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Explication détaillée du mode générateur Builder en C# pour résoudre le problème de configuration de l'ordinateur

黄舟
黄舟original
2017-09-15 11:25:311621parcourir

Cet article présente principalement le modèle Builder du modèle de conception C# pour résoudre le problème de la configuration d'un ordinateur avec ma femme. Il présente brièvement le concept et la fonction du modèle Builder et le combine avec des exemples spécifiques pour analyser le fonctionnement du modèle Builder C#. résout le problème de la configuration d'un ordinateur. Les amis qui en ont besoin peuvent se référer aux étapes et aux compétences opérationnelles associées

Cet article décrit l'exemple du mode générateur Builder du modèle de conception C# pour résoudre le problème de la configuration d'un ordinateur avec ma femme. Partagez-le avec tout le monde pour votre référence, les détails sont les suivants :

1. Définition théorique

Le mode générateur est également appelé : constructeur. mode, il peut créer un objet complexe par étapes.

2. Exemples d'application

Description du besoin : Après avoir été payé, je prévois d'aller à Gangding Bainaohui pour configurer un ordinateur pour ma femme.
OK, prenez le BRT et partez.
Quand j'ai atteint le haut du post, une belle femme est venue vers moi avec le sourire : Monsieur, quelle marque aimez-vous ? Venez jeter un oeil !
Tout le monde a parlé, et il est difficile de refuser une telle hospitalité, alors jetons-y un œil.

3. Encodage spécifique

1.CPU


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// CPU
  /// </summary>
  public class CPU
  {
    /// <summary>
    /// CPU品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// CPU系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

2 .MotherBoard

MotherBoard


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 主板
  /// </summary>
  public class MotherBoard
  {
    /// <summary>
    /// 主板品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// 主板系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

3.Mémoire

Mémoire


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// Memory
  /// </summary>
  public class Memory
  {
    /// <summary>
    /// Memory品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// Memory系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

4. Disque dur

Disque dur


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// HardDisk
  /// </summary>
  public class HardDisk
  {
    /// <summary>
    /// HardDisk品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// HardDisk系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

5. 🎜>

6. Affichage

Affichage
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  ///显卡 GraphicCard
  /// </summary>
  public class GraphicCard
  {
    /// <summary>
    /// 显卡GraphicCard品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// 显卡GraphicCard系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

7. >Haut-parleurs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// Display
  /// </summary>
  public class Display
  {
    /// <summary>
    /// 显示器品牌
    /// </summary>
    public string Brand { get; set; }
   /// <summary>
   /// 系列名
   /// </summary>
   public string SerialsName { get; set; }
    //其他属性...........
  }
}

8. Clavier

ClavierClavier

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 音箱Speakers
  /// </summary>
  public class Speakers
  {
    /// <summary>
    /// Speakers品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// Speakers系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

9. Souris

Souris

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 键盘Keyboard
  /// </summary>
  public class Keyboard
  {
    /// <summary>
    /// Keyboard品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// 键盘Keyboard系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

10. Configuration de l'ordinateur Configuration unique


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 鼠标Mouse
  /// </summary>
  public class Mouse
  {
    /// <summary>
    /// Mouse品牌
    /// </summary>
    public string Brand { get; set; }
    /// <summary>
    /// 鼠标Mouse系列名
    /// </summary>
    public string SerialsName { get; set; }
    //其他属性...........
  }
}

11. Un ordinateur Ordinateur


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  public class Config
  {
    /// <summary>
    /// CPU
    /// </summary>
    public CPU CPU { get; set; }
    /// <summary>
    /// 显示器
    /// </summary>
    public Display Display { get; set; }
    /// <summary>
    /// 主板
    /// </summary>
    public MotherBoard MotherBoard { get; set; }
    /// <summary>
    /// 内存条
    /// </summary>
    public Memory Memory { get; set; }
    /// <summary>
    /// 硬盘
    /// </summary>
    public HardDisk HardDisk { get; set; }
    /// <summary>
    /// 显卡
    /// </summary>
    public GraphicCard GraphicCard { get; set; }
    /// <summary>
    /// 音箱
    /// </summary>
    public Speakers Speakers { get; set; }
    /// <summary>
    /// 键盘
    /// </summary>
    public Keyboard Keyboard { get; set; }
    /// <summary>
    /// 鼠标
    /// </summary>
    public Mouse Mouse { get; set; }
  }
}

