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"Arknights" 14-2 combat strategy meeting hang-up strategy

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2024-05-09 08:10:11598browse

"Arknights" 14-2 Combat Countermeasures Meeting Placement Guide Dear commanders, "Arknights" has recently opened the main story chapter 14, Beacon of Mercy. Among them, the 14-2 combat strategy meeting poses quite a challenge to players’ strategic arrangements in the difficult and dangerous environment. In this regard, PHP editor Strawberry will bring you a guide to clearing the level after hanging up, explaining in detail how to easily cope with this test.

Arknights 14-2 combat strategy meeting hang-up strategy

Arknights 14-2 is finished and hung up

1. Level introduction

[14-2]Combat Countermeasures Meeting

The origin of everything is quietly revealed, and everything is returning to its original state.

Causes the units located above it to continuously suffer true damage and greatly reduces the skill recovery rate

To the range per second The units inside cause real damage and their skill recovery speed is greatly reduced

Environmental conditions: The enemy's movement speed is increased, and some enemies are different

2. Carry operators

Source of play: Xiao Ran q

Ground: Huang (can be replaced by operators such as fully trained module Thorn/Shan)

Arknights 14-2 combat strategy meeting hang-up strategy

3. Play Strategy

As shown in the picture, deploy [Huang] directly at your doorstep at the beginning, and then hang up.

Arknights 14-2 combat strategy meeting hang-up strategy

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