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Animation 3D Rubik's Cube avec effets spéciaux de torsion écrits en javascript natif, compétences css3_javascript

WBOY
WBOYoriginal
2016-05-16 15:10:461952parcourir

J'ai été engagé dans un travail de programmation back-end, et j'entre souvent en contact et j'utilise certaines technologies front-end dans mon travail, mais la plupart d'entre elles sont utilisées pour exploiter et contrôler les données et interagir avec les clients. Avec le développement de la technologie Internet et l'amélioration continue des performances du matériel, les gens ont accordé de plus en plus d'attention à l'expérience interactive, et la technologie frontale a de plus en plus souligné son importance, en particulier certains effets spéciaux sympas, exquis La conception de l'interface utilisateur est accrocheuse , et j'ai immédiatement l'impression que la plate-forme du site Web est beaucoup plus grande, très accrocheuse et donne aux gens un bon impact visuel. Surtout les mises à jour actuelles de la technologie CSS3 et HTML5 permettent d'utiliser des effets plus petits à un prix raisonnable. Par conséquent, j'ai immédiatement adoré la technologie frontale, je me suis intéressé tranquillement et j'avais hâte de l'essayer. J'ai utilisé au hasard la nouvelle technologie d'effets spéciaux 3D et la fonction d'effets spéciaux d'animation de CSS3 et j'ai ajouté du javascript original pour écrire un Rubik's cube. qui tourne et tourne de manière aléatoire, après le nombre d'étapes spécifié, le Rubik's Cube reviendra à sa position d'origine en fonction de l'action enregistrée et de la torsion inverse. Je le publierai immédiatement pour le partager avec tout le monde. J'espère également que les experts du front-end pourront me donner quelques conseils. Merci beaucoup !

Le code est le suivant :

<!DOCTYPE html>
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
 <title></title>
 <meta charset="utf-8" />
 <script language="javascript" type="text/javascript">
  var cache = {};
  (function (exports) {

   function Cube(opts) {
    opts = opts || {};
    this.parent = opts.parent; //插入到哪里
    this.browserPrefix = opts.browserPrefix;
    this.width = opts.width;
    this.height = opts.height;
    this.cubZ = opts.cubZ;
    this.face = opts.face;
    this.row = opts.row;
    this.column = opts.column;
    this.offsetX = this.column * (this.width + opts.marginX); //
    this.offsetY = this.row * (this.height + opts.marginY);//
    this.offsetZ = this.face * (this.cubZ + opts.marginZ);//
    this.positiveZ = this.cubZ / 2;
    this.negativeZ = -this.cubZ / 2;
    this.cubFaceInfo = opts.cubFaceInfo;
    this.dimension = opts.dimension;
    this.centerX = (this.dimension * this.width + (this.dimension - 1) * opts.marginX) / 2;
    this.centerY = (this.dimension * this.height + (this.dimension - 1) * opts.marginY) / 2;
    this.centerZ = (this.dimension * this.cubZ + (this.dimension - 1) * opts.marginZ) / 2;
    this.translateX = this.offsetX - this.centerX; //把中心点设为原点
    this.translateY = this.offsetY - this.centerY; //
    this.translateZ = this.cubZ / 2 + this.offsetZ - this.centerZ; //offsetZ按上面计算应该跟x,y在一个平面上即后面,但实际上由于要形成立方体,在Z轴上已经后退了cubZ/2个距离,故为和上面保持一致在一个面上,这里需要再加回cubZ/2个距离,使默认的xyz原点都在一个平面上即立方体后面左上角三维坐标系,以这个点作为参考点平移和设置旋转原点
    this.cubeFace = [];
    this.rotateTransfrom = "";
    this.init();

   }
   Cube.prototype = {
    init: function () {
     this.createCubeBox();
     this.createFront();
     this.createBack();
     this.createTop();
     this.createBottom();
     this.createLeft();
     this.createRight();