12. La configuration spécifique d'une certaine série de produits d'une certaine marque


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 电脑
  /// </summary>
  public class Computer
  {
    /// <summary>
    /// CPU
    /// </summary>
    public CPU CPU { get; set; }
    /// <summary>
    /// 显示器
    /// </summary>
    public Display Display { get; set; }
     /// <summary>
    /// 主板
    /// </summary>
    public MotherBoard MotherBoard { get; set; }
    /// <summary>
    /// 内存条
    /// </summary>
    public Memory Memory { get; set; }
    /// <summary>
    /// 硬盘
    /// </summary>
    public HardDisk HardDisk { get; set; }
    /// <summary>
    /// 显卡
    /// </summary>
    public GraphicCard GraphicCard { get; set; }
    /// <summary>
    /// 音箱
    /// </summary>
    public Speakers Speakers { get; set; }
    /// <summary>
    /// 键盘
    /// </summary>
    public Keyboard Keyboard { get; set; }
    /// <summary>
    /// 鼠标
    /// </summary>
    public Mouse Mouse { get; set; }
    /// <summary>
    /// 电脑品牌厂商
    /// </summary>
    public Manufactures Manufactures { get; set; }
    /// <summary>
    /// 属于的系列
    /// </summary>
    public string Serials{ get; set; }
    /// <summary>
    /// 显示电脑配置
    /// </summary>
    public void ShowConfig()
    {
      Console.WriteLine(Manufactures +"\t"+ Serials+"  系列的配置如下:");
      Console.WriteLine("--------------------------------------------------");
      Console.WriteLine("配件   品牌\t   系列");
      Console.WriteLine("CPU   " + CPU.Brand + "\t " + CPU.SerialsName + "系列");
      Console.WriteLine("主板   " + MotherBoard.Brand + "\t " + MotherBoard.SerialsName + "系列");
      Console.WriteLine("内存条  " + Memory.Brand + "\t " + Memory.SerialsName + "系列");
      Console.WriteLine("硬盘   " + HardDisk.Brand + "\t " + HardDisk.SerialsName + "系列");
      Console.WriteLine("显卡   " + GraphicCard.Brand + "\t " + GraphicCard.SerialsName + "系列");
      Console.WriteLine("显示器  " + Display.Brand + "\t " + Display.SerialsName + "系列");
      Console.WriteLine("音箱   " + Speakers.Brand + "\t " + Speakers.SerialsName + "系列");
      Console.WriteLine("键盘   " + Keyboard.Brand + "\t " + Keyboard.SerialsName + "系列");
      Console.WriteLine("鼠标   " + Mouse.Brand + "\t " + Mouse.SerialsName + "系列");
      Console.WriteLine(); Console.WriteLine();
    }
  }
}

13. La feuille de configuration de l'ordinateur lit les fichiers XML. Il y a trois fichiers de test au total, Lenovo ThinkPad.xml, Samsung.xml, Sony.xml. Seul Lenovo est affiché ci-dessous, les autres sont téléchargés en pièce jointe


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Com.Design.Gof.Builder.Factory;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 某一个产品的配置
  /// </summary>
  public class SerialsModel
  {
    private Config cfg = null;
    /// <summary>
    /// 获取电脑配置单
    /// </summary>
    /// <param name="Manufactures"></param>
    /// <param name="SerialsName"></param>
    public SerialsModel(Manufactures Manufactures, string SerialsName)
    {
      cfg= ConfigFactory.GetConfig(Manufactures, SerialsName);
    }
    /// <summary>
    /// 具体配置,每个产品系列都有对应的产品配置单
    /// </summary>
    public Config Cfg
    {
      get { return cfg; }
    }
  }
}
14. Une classe d'outils simple spécifiquement chargée d'obtenir les fiches de configuration informatique


