┃ ┃ ■■ ■■ ■■ ", # 9 "┃ ┃ ■■ ■■ ■■ ","┃ ┃ ■■ ","┃ ┃ ■■ ┏━━","┃ ┃ ■■ ┃ "], [" ┃ ■■ ┃ ","━━┛ ■■ ┗━━"," ■■ "," ■■ ■■ ■■ ■■ ■■ ", # 10 " ■■ ■■ ■■ ■■ ■■ "," ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"], ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"," "," ■■ ■■ ■■ ■■ ■■ ", # 11 " ■■ ■■ ■■ ■■ ■■ "," ■■ ","━━┓ ■■ ┏━━"," ┃ ■■ ┃ "], ["┏━━━━━━━━━━━┳━━┓","┃□□□ □□□ □□□┃ ┃","┃□□□ □□□ □□□┃ ┃","┃□□□ □□□ □□□┃ ┃", # ExtraFarm "┃□□□ □□□ □□□┃ ┃","┣━━┛ ┗━━ ┛ ┃","┃FarmEX 4k/min┃","┗━━━━━━━━━━━━━━┛",], [" ┏━━━━━━━━━━━━┓ "," ┃ ┏┳━━━━┳┓ ┃ " ," ┃┏━┛┗┳━━┳┛┗━┓┃ " ," ┗┛ ┗┳┳┛ ┗┛ ", # Tree1 " ╋╋ "," ╋╋ "," ╋╋ "," ┻┻ ",], [" ╲┏┓╱ "," ╲╋╋╱ "," ╲┏┓╱╲╋╋╱ "," ╲╋╋╱╲╋╋╱ ", # bamboo " ╲╋╋╱╲╋╋╱ ╲┏┓╱ "," ╲╋╋╱ ╋╋ ╲╋╋╱ "," ╋╋ ╋╋ ╲╋╋╱ "," ╋╋ ╋╋ ╋╋ "], ["┏━━━━━━━━━━━━━━┓","┃ ~~~ ~~ ~~ ┃","┃~~~ ~ ~~ ~~┃","┃ ~~ ~~ ~~ ~┃", # water "┃~ ~~~~ ~~ ┃","┃~~~ ~~~ ~~~┃","┃~~ ~ ~~~~~~ ~┃","┗━━━━━━━━━━━━━━┛"], [" ╱╳╳╳╳╳╳╳╳╳╳╲ "," ╱╳╳╳╳╳╳╳╳╳╳╳╳╲ ","╱┳┻━━━━━━━━━━┻┳╲","┣┫ Market ┣┫", # market "╋╈┳┳┳┳┳┳┳┳━━━┳╈╋","╋╈╈╈╈╈╈╈╈╈ ┏╈╈╋","╋╈╈╈╈╈╈╈╈╈ ┗╈╈╋","┻┻┻┻┻┻┻┻┻┻━━━┻┻┻"]] # 通过建筑名称获取建筑相关数据 def getdata(buildname, datatype): for data in DATA: if data["name"] == buildname: return data[datatype] # 检测是否已经有存档存在 def checkloads(): for load in os.listdir(): if load.split(".")[-1] == "city": return True return False # 获得目录下所有存档 def getloads(): loads = [] for load in os.listdir(): if load.split(".")[-1] == "city": loads.append(load) return loads # 通过存档还原地图 def remap(s): resultmap = [] new = [] s1 = s.split("$")[:-1] for s2 in s1: s2 = s2[1:-1] tmp = s2.split(",") resultmap.append(tmp) for i in resultmap: jie = [] for j in i: try: jie.append(int(j)) except: jie.append(str(j[1:][1:-1])) new.append(jie) return new # 通过存档还原工作点 def rework(s): resultworkers = [] parts = s.split("@") for part in parts: if part == "": continue resultworkers.append(part.split("#")) for i in range(0, len(resultworkers)): for j in range(0, len(resultworkers[i])): try: resultworkers[i][j] = float(resultworkers[i][j]) except: pass return resultworkers[:-1] # 玩家类 class Player(): def __init__(self, name, type = "new"): self.type = type self.data = city.userdata.readlines() if self.type == "load": self.name = self.data[0].split()[-1] self.balance = int(self.data[1].split()[-1]) self.level = int(self.data[2].split()[-1]) self.exp = int(self.data[3].split()[-1]) self.totalexp = int(self.data[4].split()[-1]) self.nextexp = int(self.data[5].split()[-1]) else: self.name = name self.balance = 50000 self.level = 1 self.exp = 0 self.totalexp = 0 self.nextexp = 10 city.userdata.write("username: " + self.name + "\n") city.userdata.write("balance: " + str(self.balance) + "\n") city.userdata.write("level: " + str(self.level) + "\n") city.userdata.write("exp: " + str(self.exp) + "\n") city.userdata.write("totalexp: " + str(self.totalexp) + "\n") city.userdata.write("nextexp: " + str(self.nextexp) + "\n") def earn(self, value): self.balance += value def cost(self, value): if value <= self.balance: self.balance -= value else: return False def addexp(self, num): self.totalexp += num self.exp += num if self.exp < lv[self.level - 1]: print("你获得了" + str(num) + "经验!") return while self.exp >= lv[self.level - 1]: self.exp = self.exp - lv[self.level - 1] self.level += 1 self.nextexp = lv[self.level - 1] - self.exp print("恭喜! 