    },
    createCubeBox: function () {
     this.Box = document.createElement('div');
     this.Box.style.width = this.width + "px";
     this.Box.style.height = this.height + "px";
     this.Box.style.left = "50%";
     this.Box.style.top = "50%";
     this.Box.style.position = "absolute";
     this.Box.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Box.style[this.browserPrefix + "Perspective"] = "0";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.intalTransform = "translateZ(" + this.translateZ + "px) translateX(" + this.translateX + "px) translateY(" + this.translateY + "px)";
     this.Box.style[this.browserPrefix + "Transform"] = this.intalTransform;
     this.Box.style[this.browserPrefix + "TransformOrigin"] = "" + (-this.translateX) + "px " + (-this.translateY) + "px " + (-this.translateZ) + "px";
     this.parent.appendChild(this.Box);
     this.x = window.getComputedStyle(this.Box).getPropertyValue('left');
     this.y = window.getComputedStyle(this.Box).getPropertyValue('top');
     this.matrix3d = window.getComputedStyle(this.Box).getPropertyValue('transform');
    },
    createFace: function () {
     var face = document.createElement('div');
     face.style.margin = 0;
     face.style.position = "absolute";
     face.style.width = this.width + "px";
     face.style.height = this.height + "px";
     return face;
    },
    createFront: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.positiveZ + "px) "
     this.cubeFace.push(face);
     this.front = face;
     this.Box.appendChild(face);
    },
    createBack: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.back = face;
     this.Box.appendChild(face);
    },
    createTop: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.positiveZ + "px) ";
     this.cubeFace.push(face);
     this.top = face;
     this.Box.appendChild(face);
    },
    createBottom: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.bottom = face;
     this.Box.appendChild(face);
    },
    createLeft: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.left = face;
     this.Box.appendChild(face);
    },
    createRight: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + (this.positiveZ) + "px) ";
     this.cubeFace.push(face);
     this.right = face;
     this.Box.appendChild(face);
    }

   }
   exports.magicCube = function (opts) {
    opts = opts || {};
    this.parent = opts.parent || document.getElementsByTagName('body')[0];
    this.dimension = opts.dimension || 3; //魔方级数
    this.cubWidth = opts.cubWidth || 50; //单个立方体宽度
    this.cubHidth = opts.cubHidth || 50; //单个立方体告诉
    this.marginLeft = opts.marginLeft || 0;
    this.marginTop = opts.marginLeft || 0;
    this.marginZ = opts.marginZ || 0;
    this.cubZ = opts.cubZ || 50; //单个立方体Z轴距离
    this.sceneWidth = opts.sceneWidth; //3d场景宽度
    this.sceneHeight = opts.sceneHeight; //3d场景高度
    this.Perspective = opts.Perspective || 0; //投影值
    this.cubFaceInfo = opts.cubFaceInfo || { front: { backGround: "rgba(0,255,255,.5)" }, back: { backGround: "rgba(153,204,255,.5)" }, left: { backGround: "rgba(128,0,128,.5)" }, right: { backGround: "rgba(255,0,255,.5)" }, top: { backGround: "rgba(255,153,204,.5)" }, bottom: { backGround: "rgba(0,204,255,.5)" }, inner: { backGround: "rgba(100,100,100,.5)" } }; //立方体面信息
    this.angle = opts.angle || 90;
    this.rollbackPoint = opts.rollbackPoint || 10;
    this.faceCount = this.dimension * this.dimension; //每面立方体个数
    this.count = this.dimension * this.dimension * this.dimension; //立方体总个数
    this.cubes = [];
    this.browserPrefix = "";
    this.isRunning = 0;
    this.timer = null;
    this.rotateFace;
    this.moveDirect = true;//正向随机动作还是回归,默认为正向
    this.cubeMoveQueue = [];
    this.rollMoveStack = [];//动作回归的堆栈
    this.init();
   };
   magicCube.prototype = {
    init: function () {
     this.start();
    },
    create3dScene: function () {
     this.Scene = document.createElement('div');
     //this.Scene.className = "cube";
     var width = this.sceneWidth || this.clientWidth,
      height = this.sceneHeight || this.clientHeight;
     this.Scene.style.width = width + "px";
     this.Scene.style.height = height + "px";
     this.Scene.style.position = "relative";
     this.Scene.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Scene.style[this.browserPrefix + "Perspective"] = this.Perspective + "px";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.Scene.style[this.browserPrefix + "Transform"] = "rotateX(-30deg) rotateY(30deg) ";
     this.parent.appendChild(this.Scene);