<?xml version="1.0" encoding="utf-8" ?>
<products>
 <product Brand="lenovo" Serials="联想IdeaCentre K330">
  <config>
   <cpu Brand="Intel">Intel 酷睿 i5 2320 </cpu>
   <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard>
   <Memory Brand="金士顿">金士顿 XXXX</Memory>
   <HardDisk Brand="希捷">希捷1TB 7200转,SATA2</HardDisk>
   <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard>
   <Display Brand="lenovo">联想显示器XXXX</Display>
   <Speakers Brand="lenovo">联想XXXX</Speakers>
   <Keyboard Brand="lenovo">联想键盘XXXX</Keyboard>
   <Mouse Brand="微软">微软鼠标XXXX</Mouse>
  </config>
 </product>
 <product Brand="ThinkPad" Serials="联想Y670P-IFI">
  <config>
   <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu>
   <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard>
   <Memory Brand="金士顿">金士顿 XXXX</Memory>
   <HardDisk Brand="希捷">希捷500G XXXX</HardDisk>
   <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard>
   <Display Brand="LG">LG显示器XXXX</Display>
   <Speakers Brand="漫步者">漫步者XXXX</Speakers>
   <Keyboard Brand="微软">微软键盘XXXX</Keyboard>
   <Mouse Brand="罗技">罗技鼠标XXXX</Mouse>
  </config>
 </product>
 <product Brand="ThinkPad" Serials="联想B470P-IFI">
  <config>
   <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu>
   <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard>
   <Memory Brand="金士顿">金士顿 XXXX</Memory>
   <HardDisk Brand="希捷">希捷500G XXXX</HardDisk>
   <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard>
   <Display Brand="LG">LG显示器XXXX</Display>
   <Speakers Brand="漫步者">漫步者XXXX</Speakers>
   <Keyboard Brand="微软">微软键盘XXXX</Keyboard>
   <Mouse Brand="长城">长城鼠标XXXX</Mouse>
  </config>
 </product>
</products>
15. interface qui définit comment construire un ordinateur


using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using System.Xml.XPath;
using System.Text;
using Com.Design.Gof.Builder;
using System.Xml;
using System.IO;
namespace Com.Design.Gof.Builder.Factory
{
  public class ConfigFactory
  {
    /// <summary>
    /// 获取电脑配置单
    /// </summary>
    /// <param name="manufactures">电脑厂商</param>
    /// <param name="SerialName">指定系列</param>
    /// <returns></returns>
    public static Config GetConfig(Manufactures manufactures, string SerialName) {
      Config cfg = new Config();
      //从XML文件,加载电脑配置单
      XDocument doc = XDocument.Parse(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Builder\Data\" + manufactures + ".xml"));
      XPathNavigator nav=doc.CreateNavigator();
      XPathNavigator n=nav.SelectSingleNode("/products/product[@Serials=&#39;" + SerialName.Trim() + "&#39;]");
      n.MoveToChild("config","");
      if (n == null) {
        return cfg;
      }
      string Brand = string.Empty, Serials = string.Empty;
      //CPU
      n.MoveToChild("cpu", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.CPU = new CPU { Brand = Brand, SerialsName = Serials };
      //主板MotherBoard
      n.MoveToNext("MotherBoard","");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.MotherBoard = new MotherBoard { Brand = Brand, SerialsName = Serials };
      //内存Memory
      n.MoveToNext("Memory", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.Memory = new Memory { Brand = Brand, SerialsName = Serials };
      //硬盘HardDisk
      n.MoveToNext("HardDisk", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.HardDisk = new HardDisk { Brand = Brand, SerialsName = Serials };
      //显卡GraphicCard
      n.MoveToNext("GraphicCard", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.GraphicCard = new GraphicCard { Brand = Brand, SerialsName = Serials };
      //显示器Display
      n.MoveToNext("Display", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.Display = new Display { Brand = Brand, SerialsName = Serials };
      //音箱Speakers
      n.MoveToNext("MotherBoard", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.Speakers = new Speakers { Brand = Brand, SerialsName = Serials };
      //键盘Keyboard
      n.MoveToNext("Keyboard", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.Keyboard = new Keyboard { Brand = Brand, SerialsName = Serials };
      //鼠标MotherBoard
      n.MoveToNext("Mouse", "");
      Brand = n.GetAttribute("Brand", "");
      Serials = n.Value;
      cfg.Mouse = new Mouse { Brand = Brand, SerialsName = Serials };
      return cfg;
    }
  }
}
16 Lenovo Computer