您升入等级" + str(self.level) + "!") def show(self): print("市长:" + self.name) print("金钱:" + str(self.balance)) print("等级:" + str(self.level), " 经验:" + str(self.exp)) print() # 城市工作经营类 class Worker(): def __init__(self, name, type, money): T = ctime.time() self.name = name self.type = type self.oncemoney = money self.totaltime = 0 # 游戏总时长 self.time = 0 # 距离上次获得利润时间 self.starttime = T # 起始时间刻(每局常量) self.nowtime = T # 现在时间刻 self.lastearntime = T # 上次盈利时间 self.totalearn = 0 # 盈利总金额 # 刷新现在的时间刻 def update(self): self.nowtime = ctime.time() self.totaltime = int(self.nowtime - self.starttime) self.time = int(self.nowtime - self.lastearntime) # 盈利 def earn(self): # 这里规定 单次收取的最大利润不可以大于10min所获得的利润 self.update() if int(self.time) < 60: return False self.lastearntime = ctime.time() earns = (int(self.time) // 60) * self.oncemoney if earns > 10 * self.oncemoney: earns = 10 * self.oncemoney self.totalearn += earns return earns # 城市类 class City(): def __init__(self, name, size = "8x8", type = "new", username = "/"): self.name = name self.height = int(size.split("x")[1]) self.width = int(size.split("x")[0]) self.map = [[j, i, "empty"] for i in range(1, self.height+1) for j in range(1, self.width+1)] self.environment = 100 self.env_type = "perfect" self.people = 0 self.people_env_list = [0, 0, 0] # 应当反映的人口数量和环境状态的关系 bad-good-perfect 顺序 self.earn = 0 self.housecount = 0 self.workcount = 0 self.parkcount = 0 self.buildcount = 0 self.isfull = False self.lasttime = 0 self.workers = [] self.filedata = [] self.f, self.f2 = 0, 0 if type == "new": self.f = open("{}.city".format(name), "w+") self.userdata = open("{}.user".format(name), "w+") self.log = open("{}.log".format(name), "a+") ''' userdata.write("username: "+ username +"\n") userdata.write("balance: 50000\n") userdata.write("level: 1\n") userdata.write("exp: 0\n") userdata.write("totalexp: 0\n") userdata.write("nextexp: 0\n") ''' self.writedata("创建存档\n") self.f.write("cityname: " + self.name + "\n") self.f.write("height: " + str(self.height) + "\n") self.f.write("width: " + str(self.width) + "\n") self.f.write("environment: " + str(self.environment) + "\n") self.f.write("people: " + str(self.people) + "\n") self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n") workers_data = self.workers_data_change() self.f.write("workers: " + str(workers_data) + "\n") self.f.write("earn: " + str(self.earn) + "\n") self.f.write("housecount: " + str(self.housecount) + "\n") self.f.write("workcount: " + str(self.workcount) + "\n") self.f.write("parkcount: " + str(self.parkcount) + "\n") self.f.write("buildcount: " + str(self.buildcount) + "\n") self.f.write("citymap: " + str(self.map)) elif type == "load": try: self.f = open("{}.city".format(name), "r+") self.userdata = open("{}.user".format(name), "r+") self.log = open("{}.log".format(name), "a+") except: print("错误!没有找到存档!") self.filedata = self.f.readlines() if type == "load": self.name = self.filedata[0].split()[-1] self.height = int(self.filedata[1].split()[-1]) self.width = int(self.filedata[2].split()[-1]) self.environment = int(self.filedata[3].split()[-1]) self.people = int(self.filedata[4].split()[-1]) self.people_env_list = self.filedata[5][17:-1].split(", ") for i in range(0, len(self.people_env_list)): self.people_env_list[i] = int(self.people_env_list[i]) workerslist = rework(self.filedata[6].split(":")[-1]) self.map = remap(self.filedata[12][9:]) for worker in workerslist: tmpworker = Worker(worker[0], worker[1], worker[2]) tmpworker.totaltime = worker[3] tmpworker.time = worker[4] tmpworker.starttime = worker[5] tmpworker.nowtime = worker[6] tmpworker.lastearntime = worker[7] tmpworker.totalearn = worker[8] self.workers.append(tmpworker) self.workcount = len(self.workers) # 建造建筑 def build(self, what, where): w = self.changexy(where) for i in range(0, len(self.map)): if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty": self.map[i][2] = what break if what in PEOPLE_BUILDINGS: self.housecount += 1 self.people_change(what, "increase") if what in EARNING_BUILDINGS: self.workcount += 1 worker = Worker(str(len(self.workers) + 1), what, self.getplacedata(what, "earns")) self.workers.append(worker) self.changemap() self.writedata("在 {} 处建造 {} 建筑\n".format(where, what)) self.show() # 道路建造 def buildroad(self, where, isShow=True): w = self.changexy(where) x, y = w[0], w[1] if self.getplace(x, y) != "empty": return False self.map[self.getmapnum(x, y)][2] = "road3" self.roadmove(x, y, 1) # 判断1:如果目标道路上下左右都没有道路,建road3十字路口 if self.getplace(x + 1, y) not in ROADS and self.getplace(x - 1, y) not in ROADS and self.getplace(x, y + 1) not in ROADS and self.getplace( x, y - 1) not in ROADS: self.map[self.getmapnum(x, y)][2] = "road3" else: self.roadcheck(x, y) self.writedata("在 {} 处建造道路\n".format(where)) self.changemap() if isShow: self.show() # 更改.city的数据 def changemap(self): self.f.close() os.remove("{}.city".format(self.name)) ctime.sleep(0.1) self.f = 0 self.f = open("{}.city".format(self.name), "w+") self.f.write("cityname: " + self.name + "\n") self.f.write("height: " + str(self.height) + "\n") self.f.write("width: " + str(self.width) + "\n") self.f.write("environment: " + str(self.environment) + "\n") self.f.write("people: " + str(self.people) + "\n") self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n") workers_data = self.workers_data_change() self.f.write("workers: " + str(workers_data) + "\n") self.f.write("earn: " + str(self.earn) + "\n") self.f.write("housecount: " + str(self.housecount) + "\n") self.f.write("workcount: " + str(self.workcount) + "\n") self.f.write("parkcount: " + str(self.parkcount) + "\n") self.f.write("buildcount: " + str(self.buildcount) + "\n") self.f.write("citymap: ") for i in self.map: self.f.write(str(i) + "$") self.f.seek(0, 0) self.filedata = self.f.readlines() # 变换坐标 def changexy(self, string): s = string.split(",") return int(s[0]), int(s[1]) # 更改.user的用户信息(钱数,等级等等) def changeuserdata(self, name, balance, level, exp, totalexp, nextexp): self.userdata.close() self.userdata = open("{}.user".format(self.name), "w+") self.userdata.write("username: " + name + "\n") self.userdata.write("balance: " + str(balance) + "\n") self.userdata.write("level: " + str(level) + "\n") self.userdata.write("exp: " + str(exp) + "\n") self.userdata.write("totalexp: " + str(totalexp) + "\n") self.userdata.write("nextexp: " + str(nextexp) + "\n") def check(self): return self.height, self.width, self.map # 检测坐标上是否是空位 def checkempty(self, where): w = self.changexy(where) for i in range(0, len(self.map)): if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty": return True elif self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] != "empty": return False # 环境状态监测 def checkenv(self): if self.environment < 0: self.env_type = "bad" elif 0 < self.environment and self.environment < 100: self.env_type = "good" elif self.environment > 100: self.env_type = "perfect" # 检测坐标是否超出范围 def checkout(self, where): w = self.changexy(where) if w[0] <= self.width and w[1] <= self.height and w[0] > 0 and w[1] > 0: return True else: return False # 检测城市是否满格 def