Maison >développement back-end >Tutoriel Python >Comment détecter les collisions entre rectangles dans Pygame ?
Comment détecter les collisions entre deux objets ou images rectangulaires dans Pygame
Problème :
Vous développez un jeu dans lequel un bol doit attraper des objets qui tombent. Vous disposez d'images pour les objets et le bol, mais vous ne savez pas comment détecter les collisions entre eux.
import math import pygame import random # Game initialization pygame.init() # Screen dimensions display_width = 800 display_height = 600 # Initialize the screen game_display = pygame.display.set_mode((display_width, display_height)) # Set the clock clock = pygame.time.Clock() # Game title pygame.display.set_caption("Catch the Ball") # Colors and images white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) blue = (0, 255, 0) player_img = pygame.image.load("Images/soup.png") thing_imgs = [ pygame.image.load('Images/muffin.png'), pygame.image.load('Images/dessert.png'), pygame.image.load('Images/cheese.png'), pygame.image.load('Images/fruit.png'), ] def player(x, y): game_display.blit(player_img, (x, y)) def things(x, y, img): game_display.blit(img, (x, y)) def game_loop(): running = True x = display_width * 0.45 y = display_height * 0.8 x_change = 0 player_width = 64 player_height = 64 things_cor = [[random.randint(0, display_width), 32]] things_added = [random.choice(thing_imgs)] thing_height = 32 thing_width = 32 y_change = 5 caught = 0 while running: for event in pygame.event.get(): # Quit the game if event.type == pygame.QUIT: running = False # Player movement if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 if event.key == pygame.K_RIGHT: x_change = 5 # Stop player movement if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 # Clear the screen game_display.fill(white) player(x, y) # Update the player's position x += x_change for i in range(len(things_cor)): thing_x, thing_y = things_cor[i] things(thing_x, thing_y, things_added[i]) for i in range(len(things_cor)): things_cor[i][1] += y_change # Reset the item to the top of the screen if it goes off the bottom if things_cor[i][1] > display_height: things_cor[i][1] = random.randint(-2000, -1000) things_cor[i][0] = random.randint(0, display_width) things_added[i] = random.choice(thing_imgs) # Add a new item if the list is less than 6 if len(things_added) < 6: things_cor.append( [random.randint(0, display_width), -10] ) # Limit player movement if x < 0: x = 0 elif x > display_width - player_width: x = display_width - player_width # Delay the game start by 100 seconds passed_time = pygame.time.get_ticks() # Time in milliseconds start_time = 100 * 1000 # Start time in milliseconds # Update the scene and display if passed_time >= start_time: game_display.fill(white) player(x, y) for i in range(len(things_cor)): thing_x, thing_y = things_cor[i] things(thing_x, thing_y, things_added[i]) pygame.display.update() # Set the frame rate clock.tick(60) game_loop()
Solution :
Pour détecter les collisions entre deux objets rectangulaires ou des images dans Pygame, utilisez l'objet pygame.Rect et la méthode colliderect() :
# Create rectangles for the player and the items player_rect = player_img.get_rect(topleft = (x, y)) for i in range(len(things_cor)): thing_rect = things_added[i].get_rect(topleft = things_cor[i]) # Check for collisions if player_rect.colliderect(thing_rect): print("hit")
En plaçant ce code dans le boucle de jeu, vous pouvez vérifier en permanence les collisions entre le joueur et les objets.
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