    },
    create: function (face, row, column) {
     return new Cube({
      parent: this.Scene,
      dimension: this.dimension,
      width: this.cubWidth,
      height: this.cubHidth,
      cubZ: this.cubZ,
      face: face,
      row: row,
      column: column,
      browserPrefix: this.browserPrefix,
      cubFaceInfo: this.cubFaceInfo,
      marginX: this.marginLeft,
      marginY: this.marginTop,
      marginZ: this.marginZ,
      dimension: this.dimension
     });
    },
    createMagicCube: function (index) {
     var face = 0, row = 0, column = 0;
     for (var i = 0; i < this.count; i++) {
      this.cubes.push(this.create(face, row, column));
      this.cubes[this.cubes.length - 1].index = this.cubes.length - 1;
      column++;
      if ((i + 1) % this.dimension === 0) {
       row++;
       column = 0;
      }
      if ((i + 1) % this.faceCount === 0) {
       face++;
       row = 0;
      }
     }
    },
    drawBackGroundColor: function () {
     for (var face in this.cubFaceInfo) {
      if (face == "inner") {
       this.setInnerBKColor(this.cubFaceInfo[face].backGround);
      }
      else {
       var cube = this.getCubesByFace(face);
       for (var i = 0, len = cube.length; i < len; i++) {
        cube[i][face].style.background = this.cubFaceInfo[face].backGround;
       }
      }
     }

    },
    setInnerBKColor: function (color) {
     for (var i = 0; i < this.count; i++) {
      for (var j = 0; j < 6; j++) {
       if (this.cubes[i].cubeFace[j].style.background == "") {
        this.cubes[i].cubeFace[j].style.background = color;
       }
      }
     }
    },
    getZFace: function (zIndex) {
     var zFace = [];
     if (zIndex < 1 || zIndex > this.dimension)
      return null;
     for (var i = (zIndex - 1) * this.faceCount; i < zIndex * this.faceCount; i++) {
      zFace.push(this.cubes[i]);
     }
     return zFace;
    },
    getXFace: function (xIndex) {
     var xFace = [];
     if (xIndex < 1 || xIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.dimension == 0)
       xFace.push(this.cubes[i + xIndex - 1]);
     }
     return xFace;
    },
    getYFace: function (yIndex) {
     var yFace = [];
     if (yIndex < 1 || yIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.faceCount == (yIndex - 1) * this.dimension) {
       for (var j = 0; j < this.dimension; j++)
        yFace.push(this.cubes[i + j]);
      }
     }
     return yFace;
    },
    getSideCubes: function (cubes, circleIndex) {
     var sides = [], top = [], left = [], bottom = [], right = [];
     if (circleIndex < 0 || circleIndex > this.dimension / 2 - 1)
      return null;
     for (var i = 0, count = this.dimension - circleIndex * 2; i < count; i++) {
      top.push(cubes[circleIndex * this.dimension + circleIndex + i]);
      left.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension]);
      bottom.push(cubes[(this.dimension - 1 - circleIndex) * this.dimension + circleIndex + i]);
      right.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension + (this.dimension - (circleIndex * 2) - 1)]);
     }
     sides.push(this.orderByDesc(top));
     sides.push(left);
     sides.push(bottom);
     sides.push(this.orderByDesc(right));
     return sides;
    },

    getCubesByFace: function (face) {
     switch (face) {
      case "front": return this.getZFace(this.dimension);
      case "back": return this.getZFace(1);
      case "left": return this.getXFace(1);
      case "right": return this.getXFace(this.dimension);
      case "top": return this.getYFace(1);
      case "bottom": return this.getYFace(this.dimension);
     }
    },
    moveMagicCube: function () {
     if (this.cubes.length < 1) return;
     //var cubes = this.getYFace(2);
     //for (var i = 0, len = cubes.length; i < len; i++) {
     // cubes[i].Box.className = "rotate";
     //}
     //随机产生3D转动方向
     this.isRunning = 0;
     var direct = this.random(1, 3), rotateDirect = "", getFaceFun;
     // direct=3;
     switch (direct) {
      case 1: rotateDirect = "rotateX"; getFaceFun = this.getXFace; break;
      case 2: rotateDirect = "rotateY"; getFaceFun = this.getYFace; break;
      case 3: rotateDirect = "rotateZ"; getFaceFun = this.getZFace; break;
     }
     this.rotateFace = rotateDirect;
     this.cubeRotateStatus = [];
     for (var i = 1; i <= this.dimension; i++) {
      var status = this.random(0, 2);
      this.cubeRotateStatus.push(status);
      switch (status) {
       case 0: break;//不转动
       case 1: this.rotateBox(this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//正向转动90
       case 2: this.rotateBox(-this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//反向转动90
      }