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  public interface IBuilder
  {
    /// <summary>
    /// CPU
    /// </summary>
    void BuilderCPU(CPU cpu);
    /// <summary>
    /// 主板
    /// </summary>
    void BuilderMotherBoard(MotherBoard motherBoard);
    /// <summary>
    /// 显示器
    /// </summary>
    void BuilderDisplay(Display display);
    /// <summary>
    /// 内存条
    /// </summary>
    void BuilderMemory(Memory memory);
    /// <summary>
    /// 硬盘
    /// </summary>
    void BuilderHardDisk(HardDisk hardDisk);
    /// <summary>
    /// 显卡
    /// </summary>
    void BuilderGraphicCard(GraphicCard graphicCard);
    /// <summary>
    /// 音箱
    /// </summary>
    void BuilderSpeakers(Speakers speakers);
    /// <summary>
    /// 键盘
    /// </summary>
    void BuilderKeyboard(Keyboard keyboard);
    /// <summary>
    /// 鼠标
    /// </summary>
    void BuilderMouse(Mouse mouse);
    /// <summary>
    /// 获取组装好的电脑
    /// </summary>
    /// <returns></returns>
    Computer GetComputer();
  }
}
17. Ordinateur Sony

Sony


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// ThinkPad品牌厂商
  /// </summary>
  public class ThinkPad:IBuilder
  {
    Computer computer = null;//电脑
    SerialsModel Serials = null;//某个产品系列的具体产品
    public ThinkPad(Manufactures Manufactures, string SerialsName)
    {
      computer = new Computer { Manufactures = Manufactures, Serials = SerialsName };
      Serials = new SerialsModel(Manufactures, SerialsName);
    }
    #region 装配电脑
    /// <summary>
    /// 1.组装 CPU
    /// </summary>
    /// <param name="cpu"></param>
    public void BuilderCPU(CPU cpu)
    {
      computer.CPU = cpu;
    }
    /// <summary>
    /// 2.组装 主板
    /// </summary>
    /// <param name="motherBoard"></param>
    public void BuilderMotherBoard(MotherBoard motherBoard)
    {
      computer.MotherBoard = motherBoard;
    }
    /// <summary>
    /// 3.组装 内存条
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMemory(Memory memory)
    {
      computer.Memory = memory;
    }
    /// <summary>
    ///4.组装 硬盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderHardDisk(HardDisk hardDisk)
    {
      computer.HardDisk = hardDisk;
    }
    /// <summary>
    /// 5.组装 显卡
    /// </summary>
    /// <param name="display"></param>
    public void BuilderGraphicCard(GraphicCard graphicCard)
    {
      computer.GraphicCard = graphicCard;
    }
    /// <summary>
    /// 6.组装 显示器
    /// </summary>
    /// <param name="display"></param>
    public void BuilderDisplay(Display display)
    {
      computer.Display = display;
    }
    /// <summary>
    /// 7.组装 音箱
    /// </summary>
    /// <param name="display"></param>
    public void BuilderSpeakers(Speakers speakers)
    {
      computer.Speakers = speakers;
    }
    /// <summary>
    /// 8.组装 键盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderKeyboard(Keyboard keyboard)
    {
      computer.Keyboard = keyboard;
    }
    /// <summary>
    /// 9.组装 鼠标
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMouse(Mouse mouse)
    {
      computer.Mouse = mouse;
    }
    #endregion
    /// <summary>
    /// 获取组装后的电脑
    /// </summary>
    /// <returns></returns>
    public Computer GetComputer() {
      //步骤1--CPU
      BuilderCPU(Serials.Cfg.CPU);
      //步骤2---主板
      BuilderMotherBoard(Serials.Cfg.MotherBoard);
      //步骤3--内存条
      BuilderMemory(Serials.Cfg.Memory);
      //步骤4--硬盘
      BuilderHardDisk(Serials.Cfg.HardDisk);
      //步骤5--显卡
      BuilderGraphicCard(Serials.Cfg.GraphicCard);
      //步骤6--显示器
      BuilderDisplay(Serials.Cfg.Display);
      //步骤7--音箱
      BuilderSpeakers(Serials.Cfg.Speakers);
      //步骤8--键盘
      BuilderKeyboard(Serials.Cfg.Keyboard);
      //步骤9--鼠标
      BuilderMouse(Serials.Cfg.Mouse);
      return computer;
    }
  }
}

18.

