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The example in this article describes the animation algorithm of using queue to simulate jquery. Share it with everyone for your reference. The specific analysis is as follows:
Aaron has recently fallen madly in love with algorithm research, which is probably going to cost a lot of brain cells. I like to pick up ready-made ones to save some effort. I found a piece of source code he wrote and it was quite fun to run it, so I used it to analyze it, firstly to absorb the nutrients inside, and secondly to deepen my skills in source code learning. It is said that this source code is really a secret to improving the internal strength of js. If you don’t believe it, come and taste it with me.
*/
(function($) {
window.$ = $;
})(function() {
//Used to match ID string
//(?: Indicates no grouping here), refer to the regular content
//But I personally think it would be better to change * to a sign, because there must be at least one character after #
var rquickExpr = /^(?:#([w-]*))$/;
//At first glance, he is a severe patient of jquery
Function aQuery(selector) {
return new aQuery.fn.init(selector);
}
/**
* Animation
* @return {[type]} [description]
*/
var animation = function() {
var self = {};
var Queue = []; //Animation Queue
var firing = false //Animation lock
var first = true; //Triggered through add interface
var getStyle = function(obj, attr) {
return obj.currentStyle ? obj.currentStyle[attr] : getComputedStyle(obj, false)[attr];
}
//These are all specific animation effects, there is nothing difficult to understand
var makeAnim = function(element, options, func) {
var width = options.width
// Packaged a specific execution algorithm
//css3
//setTimeout
element.style.webkitTransitionDuration = '2000ms';
element.style.webkitTransform = 'translate3d(' width 'px,0,0)';
//Monitoring animation completed
element.addEventListener('webkitTransitionEnd', function() {
func()
});
}
var _fire = function() {
//The added animation is being triggered
if (!fireing) {
var onceRun = Queue.shift();
if (onceRun) {
//Prevent repeated triggering
firing = true;
//next
onceRun(function() {
fire = false;
//The effect of serial calls is very cleverly produced here
_fire();
});
} else {
firing = true;
}
}
}
return self = {
//Add queue
add: function(element, options) {
//Here is the key to the entire algorithm
//Equivalent to adding a function to the array
//[function(func){},...]
// That is the onceRun method in _fire, and func was passed in at that time.
// Aaron likes to use this technique in his programming, such as pre-compilation and so on.
Queue.push(function(func) {
makeAnim(element, options, func);
});
//If there is a queue, trigger the animation immediately
If (first && Queue.length) {
//This switch plays a very good role in controlling the queuing of elements added later
1st = false;
//This is equivalent to running _fire();
directly
// Aaron likes to install A, deliberately add a self.fire, maybe he is far -sighted
self.fire();
}
},
//Trigger
Fire: function() {
_fire();
}
}
}();
aQuery.fn = aQuery.prototype = {
run: function(options) {
animation.add(this.element, options);
return this;
}
}
var init = aQuery.fn.init = function(selector) {
var match = rquickExpr.exec(selector);
var element = document.getElementById(match[1])
This.element = element;
return this;
}
//I almost underestimated this line of code
//I learned how to use jquery well
//Isn’t it better to directly aQuery.fn.init = aQuery.fn?
//One more init variable is just to reduce queries, the idea of optimization is everywhere.
init.prototype = aQuery.fn;
Return aQuery;
}());
//dom
var oDiv = document.getElementById('div1');
//Call
oDiv.onclick = function() {
$('#div1').run({
'width': '500'
}).run({
'width': '300'
}).run({
'width': '1000'
});
};
Attach the html and you can adjust it yourself. Remember to use chrome to browse.
I hope this article will be helpful to everyone’s jQuery programming.