     }

     var flag = false;
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      if (this.cubeRotateStatus[i]) {
       flag = true;
       break;
      }
     }
     if (!flag) {//一个都没转的情况 则强制补充一个
      var index = this.random(1, this.dimension);
      this.rotateBox(this.angle, rotateDirect, index, getFaceFun.call(this, index)); //正向转动90
      this.cubeRotateStatus[index - 1] = 1;//全都不转动 默认选出一个 使其正向转动指定度数
     }
     setTimeout(this.timerFun, 100);
     this.rollMoveStack.push({ rotateFace: this.rotateFace, cubeRotateStatus: this.cubeRotateStatus });//记录动作状态
     if (this.rollMoveStack.length == this.rollbackPoint)//判断当达到阀值时切换动作方向为回归
      this.moveDirect = false;

    },
    moveRollBackCube: function () {
     var record = this.rollMoveStack.pop(), getFaceFun;
     this.rotateFace = record.rotateFace;
     this.isRunning = 0;
     switch (record.rotateFace) {
      case "rotateX": getFaceFun = this.getXFace; break;
      case "rotateY": getFaceFun = this.getYFace; break;
      case "rotateZ": getFaceFun = this.getZFace; break;
     }
     this.cubeRotateStatus = [];
     for (var i = 0, len = record.cubeRotateStatus.length; i < len; i++) {
      var dimensionIndex = i+1, status = record.cubeRotateStatus[i];
      if (status == 1) {
       this.cubeRotateStatus.push(2);//1 变2,2变1
       this.rotateBox(-this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else if (status == 2) {
       this.cubeRotateStatus.push(1);//1 变2,2变1
       this.rotateBox(this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else {
       this.cubeRotateStatus.push(0);
      }
     }
     setTimeout(this.timerFun, 100);
     if (this.rollMoveStack.length == 0)//判断当达到0时切换动作为正向随机
      this.moveDirect = true;
    },
    intersect: function (source, target) {
     var data = [];
     for (var i = 0, len = source.length; i < len; i++) {
      var index = target.indexOf(source[i]);
      if (index >= 0)
       data.push(source[i])
     }
     return data;
    },
    orderByDesc: function (datas) {
     var temp;
     for (var i = 0; i < datas.length - 1; i++) {
      for (var j = i + 1; j < datas.length; j++) {
       if (parseFloat(datas[i].index) < parseFloat(datas[j].index)) {
        temp = datas[i];
        datas[i] = datas[j];
        datas[j] = temp;
       }
      }
     }
     return datas;
    },
    getSideBackGround: function (sideFaces, face) {
     var backGrounds = [];
     for (var i = 0, len = sideFaces.length; i < len; i++) {
      backGrounds.push(sideFaces[i][face].style.background);
     }
     return backGrounds;
    },
    setRotateDirectSideBackGround: function (faceCubes, sideFace, offset, status) {
     var oldSides = this.getSideCubes(faceCubes, 0), backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var j = 0; j < 4; j++) {
      offsetPIndex = (j - offset + 4) % 4;
      offsetNIndex = (j + offset) % 4;
      if (this.rotateFace == "rotateY") {
       if (status == 1)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }
      else {
       if (status == 2)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }

     }
     for (var j = 0; j < 4; j++) {
      for (var k = 0; k < oldSides[j].length; k++) {
       oldSides[j][k][sideFace[j]].style.background = backColor[j][k];
      }
     }
    },
    setRotateOtherDirectSideBackGround: function (faceCubes, otherFace, offset, status) {
     var oldSides = [], backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var i = 0; i <= parseInt(this.dimension / 2) - 1; i++) {
      oldSides = this.getSideCubes(faceCubes, i), backColor = [];
      for (var j = 0; j < 4; j++) {
       offsetPIndex = (j - offset + 4) % 4;
       offsetNIndex = (j + offset) % 4;
       if (this.rotateFace == "rotateY") {
        if (status == 1)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }
       else {
        if (status == 2)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }

      }
      for (var j = 0; j < 4; j++) {
       for (var k = 0; k < oldSides[j].length; k++) {
        oldSides[j][k][otherFace].style.background = backColor[j][k];
       }
      }
     }