19. Belle vendeuse, guide-nous pour acheter des ordinateurs


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// Sony索尼品牌厂商
  /// </summary>
  public class Sony:IBuilder
  {
    Computer computer = null;//电脑
    SerialsModel Serials = null;//某个产品系列的具体产品
    public Sony(Manufactures Manufactures, string SerialsName)
    {
      computer = new Computer { Manufactures = Manufactures, Serials = SerialsName };
      Serials = new SerialsModel(Manufactures, SerialsName);
    }
    #region 装配电脑
    /// <summary>
    /// 1.组装 CPU
    /// </summary>
    /// <param name="cpu"></param>
    public void BuilderCPU(CPU cpu)
    {
      computer.CPU = cpu;
    }
    /// <summary>
    /// 2.组装 主板
    /// </summary>
    /// <param name="motherBoard"></param>
    public void BuilderMotherBoard(MotherBoard motherBoard)
    {
      computer.MotherBoard = motherBoard;
    }
    /// <summary>
    /// 3.组装 内存条
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMemory(Memory memory)
    {
      computer.Memory = memory;
    }
    /// <summary>
    ///4.组装 硬盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderHardDisk(HardDisk hardDisk)
    {
      computer.HardDisk = hardDisk;
    }
    /// <summary>
    /// 5.组装 显卡
    /// </summary>
    /// <param name="display"></param>
    public void BuilderGraphicCard(GraphicCard graphicCard)
    {
      computer.GraphicCard = graphicCard;
    }
    /// <summary>
    /// 6.组装 显示器
    /// </summary>
    /// <param name="display"></param>
    public void BuilderDisplay(Display display)
    {
      computer.Display = display;
    }
    /// <summary>
    /// 7.组装 音箱
    /// </summary>
    /// <param name="display"></param>
    public void BuilderSpeakers(Speakers speakers)
    {
      computer.Speakers = speakers;
    }
    /// <summary>
    /// 8.组装 键盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderKeyboard(Keyboard keyboard)
    {
      computer.Keyboard = keyboard;
    }
    /// <summary>
    /// 9.组装 鼠标
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMouse(Mouse mouse)
    {
      computer.Mouse = mouse;
    }
    #endregion
    /// <summary>
    /// 获取组装后的电脑
    /// </summary>
    /// <returns></returns>
    public Computer GetComputer() {
      //步骤1--CPU
      BuilderCPU(Serials.Cfg.CPU);
      //步骤2---主板
      BuilderMotherBoard(Serials.Cfg.MotherBoard);
      //步骤3--内存条
      BuilderMemory(Serials.Cfg.Memory);
      //步骤4--硬盘
      BuilderHardDisk(Serials.Cfg.HardDisk);
      //步骤5--显卡
      BuilderGraphicCard(Serials.Cfg.GraphicCard);
      //步骤6--显示器
      BuilderDisplay(Serials.Cfg.Display);
      //步骤7--音箱
      BuilderSpeakers(Serials.Cfg.Speakers);
      //步骤8--键盘
      BuilderKeyboard(Serials.Cfg.Keyboard);
      //步骤9--鼠标
      BuilderMouse(Serials.Cfg.Mouse);
      return computer;
    }
  }
}

