search
HomeBackend DevelopmentPython Tutorialpython计算圆周长、面积、球体体积并画出圆

输入半径,计算圆的周长、面积、球体体积,并画出这个圆。
拖动条、输入框和图像控件的数据保持一致!

Fedora下测试通过

代码如下:


#https://github.com/RobberPhex/GTK-Example-CalcArea
from gi.repository import Gtk, Gdk, GdkPixbuf
from PIL import Image, ImageDraw
from io import BytesIO
from math import pi

class Model:
    '''
    模型类
    存储半径,计算周长、面积、体积
    '''

    def __init__(self):
        self._radius = 0

    def setRadius(self, radius):
        self._radius = float(radius)

    def getRadius(self):
        return self._radius

    def getPerimeter(self):
        return pi * self._radius * 2

    def getArea(self):
        return self._radius ** 2 * pi

    def getVolume(self):
        return 4 * pi * self._radius ** 3 / 3


class Controller:
    '''
    控制器类
    控制视图和模型的更新
    '''

    def __init__(self, model):
        self.model = model
        self._observers = []

    def addObserver(self, observer):
        self._observers.append(observer)

    def setRadius(self, radius):
        model.setRadius(radius)
        self.notify()

    def notify(self):
        for observer in self._observers:
            observer.update()


class TextView:
    '''
    文字视图类
    处理文本输入框的视图
    '''

    def __init__(self, model, rEntry, pEntry, aEntry, vEntry):
        '''
        :type model Model
        '''
        self.model = model
        self.rEntry = rEntry
        self.pEntry = pEntry
        self.aEntry = aEntry
        self.vEntry = vEntry

    def update(self):
        self.rEntry.set_text('%2.2f' % self.model.getRadius())
        self.pEntry.set_text('%2.2f' % self.model.getPerimeter())
        self.aEntry.set_text('%2.2f' % self.model.getArea())
        self.vEntry.set_text('%2.2f' % self.model.getVolume())


class ScaleView:
    '''
    拖动条视图
    处理拖动条的视图
    '''

    def __init__(self, model, scale):
        '''
        :type model Model
        '''
        self.model = model
        self.scale = scale

    def update(self):
        self.scale.set_value(self.model.getRadius())


class ImageView:
    '''
    图像视图
    处理图像的视图
    '''

    @classmethod
    def imgToPixbuf(cls, img):
        '''
        :type img Image
        '''
        buff = BytesIO()
        img.save(buff, 'ppm')
        contents = buff.getvalue()
        buff.close()

        loader = GdkPixbuf.PixbufLoader.new_with_type('pnm')
        loader.write(contents)
        pixbuf = loader.get_pixbuf()
        loader.close()
        return pixbuf

    @classmethod
    def ellipse(cls, radius):
        '''
        :type radius int
        '''
        image = Image.new("RGBA", (300, 300), "white")
        draw = ImageDraw.Draw(image)
        minor = 150 - radius
        major = 150 + radius
        draw.ellipse((minor, minor, major, major), outline='red')
        pixbuf = ImageView.imgToPixbuf(image)
        return pixbuf

    def __init__(self, model, image):
        self.model = model
        self.image = image

    def update(self):
        radius = self.model.getRadius()
        pixbuf = ImageView.ellipse(radius)
        self.image.set_from_pixbuf(pixbuf)


class MainWindow(Gtk.Window):
    '''
    主窗口类
    负责整体界面的显示
    '''

    def textCallback(self, widget, controller):
        '''
        文本输入回调
        '''
        try:
            radius = float(widget.get_text())
            controller.setRadius(radius)
        except ValueError as e:
            pass

    def scaleCallback(self, widget, controller):
        '''
        拖动条回调
        '''
        radius = widget.get_value()
        controller.setRadius(radius)

    def __init__(self):
        Gtk.Window.__init__(self, title="Title")

        self.set_default_size(600, 400)
        self.set_position(Gtk.WindowPosition.CENTER)

        hbox = Gtk.HBox(spacing=5)
        self.add(hbox)

        vbox = Gtk.VBox(spacing=5)
        hbox.pack_start(vbox, True, True, 2)

        table = Gtk.Table.new(4, 2, False)
        vbox.pack_start(table, True, True, 2)

        label = Gtk.Label('半径:')
        table.attach_defaults(label, 0, 1, 0, 1)
        label = Gtk.Label('周长:')
        table.attach_defaults(label, 0, 1, 1, 2)
        label = Gtk.Label('面积:')
        table.attach_defaults(label, 0, 1, 2, 3)
        label = Gtk.Label('体积:')
        table.attach_defaults(label, 0, 1, 3, 4)