    },
    animationEnd: function () {
     var offset = this.angle / 90, faceCubes = [], otherFace;
     var zSideFace = ["top", "left", "bottom", "right"], xSideFace = ["back", "top", "front", "bottom"], ySideFace = ["back", "left", "front", "right"], sideFace = [];
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      var status = this.cubeRotateStatus[i];
      if (status) {
       var dimensionIndex = i + 1;
       switch (this.rotateFace) {
        case "rotateX": faceCubes = this.getXFace(dimensionIndex); sideFace = xSideFace; if (dimensionIndex == 1) otherFace = "left"; else if (dimensionIndex == this.dimension) otherFace = "right"; break;
        case "rotateY": faceCubes = this.getYFace(dimensionIndex); sideFace = ySideFace; if (dimensionIndex == 1) otherFace = "top"; else if (dimensionIndex == this.dimension) otherFace = "bottom"; break;
        case "rotateZ": faceCubes = this.getZFace(dimensionIndex); sideFace = zSideFace; if (dimensionIndex == 1) otherFace = "back"; else if (dimensionIndex == this.dimension) otherFace = "front"; break;
       }
       this.setRotateDirectSideBackGround(faceCubes, sideFace, offset, status);
       if (dimensionIndex == 1 || dimensionIndex == this.dimension)
        this.setRotateOtherDirectSideBackGround(faceCubes, otherFace, offset, status);
      }

     }
     // console.info(this.rollMoveStack.length + "," + this.moveDirect);
     if (this.moveDirect)
      this.moveMagicCube();
     else
      this.moveRollBackCube();
     // alert("运行结束");
    },
    bindAnimationEvent: function () {
     var loopMove = function () {
      cache.magicCube.isRunning--;//由于按组转动,顾要等组成员都完成再进行新的动画
      if (cache.magicCube.isRunning == 0)
       cache.magicCube.animationEnd();
     }
     for (var i = 0; i < this.count; i++) {

      this.prefixedEvent(this.cubes[i].Box, "AnimationEnd", loopMove, true);
     }
     cache.magicCube = this;//缓存,避免内存泄露
    },
    rotateBox: function (angle, rotateDirect, faceIndex, cubes) {
     if (cubes != null) {
      var startStatus = rotateDirect + "(0deg)", endStatus = rotateDirect + "(" + angle + "deg)";
      // this.changeAnimationStatus("mydhua", startStatus, endStatus)
      for (var i = 0, len = cubes.length; i < len; i++) {
       var ruleName = "roateRule" + faceIndex + i;
       this.isRunning++;//组成员转动统计
       //if (cubes[i].rotateTransfrom != "")
       // startStatus = cubes[i].rotateTransfrom;
       cubes[i].rotateTransfrom = endStatus;
       if (this.findKeyframesRule(ruleName) == null)
        this.createKeyframesRule(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       else
        this.changeAnimationStatus(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       cubes[i].Box.style[this.browserPrefix + "AnimationName"] = "none";
       this.cubeMoveQueue.push({ cube: cubes[i], rule: ruleName });
      }
     }
    },
    findKeyframesRule: function (rule) {
     var ruleName = this.browserPrefix == "" &#63; "KEYFRAMES_RULE" : this.browserPrefix.toUpperCase() + "_KEYFRAMES_RULE";
     var ss = document.styleSheets;
     for (var i = 0; i < ss.length; ++i) {
      for (var j = 0; j < ss[i].cssRules.length; ++j) {
       if (ss[i].cssRules[j].type == window.CSSRule[ruleName] && ss[i].cssRules[j].name == rule) { return ss[i].cssRules[j]; }
      }
     }
     return null;
    },
    createKeyframesRule: function (rule, startStatus, endStatus) {
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     var sheet;
     if (document.styleSheets.length < 1)
      sheet = this.createSheets();
     else
      sheet = document.styleSheets[0];
     var selectorText = "@" + prefix + "keyframes " + rule;
     var cssText = "0% { " + prefix + "transform: " + startStatus + "; } 100% { " + prefix + "transform: " + endStatus + "; }"
     if (sheet.insertRule) {
      sheet.insertRule(selectorText + "{" + cssText + "}", 0);
     } else if (sheet.addRule) {//兼容IE
      sheet.addRule(selectorText, cssText, 0);
     }
    },
    removeKeyframeRule: function (keyframes) {
     var length = keyframes.cssRules.length;
     var keyframeString = [];
     for (var i = 0; i < length; i++) {
      keyframeString.push(keyframes.cssRules[i].keyText);
     }
     //移除动画帧规则
     for (var i = 0, j = length; i < j; i++) {
      if (this.browserPrefix == "webkit" || this.browserPrefix == "Moz")
       keyframes.deleteRule(keyframeString[i]);
      else
       keyframes.deleteRule(i); //兼容IE
     }
    },
    changeAnimationStatus: function (animationName, startStatus, endStatus) {
     var keyframes = this.findKeyframesRule(animationName);
     this.removeKeyframeRule(keyframes);
     //重新设置帧规则
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     keyframes.appendRule("0% { " + prefix + "transform: " + startStatus + "; }");
     keyframes.appendRule("100% { " + prefix + "transform: " + endStatus + "; }");
    },
    createSheets: function () {
     // 创建 <style> 标签
     var style = document.createElement("style");
     // 可以添加一个媒体(/媒体查询,media query)属性
     // style.setAttribute("media", "screen")
     // style.setAttribute("media", "only screen and (max-width : 1024px)")
     // 对WebKit hack :(
     style.appendChild(document.createTextNode(""));
     // 将 <style> 元素加到页面中
     document.head.appendChild(style);
     return style.sheet;
    },
    prefixedEvent: function (element, type, callback, isAdd) {
     var pfx = ["webkit", "moz", "MS", "o", ""];
     for (var p = 0; p < pfx.length; p++) {
      if (!pfx[p]) type = type.toLowerCase();
      if (isAdd)
       element.addEventListener(pfx[p] + type, callback, false);
      else
       element.removeEventListener(pfx[p] + type, callback, false);
     }
    },
    start: function () {
     this.css();
     this.prefix();
     this.create3dScene();
     this.createMagicCube();
     this.drawBackGroundColor();
     this.bindAnimationEvent();//绑定动画播放完成事件
     this.moveMagicCube();  //立即开始动画
     // this.timer = setInterval(this.timerFun, 100);
    },
    timerFun: function () {
     var _this = cache.magicCube;
     if (_this.isRunning >= _this.dimension) {
      for (var i = 0, len = _this.cubeMoveQueue.length; i < len; i++) {
       var animation = _this.cubeMoveQueue.shift();
       animation.cube.Box.style[_this.browserPrefix + "Animation"] = animation.rule + " 2s linear 1"; // Chrome, Safari 和 Opera 代码
      }