20. Appel de fonction principale


21. Résultats d'exécution
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// Samsung索尼品牌厂商
  /// </summary>
  public class Samsung:IBuilder
  {
    Computer computer = null;//电脑
    SerialsModel Serials = null;//某个产品系列的具体产品
    public Samsung(Manufactures Manufactures, string SerialsName)
    {
      computer = new Computer { Manufactures = Manufactures, Serials = SerialsName };
      Serials = new SerialsModel(Manufactures, SerialsName);
    }
    #region 装配电脑
    /// <summary>
    /// 1.组装 CPU
    /// </summary>
    /// <param name="cpu"></param>
    public void BuilderCPU(CPU cpu)
    {
      computer.CPU = cpu;
    }
    /// <summary>
    /// 2.组装 主板
    /// </summary>
    /// <param name="motherBoard"></param>
    public void BuilderMotherBoard(MotherBoard motherBoard)
    {
      computer.MotherBoard = motherBoard;
    }
    /// <summary>
    /// 3.组装 内存条
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMemory(Memory memory)
    {
      computer.Memory = memory;
    }
    /// <summary>
    ///4.组装 硬盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderHardDisk(HardDisk hardDisk)
    {
      computer.HardDisk = hardDisk;
    }
    /// <summary>
    /// 5.组装 显卡
    /// </summary>
    /// <param name="display"></param>
    public void BuilderGraphicCard(GraphicCard graphicCard)
    {
      computer.GraphicCard = graphicCard;
    }
    /// <summary>
    /// 6.组装 显示器
    /// </summary>
    /// <param name="display"></param>
    public void BuilderDisplay(Display display)
    {
      computer.Display = display;
    }
    /// <summary>
    /// 7.组装 音箱
    /// </summary>
    /// <param name="display"></param>
    public void BuilderSpeakers(Speakers speakers)
    {
      computer.Speakers = speakers;
    }
    /// <summary>
    /// 8.组装 键盘
    /// </summary>
    /// <param name="display"></param>
    public void BuilderKeyboard(Keyboard keyboard)
    {
      computer.Keyboard = keyboard;
    }
    /// <summary>
    /// 9.组装 鼠标
    /// </summary>
    /// <param name="display"></param>
    public void BuilderMouse(Mouse mouse)
    {
      computer.Mouse = mouse;
    }
    #endregion
    /// <summary>
    /// 获取组装后的电脑
    /// </summary>
    /// <returns></returns>
    public Computer GetComputer() {
      //步骤1--CPU
      BuilderCPU(Serials.Cfg.CPU);
      //步骤2---主板
      BuilderMotherBoard(Serials.Cfg.MotherBoard);
      //步骤3--内存条
      BuilderMemory(Serials.Cfg.Memory);
      //步骤4--硬盘
      BuilderHardDisk(Serials.Cfg.HardDisk);
      //步骤5--显卡
      BuilderGraphicCard(Serials.Cfg.GraphicCard);
      //步骤6--显示器
      BuilderDisplay(Serials.Cfg.Display);
      //步骤7--音箱
      BuilderSpeakers(Serials.Cfg.Speakers);
      //步骤8--键盘
      BuilderKeyboard(Serials.Cfg.Keyboard);
      //步骤9--鼠标
      BuilderMouse(Serials.Cfg.Mouse);
      return computer;
    }
  }
}


22.Résumé

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Com.Design.Gof.Builder
{
  /// <summary>
  /// 电脑厂家,销售员指导 消费者 要购买那个 品牌 的电脑
  /// </summary>
  public enum Manufactures
  {
    Acer宏碁=1, Alienware=2,长城=3,
    戴尔=4, 东芝=5, 典籍=6, 多彩=7,
    DCMOFA=8,ESER宇朔=9,富士通=10, 
    方正=11,Gateway华硕=12, 惠普=13,
    海尔=14, 瀚斯宝丽=15,Intel=16,
    技嘉=17,联想=18, 联想ThinkPad=19,
    雷蛇=20, LG=21, 镭波=22,
    msi微星=23, 明唐=24,NEC=25,
    苹果=26,清华=27,同方=28, 
    七喜=29, 七彩虹=30,神舟=31,
    索尼=32, 三星=33, 松下=34,
    史密斯=35, 索泰=36, 神酷=37,
    TerransForce=38,微软=39, 万利达=40,
    新蓝=41,优派=42
  }
  public class Salesman
  {
    /// <summary>
    /// 电脑配置
    /// </summary>
    public void ShowConfig()
    {
      Builder.GetComputer().ShowConfig();
    }
    /// <summary>
    /// 制造商
    /// </summary>
    public IBuilder Builder { get; set; } 
  }
}
Je voulais à l'origine détailler chaque accessoire informatique, nous avons constaté que le projet. est très grand et il existe de nombreux attributs des produits informatiques, donc seuls 2 champs sont répertoriés.

La pièce jointe comprend le code source du programme. Il comprend également des tests pour d'autres projets, notamment console et Web.

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