checkplace(self): isOk = True for i in range(0, len(self.map)): if self.map[i][2] == "empty": self.isfull = False return self.isfull = True # 检查工作点并返回工作点的信息列表 def checkworkplace(self): res = [] for i in self.workers: i.update() res.append(str(int(float(i.name))) + " " + i.type + " 工作时间:" + str(i.time) + "秒") return res # 商业性建筑的盈利 def earnmoney(self, num): for i in self.workers: if int(i.name) == num: result = i.earn() if result == False: return None else: self.writedata("收取 {} 建筑的利润 ¥{} \n".format(i.type, result)) return result # 获取系统内部图的序号 def getmapnum(self, xray, yray): for i in range(0, len(self.map)): if self.map[i][0] == xray and self.map[i][1] == yray: return i return False # 获取该位置上的建筑物 def getplace(self, xray, yray): if xray == 0 or yray == 0 or xray > self.width or yray > self.height: return False for target in self.map: if target[0] == xray and target[1] == yray: return target[2] return False # 通过建筑名称获取建筑的所有信息 tag 表示信息种类 def getplacedata(self, placename, tag): for data in DATA: if data["name"] == placename: return data[tag] return False # 动态更新人口 def people_change(self, what = None, mode = "increase"): if what != None: peoples = self.getplacedata(what, "people") self.people_env_list[0] += (peoples[0] if mode == "increase" else -peoples[0]) self.people_env_list[1] += (peoples[1] if mode == "increase" else -peoples[1]) self.people_env_list[2] += (peoples[2] if mode == "increase" else -peoples[2]) # 动态更新 if self.env_type == "bad": self.people = self.people_env_list[0] elif self.env_type == "good": self.people = self.people_env_list[1] elif self.env_type == "perfect": self.people = self.people_env_list[2] # 拆除建筑 def remove(self, where, isShow = True): w = self.changexy(where) removething = "" for i in range(0, len(self.map)): if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]): removething = self.map[i][2] self.map[i][2] = "empty" if removething in ROADS: # 拆除的如果是道路,拆除后对其他道路的朝向重新检测 self.roadmove(int(w[0]), int(w[1]), 2) break if removething in PEOPLE_BUILDINGS: self.housecount -= 1 self.people_change(removething, "decrease") self.changemap() self.writedata("在 {} 处拆除 {}\n".format(where, removething)) if isShow: self.show() # 判断一个道路四周的道路方向并加以调整 def roadcheck(self, x, y): placesnear = [self.getplace(x-1, y-1), self.getplace(x, y-1), self.getplace(x+1, y-1), self.getplace(x-1, y), self.getplace(x, y), self.getplace(x+1, y) , self.getplace(x-1, y+1), self.getplace(x, y+1), self.getplace(x+1, y+1)] #print(x, y, self.getplace(x, y)) # 前判断:如果原点不是道路,直接返回 if placesnear[4] not in ROADS: return # 判断1:如果一方出现道路,那么将一方的道路改为单向道路 if placesnear[1] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road1" elif placesnear[3] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road2" elif placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road2" elif placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road1" # 判断2:双连路口 elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road6" elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road7" elif placesnear[1] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road1" elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road2" elif placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road4" elif placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road5" # 判断3:丁字路口 elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road10" elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[5] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road8" elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road9" elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS: self.map[self.getmapnum(x, y)][2] = "road11" # 判断4:十字路口 elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS: self.map[self.getmapnum(x, y)][2] = "road3" # 动态道路分析判断 def roadmove(self, x, y, time): # time 递归次数(拓展范围) #print(x, y, self.getplace(x, y), time) if time == -1: return #if self.getplace(x, y) not in ROADS : #return self.roadcheck(x, y) # 递归 self.roadmove(x-1, y-1, time-1) self.roadmove(x, y-1, time-1) self.roadmove(x+1, y-1, time-1) self.roadmove(x-1, y, time-1) self.roadmove(x+1, y, time-1) self.roadmove(x-1, y+1, time-1) self.roadmove(x, y+1, time-1) self.roadmove(x+1, y+1, time-1) # 打印城市模型 def show(self): def printlines(things): oneline = "" for line in range(0, 8): for i in things: if i == "empty": oneline += PICS2[0][line] elif i == "smallhouse": oneline += PICS2[1][line] elif i == "basicfarm": oneline += PICS2[2][line] elif i == "woodenhouse": oneline += PICS2[3][line] elif i == "doublecabin": oneline += PICS2[4][line] elif i == "smallpark": oneline += PICS2[5][line] elif i == "road1": oneline += PICS2[6][line] elif i == "road2": oneline += PICS2[7][line] elif i == "road3": oneline += PICS2[8][line] elif i == "road4": oneline += PICS2[9][line] elif i == "road5": oneline += PICS2[10][line] elif i == "road6": oneline += PICS2[11][line] elif i == "road7": oneline += PICS2[12][line] elif i == "road8": oneline += PICS2[13][line] elif i == "road9": oneline += PICS2[14][line] elif i == "road10": oneline += PICS2[15][line] elif i == "road11": oneline += PICS2[16][line] elif i == "extrafarm": oneline += PICS2[17][line] elif i == "tree1": oneline += PICS2[18][line] elif i == "bamboo": oneline += PICS2[19][line] elif i == "smalllake": oneline += PICS2[20][line] elif i == "market": oneline += PICS2[21][line] print(oneline) oneline = "" tmp, things = 0, [] for i in range(0, len(self.map)): things.append(self.map[i][2]) tmp += 1 if tmp == self.width: printlines(things) tmp, things = 0, [] # 打印城市信息 def show_information(self): self.update() print("城市名称:" + self.name) print("金钱:{} 等级 {} 距下一级还需 {} 经验".format(player.balance, player.level, player.nextexp)) print("人口:" + str(self.people)) print("环境指数:" + str(self.environment), self.env_type.capitalize()) print() # 有事没事更新一下游戏各种数据~ def update(self): player.nextexp = lv[player.level - 1] - player.exp # 更新下一等级所需经验数 self.checkenv() # 更新环境等级 self.people_change() # 依照环境更新人口 # 改变Worker类的数据为可见的列表 def workers_data_change(self): result = "" if self.workers == []: return [] for each in self.workers: temp = str(each.name) + "#" + str(each.type) + "#" + str(each.oncemoney) + "#" +str(each.totaltime) + "#" +str(each.time) + "#" +str(each.starttime) + "#" +str(each.nowtime) + "#" +str(each.lastearntime) + "#" +str(each.totalearn) result += temp + "@" return result # 工作时间检查 def worktimecheck(self): res = self.checkworkplace() # 记录玩家操作日志 def writedata(self, thing): self.log.write(ctime.strftime("%Y-%m-%d %H:%M:%S") + " " + thing) # 初始化城市 isRead = False print("----------欢迎来到Megapolis!----------") print("市长,我们该如何称呼您:") name = input() if checkloads(): loads = [] print("系统检测到您已经有存档,存档如下:") loads = getloads() print(loads) print("您想选择打开存档,还是新建一个城市?(打开:1/新建:2)") user = int(input()) if user == 1: print("您想打开哪一个存档?