Java の同期は、複数のスレッドが共通の共有リソースに同時にアクセスしようとすることを制限する Java の機能です。ここでの共有リソースは、外部ファイルの内容、クラス変数、またはデータベース レコードを指します。
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同期はマルチスレッド プログラミングで広く使用されています。 「同期」は、その期間中、他のスレッドからの干渉なしに 1 つのスレッドのみが動作できるようにする機能をコードに提供するキーワードです。
2 つ以上のスレッドが並行して実行されると、その時点で共有リソースにアクセスして変更する傾向があります。スレッド スケジューリング アルゴリズムは、スレッドが実行される順序を決定します。
このため、スレッド スケジューラが単独で制御するため、スレッドが実行される順序を予測することはできません。これはコードの出力に影響し、出力の一貫性が失われます。複数のスレッドが操作を完了するために互いに競合しているため、この状態は「競合状態」と呼ばれます。
たとえば、以下のコードを考えてみましょう:
class Modify: package JavaConcepts; public class Modify implements Runnable{ private int myVar=0; public int getMyVar() { return myVar; } public void setMyVar(int myVar) { this.myVar = myVar; } public void increment() { myVar++; } @Override public void run() { // TODO Auto-generated method stub this.increment(); System.out.println("Current thread being executed "+ Thread.currentThread().getName() + "Current Thread value " + this.getMyVar()); } } class RaceCondition: package JavaConcepts; public class RaceCondition { public static void main(String[] args) { Modify mObj = new Modify(); Thread t1 = new Thread(mObj, "thread 1"); Thread t2 = new Thread(mObj, "thread 2"); Thread t3 = new Thread(mObj, "thread 3"); t1.start(); t2.start(); t3.start(); } }
上記のコードを連続して実行すると、出力は次のようになります:
私たちの出力 1:
実行中の現在のスレッド thread 1 現在のスレッド値 3
実行中の現在のスレッド thread 3 現在のスレッド値 2
実行中の現在のスレッド thread 2 現在のスレッド値 3
出力 2:
実行中の現在のスレッド thread 3 現在のスレッド値 3
実行中の現在のスレッド thread 2 現在のスレッド値 3
実行中の現在のスレッド thread 1 現在のスレッド値 3
出力 3:
実行中の現在のスレッド thread 2 現在のスレッド値 3
実行中の現在のスレッド thread 1 現在のスレッド値 3
実行中の現在のスレッド thread 3 現在のスレッド値 3
出力 4:
実行中の現在のスレッド thread 1 現在のスレッド値 2
実行中の現在のスレッド thread 3 現在のスレッド値 3
実行中の現在のスレッド thread 2 現在のスレッド値 2
この場合の出力は次のとおりです:
実行中の現在のスレッド thread 1 現在のスレッド値 1
これは、単一スレッドが実行されている場合、出力は期待どおりであることを意味します。ただし、複数のスレッドが実行されている場合、値は各スレッドによって変更されます。したがって、共有リソース上で動作するスレッドの数を、一度に 1 つのスレッドに制限する必要があります。これは同期を使用して実現されます。
Let us synchronize our previous example by synchronizing the code inside the run method using the synchronized block in class “Modify” as below:
class Modify: package JavaConcepts; public class Modify implements Runnable{ private int myVar=0; public int getMyVar() { return myVar; } public void setMyVar(int myVar) { this.myVar = myVar; } public void increment() { myVar++; } @Override public void run() { // TODO Auto-generated method stub synchronized(this) { this.increment(); System.out.println("Current thread being executed " + Thread.currentThread().getName() + " Current Thread value " + this.getMyVar()); } } }
The code for the class “RaceCondition” remains the same. Now on running the code, the output is as follows:
Output1:
The current thread being executed thread 1 Current Thread value 1
The current thread being executed thread 2 Current Thread value 2
The current thread being executed thread 3 Current Thread value 3
Output2:
The current thread being executed thread 1 Current Thread value 1
The current thread being executed thread 3 Current Thread value 2
The current thread being executed thread 2 Current Thread value 3
Notice that our code is providing the expected output. Here every thread is incrementing the value by 1 for the variable “myVar” (in class “Modify”).