     }

    },
    css: function () {
     var d = document,
      doc = d.documentElement,
      body = d.body;
     this.clientWidth = doc.clientWidth;
     this.clientHeight = doc.clientHeight;
     if (d.compatMode != "CSS1Compat") {
      this.clientWidth = body.clientWidth;
      this.clientHeight = body.clientHeight;
     }
     // console.log(this.width +'////'+ this.height)
    },
    random: function (min, max) {
     return (Math.random() * (max - min + 1) + min) >> 0;
    },
    prefix: function () {
     var N = navigator.appName, ua = navigator.userAgent, tem;
     var M = ua.match(/(opera|chrome|safari|firefox|msie)\/&#63;\s*(\.&#63;\d+(\.\d+)*)/i);
     if (M && (tem = ua.match(/version\/([\.\d]+)/i)) != null) M[2] = tem[1];
     M = M &#63; [M[1], M[2]] : [N, navigator.appVersion, '-&#63;'];
     M = M[0];
     if (M == "Chrome") { this.browserPrefix = "webkit"; }
     if (M == "Firefox") { this.browserPrefix = "Moz"; }
     if (M == "Safari") { this.browserPrefix = "webkit"; }
     if (M == "MSIE") { this.browserPrefix = "ms"; }
    }

   };
  }(window));


 </script>

</head>
<body style="background-color:black">
 <script>
  var cube = new magicCube({ parent: null, dimension: 3, cubWidth: 100, cubHidth: 100, marginLeft: 10, marginTop: 10, marginZ: 10, cubZ: 100 });
 </script>

</body>
</html>

Remarque : sur cette base, vous pouvez ajouter des événements de contrôle de la souris, vous pouvez directement tourner le contrôleur de la souris dans n'importe quelle direction, ou vous pouvez l'améliorer légèrement pour afficher des images sympas ! J'ajouterai ces fonctions quand j'aurai le temps et je les partagerai à nouveau avec vous !

Déclaration:
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