输入序号:") num = int(input()) load = loads[num - 1] print("正在加载中,请稍后......") isRead = True elif user == 2: print("您好, " + name + ", 现在,为您的城市创建一个新名称:") cityname = input() print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)") citysize = input() print("城市创建中,请稍后......") else: print("您好, " + name + ", 现在,为您的城市创建一个新名称:") cityname = input() print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)") citysize = input() print("城市创建中,请稍后......") # 创造并打印城市 if isRead: city = City(load.split(".")[0], "1x1", "load") # 创造玩家 player = Player(name, type = "load") else: city = City(cityname, citysize) player = Player(name) city.show() player.show() def fast_road_building(): print("您要把道路安放在哪些地方?(用2,3 2,4 2,5这样的连续坐标来安置道路,坐标之间要加空格哦)") while True: try: wheres = input() if wheres == "退出": print("好的,已经退出~") return else: wheres = wheres.split() except: print("输入有误,请重新尝试哦~") else: not_empty_places = [] is_repeated = True if len(list(set(wheres))) != len(wheres) else False wheres = list(set(wheres)) print(wheres) all_count = len(wheres) # 制作一个wheres的拷贝,方便完整遍历where wheres_copy = wheres.copy() for where in wheres_copy: if not city.checkempty(where) or not city.checkout(where): not_empty_places.append(where) wheres.remove(where) rest_empty_places = (all_count - len(not_empty_places)) total_price = 200 * rest_empty_places total_exp = 2 * rest_empty_places if is_repeated: print("您输入了重复的坐标,已经自动帮您去除重复~") if len(wheres) == 0: print("您所描述的位置上均有建筑或位于城市区域之外,无法建造道路!") return elif len(not_empty_places) != 0: print("您所描述的位置中,{} 位置不能建造道路。剩余可建造的道路总价为¥{}".format(str(not_empty_places)[1:-1], total_price)) else: print("建造这些道路需要¥{}".format(total_price)) print("继续建造吗?(建造/不建造)") is_build = input() if is_build == "建造": player.cost(total_price) player.addexp(total_exp) city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp) for where in wheres: city.buildroad(where, isShow = False) city.show() player.show() return else: print("好的,已经取消建造!") return def fast_removing(): print("您要拆除哪些地方的建筑?(用2,3 2,4 2,5这样的连续坐标来拆除建筑,坐标之间要加空格哦)") while True: try: wheres = input() if wheres == "退出": print("好的,已经退出~") return else: wheres = wheres.split() except: print("输入有误,请重新尝试哦~") else: not_empty_places = [] is_repeated = True if len(list(set(wheres))) != len(wheres) else False wheres = list(set(wheres)) print(wheres) all_count = len(wheres) # 制作一个wheres的拷贝,方便完整遍历where wheres_copy = wheres.copy() for where in wheres_copy: if city.checkempty(where) or not city.checkout(where): not_empty_places.append(where) wheres.remove(where) rest_empty_places = (all_count - len(not_empty_places)) total_price = 200 * rest_empty_places total_exp = 2 * rest_empty_places if is_repeated: print("您输入了重复的坐标,已经自动帮您去除重复~") if len(wheres) == 0: print("您所描述的位置上均没有可拆除的建筑或位于城市区域之外,无法拆除!") return elif len(not_empty_places) != 0: print("您所描述的位置中,{} 位置无法拆除。".format(str(not_empty_places)[1:-1])) print("继续拆除吗?(拆除/不拆除)") is_build = input() if is_build == "拆除": for where in wheres: city.remove(where, isShow = False) city.show() player.show() return else: print("好的,已经取消拆除!") return def choose_building(housetypes, prices): l = len(housetypes) if housetypes == "road": if player.balance < prices: print("市长,您没有足够的金钱建造道路!\n") return elif city.isfull: print("市长,您的城市空位不足!\n") return else: print("您想要把道路安放在何处:(运用 x,y 例如 3,3)") while True: where = input() if where == "退出": print("好的,已退出建造!") break if not city.checkout(where): print("市长,您不能把道路放在城市土地之外!") elif not city.checkempty(where): print("市长,这块地上已经有建筑了,请换一块地!") else: break player.cost(prices) player.addexp(2) city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp) city.buildroad(where) player.show() return while True: print("请告诉我建筑物的序号(用0来停止):") num = int(input()) if num > l or num < 0: print("没有这个序号的建筑物,请重试!") elif num == 0: print("好的,已经退出选择!") break else: if player.level < getdata(housetypes[num - 1], "level"): print("市长,您的等级不够建造此建筑!