        self.radiusEntry = Gtk.Entry.new()
        self.radiusEntry.connect('changed', self.textCallback, controller)
        table.attach_defaults(self.radiusEntry, 1, 2, 0, 1)
        self.perimeterEntry = Gtk.Entry.new()
        self.perimeterEntry.set_sensitive(False)
        self.perimeterEntry.set_text('周长')
        table.attach_defaults(self.perimeterEntry, 1, 2, 1, 2)
        self.areaEntry = Gtk.Entry.new()
        self.areaEntry.set_sensitive(False)
        self.areaEntry.set_text('面积')
        table.attach_defaults(self.areaEntry, 1, 2, 2, 3)
        self.volumeEntry = Gtk.Entry.new()
        self.volumeEntry.set_sensitive(False)
        self.volumeEntry.set_text('体积')
        table.attach_defaults(self.volumeEntry, 1, 2, 3, 4)

        self.scale = Gtk.HScale.new_with_range(0, 100, 1)
        self.scale.connect('value-changed', self.scaleCallback, controller)
        vbox.pack_start(self.scale, False, False, 2)

        pixbuf = GdkPixbuf.Pixbuf.new(GdkPixbuf.Colorspace.RGB, True, 8, 300, 300)
        pixbuf.fill(0xaaaaaaaa)
        self.image = Gtk.Image.new_from_pixbuf(pixbuf)
        hbox.pack_start(self.image, True, True, 2)

        self.connect('delete-event', Gtk.main_quit)


model = Model()
controller = Controller(model)

if __name__ == '__main__':
    Gdk.threads_init()
    Gdk.threads_enter()
    win = MainWindow()

    iv = ImageView(model, win.image)
    controller.addObserver(iv)

    tv = TextView(model, win.radiusEntry, win.perimeterEntry, win.areaEntry, win.volumeEntry)
    controller.addObserver(tv)

    sv = ScaleView(model, win.scale)
    controller.addObserver(sv)

    win.show_all()
    Gtk.main()
    Gdk.threads_leave()



python计算圆周长、面积、球体体积并画出圆
Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Python: Games, GUIs, and MorePython: Games, GUIs, and MoreApr 13, 2025 am 12:14 AM

Python excels in gaming and GUI development. 1) Game development uses Pygame, providing drawing, audio and other functions, which are suitable for creating 2D games. 2) GUI development can choose Tkinter or PyQt. Tkinter is simple and easy to use, PyQt has rich functions and is suitable for professional development.

Python vs. C  : Applications and Use Cases ComparedPython vs. C : Applications and Use Cases ComparedApr 12, 2025 am 12:01 AM

Python is suitable for data science, web development and automation tasks, while C is suitable for system programming, game development and embedded systems. Python is known for its simplicity and powerful ecosystem, while C is known for its high performance and underlying control capabilities.

The 2-Hour Python Plan: A Realistic ApproachThe 2-Hour Python Plan: A Realistic ApproachApr 11, 2025 am 12:04 AM

You can learn basic programming concepts and skills of Python within 2 hours. 1. Learn variables and data types, 2. Master control flow (conditional statements and loops), 3. Understand the definition and use of functions, 4. Quickly get started with Python programming through simple examples and code snippets.

Python: Exploring Its Primary ApplicationsPython: Exploring Its Primary ApplicationsApr 10, 2025 am 09:41 AM

Python is widely used in the fields of web development, data science, machine learning, automation and scripting. 1) In web development, Django and Flask frameworks simplify the development process. 2) In the fields of data science and machine learning, NumPy, Pandas, Scikit-learn and TensorFlow libraries provide strong support. 3) In terms of automation and scripting, Python is suitable for tasks such as automated testing and system management.

How Much Python Can You Learn in 2 Hours?How Much Python Can You Learn in 2 Hours?Apr 09, 2025 pm 04:33 PM

You can learn the basics of Python within two hours. 1. Learn variables and data types, 2. Master control structures such as if statements and loops, 3. Understand the definition and use of functions. These will help you start writing simple Python programs.

How to teach computer novice programming basics in project and problem-driven methods within 10 hours?How to teach computer novice programming basics in project and problem-driven methods within 10 hours?Apr 02, 2025 am 07:18 AM

How to teach computer novice programming basics within 10 hours? If you only have 10 hours to teach computer novice some programming knowledge, what would you choose to teach...

How to avoid being detected by the browser when using Fiddler Everywhere for man-in-the-middle reading?How to avoid being detected by the browser when using Fiddler Everywhere for man-in-the-middle reading?Apr 02, 2025 am 07:15 AM

How to avoid being detected when using FiddlerEverywhere for man-in-the-middle readings When you use FiddlerEverywhere...

What should I do if the '__builtin__' module is not found when loading the Pickle file in Python 3.6?What should I do if the '__builtin__' module is not found when loading the Pickle file in Python 3.6?Apr 02, 2025 am 07:12 AM

Error loading Pickle file in Python 3.6 environment: ModuleNotFoundError:Nomodulenamed...

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
3 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
3 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. How to Fix Audio if You Can't Hear Anyone
3 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
WWE 2K25: How To Unlock Everything In MyRise
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Atom editor mac version download

Atom editor mac version download

The most popular open source editor

ZendStudio 13.5.1 Mac

ZendStudio 13.5.1 Mac

Powerful PHP integrated development environment

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools

VSCode Windows 64-bit Download

VSCode Windows 64-bit Download

A free and powerful IDE editor launched by Microsoft