ホームページ >バックエンド開発 >Python チュートリアル >Python+Pygameで24点ゲームを実装する方法
(1) 24点ゲームとは
結果が24点になる必要があるボード&カードパズルゲームです。 (2)ゲームのルール
任意の4つの数字(1~10)を選び、足し算、引き算、掛け算、割り算(括弧の追加も可能)を使って24までの数字を計算します。各番号は 1 回だけ使用する必要があります。 「24点かぞえ」は思考力を鍛える知的なゲームですが、計算上の技術的な問題にも注目してください。計算するとき、カードにある 4 つの数字のさまざまな組み合わせを試すことは不可能であり、ましてやいじることは不可能です。
例: 3, 8, 8, 9
答え: 3×8÷(9-8)=24
実装コード
1. ゲーム コードのこの部分を小文字の game.py ファイルで定義します'''
定义游戏
'''
import copy
import random
import pygame
'''
Function:
卡片类
Initial Args:
--x,y: 左上角坐标
--width: 宽
--height: 高
--text: 文本
--font: [字体路径, 字体大小]
--font_colors(list): 字体颜色
--bg_colors(list): 背景色
'''
class Card(pygame.sprite.Sprite):
def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(x, y, width, height)
self.text = text
self.attribute = attribute
self.font_info = font
self.font = pygame.font.Font(font[0], font[1])
self.font_colors = font_colors
self.is_selected = False
self.select_order = None
self.bg_colors = bg_colors
'''画到屏幕上'''
def draw(self, screen, mouse_pos):
pygame.draw.rect(screen, self.bg_colors[1], self.rect, 0)
if self.rect.collidepoint(mouse_pos):
pygame.draw.rect(screen, self.bg_colors[0], self.rect, 0)
font_color = self.font_colors[self.is_selected]
text_render = self.font.render(self.text, True, font_color)
font_size = self.font.size(self.text)
screen.blit(text_render, (self.rect.x+(self.rect.width-font_size[0])/2, self.rect.y+(self.rect.height-font_size[1])/2))
'''按钮类'''
class Button(Card):
def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):
Card.__init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute)
'''根据button function执行响应操作'''
def do(self, game24_gen, func, sprites_group, objs):
if self.attribute == 'NEXT':
for obj in objs:
obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])
obj.text = obj.attribute
self.font = pygame.font.Font(self.font_info[0], self.font_info[1])
self.text = self.attribute
game24_gen.generate()
sprites_group = func(game24_gen.numbers_now)
elif self.attribute == 'RESET':
for obj in objs:
obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])
obj.text = obj.attribute
game24_gen.numbers_now = game24_gen.numbers_ori
game24_gen.answers_idx = 0
sprites_group = func(game24_gen.numbers_now)
elif self.attribute == 'ANSWERS':
self.font = pygame.font.Font(self.font_info[0], 20)
self.text = '[%d/%d]: ' % (game24_gen.answers_idx+1, len(game24_gen.answers)) + game24_gen.answers[game24_gen.answers_idx]
game24_gen.answers_idx = (game24_gen.answers_idx+1) % len(game24_gen.answers)
else:
raise ValueError('Button.attribute unsupport %s, expect %s, %s or %s...' % (self.attribute, 'NEXT', 'RESET', 'ANSWERS'))
return sprites_group
'''24点游戏生成器'''
class game24Generator():
def __init__(self):
self.info = 'game24Generator'
'''生成器'''
def generate(self):
self.__reset()
while True:
self.numbers_ori = [random.randint(1, 10) for i in range(4)]
self.numbers_now = copy.deepcopy(self.numbers_ori)
self.answers = self.__verify()
if self.answers:
break
'''只剩下一个数字时检查是否为24'''
def check(self):
if len(self.numbers_now) == 1 and float(self.numbers_now[0]) == self.target:
return True
return False
'''重置'''
def __reset(self):
self.answers = []
self.numbers_ori = []
self.numbers_now = []
self.target = 24.
self.answers_idx = 0
'''验证生成的数字是否有答案'''
def __verify(self):
answers = []
for item in self.__iter(self.numbers_ori, len(self.numbers_ori)):
item_dict = []
list(map(lambda i: item_dict.append({str(i): i}), item))
solution1 = self.__func(self.__func(self.__func(item_dict[0], item_dict[1]), item_dict[2]), item_dict[3])
solution2 = self.__func(self.__func(item_dict[0], item_dict[1]), self.__func(item_dict[2], item_dict[3]))
solution = dict()
solution.update(solution1)
solution.update(solution2)
for key, value in solution.items():
if float(value) == self.target:
answers.append(key)
# 避免有数字重复时表达式重复(T_T懒得优化了)
answers = list(set(answers))
return answers
'''递归枚举'''
def __iter(self, items, n):
for idx, item in enumerate(items):
if n == 1:
yield [item]
else:
for each in self.__iter(items[:idx]+items[idx+1:], n-1):
yield [item] + each
'''计算函数'''
def __func(self, a, b):
res = dict()
for key1, value1 in a.items():
for key2, value2 in b.items():
res.update({'('+key1+'+'+key2+')': value1+value2})
res.update({'('+key1+'-'+key2+')': value1-value2})
res.update({'('+key2+'-'+key1+')': value2-value1})
res.update({'('+key1+'×'+key2+')': value1*value2})
value2 > 0 and res.update({'('+key1+'÷'+key2+')': value1/value2})
value1 > 0 and res.update({'('+key2+'÷'+key1+')': value2/value1})
return res
def main():
# 初始化, 导入必要的游戏素材
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(SCREENSIZE)
pygame.display.set_caption('24点小游戏')
win_sound = pygame.mixer.Sound(AUDIOWINPATH)
lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
# 24点游戏生成器
game24_gen = game24Generator()
game24_gen.generate()
# 精灵组
# --数字
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# --运算符
operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
# --按钮
button_sprites_group = getButtonSpritesGroup(BUTTONS)
# 游戏主循环
clock = pygame.time.Clock()
selected_numbers = []
selected_operators = []
selected_buttons = []
is_win = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
elif event.type == pygame.MOUSEBUTTONUP:
mouse_pos = pygame.mouse.get_pos()
selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
screen.fill(AZURE)
# 更新数字
if len(selected_numbers) == 2 and len(selected_operators) == 1:
noselected_numbers = []
for each in number_sprites_group:
if each.is_selected:
if each.select_order == '1':
selected_number1 = each.attribute
elif each.select_order == '2':
selected_number2 = each.attribute
else:
raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
else:
noselected_numbers.append(each.attribute)
each.is_selected = False
for each in operator_sprites_group:
each.is_selected = False
result = calculate(selected_number1, selected_number2, *selected_operators)
if result is not None:
game24_gen.numbers_now = noselected_numbers + [result]
is_win = game24_gen.check()
if is_win:
win_sound.play()
if not is_win and len(game24_gen.numbers_now) == 1:
lose_sound.play()
else:
warn_sound.play()
selected_numbers = []
selected_operators = []
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# 精灵都画到screen上
for each in number_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in operator_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in button_sprites_group:
if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
is_win = False
if selected_buttons and each.attribute == selected_buttons[0]:
each.is_selected = False
number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
selected_buttons = []
each.draw(screen, pygame.mouse.get_pos())
# 游戏胜利
if is_win:
showInfo('Congratulations', screen)
# 游戏失败
if not is_win and len(game24_gen.numbers_now) == 1:
showInfo('Game Over', screen)
pygame.display.flip()
clock.tick(30)
ゲーム エフェクトの表示
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