\n") break if player.balance < prices[num - 1]: print("市长,您没有足够的金钱建造该建筑!\n") break elif city.isfull: print("市长,您的城市空位不足!\n") break else: print("您想要把该建筑安放在何处:(运用 x,y 例如 3,3)") while True: where = input() if not city.checkout(where): print("市长,您不能把道路放在城市土地之外!") elif not city.checkempty(where): print("市长,这块地上已经有建筑了,请换一块地!") else: break player.cost(prices[num - 1]) city.environment += int(getdata(housetypes[num - 1], "environment")) city.checkenv() city.build(housetypes[num - 1], where) player.addexp(city.getplacedata(housetypes[num - 1], "exp")) city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp) player.show() break # 主循环 while True: city.update() print("亲爱的市长,您想做些什么?(建造/铲除建筑/查看信息/盈利/退出)") users = input() if users == "建造": print("您想建造什么样的建筑?(房屋/工作点/道路/绿化)") kind = input() if kind == "房屋": print("以下是一些种类的房屋:") print("1.小房子 价格:12500 需求等级:1 容纳人数:5/10/15 环境指数:-5") print("2.精致木屋 价格:15000 需求等级:2 容纳人数:10/20/25 环境指数:-10") print("3.双层旅馆 价格:35000 需求等级:2 容纳人数:30/50/80 环境指数:-15") choose_building(["smallhouse", "woodenhouse", "doublecabin"], [12500, 15000, 35000]) elif kind == "工作点": print("以下是一些种类的工作点(利润单位为元/分钟):") print("1.基础农场 价格:5000 需求等级:1 利润:¥2000/min 环境指数:-40") print("2.大型农场 价格:15000 需求等级:2 利润:¥4000/min 环境指数:-80") print("3.小商店 价格:25000 需求等级:3 利润:¥7500/min 环境指数:-20") choose_building(["basicfarm", "extrafarm", "market"], [5000, 15000, 25000]) elif kind == "道路": print("道路的价格为¥200/1格") print("选择快速建造道路模式吗?(是/否)") is_fast_road_building = input() if is_fast_road_building == "是": fast_road_building() else: choose_building("road", 200) elif kind == "绿化": print("以下是不同种类的绿化:") print("1.树木 价格:1000 需求等级:1 环境指数:+15") print("2.小型湖泊 价格:500 需求等级:2 环境指数:+10") print("3.竹林 价格:5000 需求等级:3 环境指数:+40") choose_building(["tree1", "smalllake", "bamboo"], [1000, 500, 5000]) else: print("不好意思,您输入的建筑类型还不存在哦~") elif users == "铲除建筑": print("选择快速拆除建筑模式吗?(是/否)") is_fast_removing = input() if is_fast_removing == "是": fast_removing() else: print("输入你想铲除的建筑坐标:(运用 x,y 例如 3,3)") while True: where = input() if where == "退出": print("好的,已经退出拆除界面!") break if not city.checkout(where): print("市长,您不能铲除城市土地之外的建筑,请重新尝试!") elif city.checkempty(where): print("这块土地上没有建筑可以铲除,请重新尝试!") else: city.remove(where) player.show() break elif users == "查看信息": city.show_information() elif users == "盈利": if city.workcount == 0: print("市长,您还没有任何的工作点!") else: result = city.checkworkplace() print("您有以下几个工作点:") print(result) print("您想要选择哪一个? 请告诉我序号:") index = int(input()) tmpmoney = city.earnmoney(int(result[index - 1].split()[0])) money = None if tmpmoney == None else int(tmpmoney) if money == None: print("等一下,市长!工人们还没有生产完毕!") else: player.earn(money) city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp) city.changemap() print("您获得了 ¥" + str(money) + "!") elif users == "退出": print("欢迎下次再来, " + name + "!") break city.f.close() city.log.close() city.userdata.close()
四、效果展示
这款游戏是经营类:可建造房屋、工作、绿化等。会产出、消耗相应的金钱等。
1)城市示咧
2)随机截图
以上がPython Pygame がビジネス ゲームを実装する方法の詳細内容です。詳細については、PHP 中国語 Web サイトの他の関連記事を参照してください。

2時間以内にPythonの基本的なプログラミングの概念とスキルを学ぶことができます。 1.変数とデータ型、2。マスターコントロールフロー(条件付きステートメントとループ)、3。機能の定義と使用を理解する4。

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