Note: Synchronization is required when multiple threads are operating on the same object. If multiple threads are operating on multiple objects, then synchronization is not required.For Example, let us modify the code in the class “RaceCondition” as below and work with the previously unsynchronized class “Modify”.
package JavaConcepts; public class RaceCondition { public static void main(String[] args) { Modify mObj = new Modify(); Modify mObj1 = new Modify(); Modify mObj2 = new Modify(); Thread t1 = new Thread(mObj, "thread 1"); Thread t2 = new Thread(mObj1, "thread 2"); Thread t3 = new Thread(mObj2, "thread 3"); t1.start(); t2.start(); t3.start(); } }
Output:
The current thread being executed thread 1 Current Thread value 1
The current thread being executed thread 2 Current Thread value 1
The current thread being executed thread 3 Current Thread value 1
There are two types of thread synchronization, one being mutually exclusive and the other inter-thread communication.
We can make use of the “synchronized” keyword for a method, thus making it a synchronized method. Every thread that invokes the synchronized method will obtain the lock for that object and release it once its operation is completed. In the above example, we can make our “run()” method as synchronized by using the “synchronized” keyword after the access modifier.
@Override public synchronized void run() { // TODO Auto-generated method stub this.increment(); System.out.println("Current thread being executed " + Thread.currentThread().getName() + " Current Thread value " + this.getMyVar()); }
The output for this case will be:
The current thread being executed thread 1 Current Thread value 1
The current thread being executed thread 3 Current Thread value 2
The current thread being executed thread 2 Current Thread value 3
In order to synchronize static methods, one needs to acquire its class level lock. After a thread obtains the class level lock, only then it will be able to execute a static method. While a thread holds the class level lock, no other thread can execute any other static synchronized method of that class. However, the other threads can execute any other regular method or regular static method or even non-static synchronized method of that class.
For example, let us consider our “Modify” class and make changes to it by converting our “increment” method to a static synchronized method. The code changes are as below:
package JavaConcepts; public class Modify implements Runnable{ private static int myVar=0; public int getMyVar() { return myVar; } public void setMyVar(int myVar) { this.myVar = myVar; } public static synchronized void increment() { myVar++; System.out.println("Current thread being executed " + Thread.currentThread().getName() + " Current Thread value " + myVar); } @Override public void run() { // TODO Auto-generated method stub increment(); } }
One of the main disadvantages of the synchronized method is that it increases threads waiting time, impacting the performance of the code. Therefore, to synchronize only the required lines of code in place of the entire method, one needs to make use of a synchronized block. Using synchronized block reduces the waiting time of the threads and improves performance as well. In the previous example, we have already made use of synchronized block while synchronizing our code for the first time.
Example:
public void run() { // TODO Auto-generated method stub synchronized(this) { this.increment(); System.out.println("Current thread being executed " + Thread.currentThread().getName() + " Current Thread value " + this.getMyVar()); } }
For synchronized threads, inter-thread communication is an important task. Inbuilt methods that help achieve inter-thread communication for synchronized code are namely:
A thread on invoking the wait() method releases the lock on the object and goes into a waiting state. It has two method overloads:
A thread sends a signal to another thread in the waiting state by making use of the notify() method. It sends the notification to only one thread such that this thread can resume its execution. Which thread will receive the notification among all the threads in the waiting state depends on the Java Virtual Machine.
public final void notify()
When a thread invokes the notifyAll() method, every thread in its waiting state is notified. These threads will be executed one after the other based on the order decided by the Java Virtual Machine.
public final void notifyAll()
In this article, we have seen how working in a multi-threaded environment can lead to data inconsistency due to a race condition, how synchronization helps us overcome this by limiting a single thread to operate on a shared resource at a time. Also, how synchronized threads communicate with each other.
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