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"TFT S11" Lucky Koober lineup recommendation

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2024-05-07 17:49:27893browse

With the start of Teamfight Tactics S11 season, players are looking for a strong lineup. What PHP editor Strawberry brings to you today is the much-anticipated Lucky Kokubo lineup. This lineup has strong matching effects and practical capabilities. We look forward to helping everyone gain an advantage in the arena.

TFT S11 Lucky Koober lineup recommendation

Teamfight Tactics S11 Lucky Kekubo lineup recommendation

1. Lineup composition: Kokub, Riven, Wind Girl, Diana, Silas, Galio, Luo, Sword Girl

Ps: You don’t need to be bound by Gao Tianlong and add any 5-fee card

2. Lineup bond: 4 Fighters 4 Son of Heavenly Dragon 3 Paper Cutting 2 Fairy Wu 2 Duel

3. Job transfer priority: Tianlong Emblem, Fighter Emblem, Wu Xianzi transfer

Celestial Dragon Crest → Ornn, directly creates 5 Celestial Dragon Bonds

Fighter's Emblem → Rakan, Lower Sylas adds Lissandra

Martial Fairy Crest → Silas, add Li Qing to supplement the nanny and open 4 Martial Immortals, providing the team with high double resistance

4. Lineup position:

The tanks in the front row are lined up, but Kubo stands in the middle and takes damage, and Sword Girl stands in the corner and takes Angel's attack speed bonus. If there is Lux on the opposite side, Feng Mai takes Lux's skills in the corner; if there is no Lux on the opposite side Silk, standing directly next to the angel to gain attack speed.

TFT S11 Lucky Koober lineup recommendation

5. Outfit recommendations:

①Main C Sword Girl/Ka'Sa: Sheep Sword/Red Overlord Server Endless Blade Fist of Justice

The main C should consider the physical main C, Policewoman/Senna → Kai'Sa → Sword Girl, Red Overlord Server and Sheep Knife as the starting equipment. You only need to make one, and the physical equipment will be given priority. Endless > Giant Kill = Sharp Blade = Armor Breaking For bows, give priority to Luen and Lilia. Try to be a Fist of Justice or a Tech Gun in the back row to provide recovery.

②Main Tankobo: Redemption, Armor of Thorns, Claws of the Dragon

Kekubo’s equipment prioritizes the traditional 3 meat equipment. The Outlaw Armor can replace Salvation. Among the Orn artifacts, [Life Armor] is preferred to replace Salvation. The light artifact uses [Dragon Will] (Light Dragon Fang). Nengou provides 18% of the maximum Health, and heals 10% of maximum health every 2 seconds!

③Vice C Galio/Silas: Sunfire, Ion Spark, Dusk

TFT S11 Lucky Koober lineup recommendation

6. Strengthen recommendations:

Portal: Swift Crab Pool, Hero Conference, Basic Equipment Forger

Class transfer categories: Lucky Claw, Fighter Class Change, Eat and Drink Well

Economic categories: Hedge Fund, DD Block, Big Buy, Make the Most of Everything, Gold Coins Falling from the Sky

Strengthening of combat power: Martyr, Heavyweight, United Resistance, Unbreakable Barrier, New Team Membership, Apothecary, Passionate Epitaph, Pearlescent Lotus, Best Friend, Know Your Enemy, Pandora's Equipment, Healing Sphere, Original Plan Link/Block

TFT S11 Lucky Koober lineup recommendation

7. Lineup advancement:

Prerequisites for the lineup: You must have [Lucky Claw], the skill causes 250% damage, and has a 100% chance of dropping 1 gold coin (only the most powerful one has it, multiple Kokubo will not work)

TFT S11 Lucky Koober lineup recommendation

Kokubo Passive: Gain 10/12/20 permanent health points through interest. A 3-star Kokubo with 50 gold coins can permanently gain 100 health points per round.

Lineup understanding: Kekubo's 3-star and 3-piece meat equipment can be used as the main C in stages 3 and 4 (you can get a lot of gold coins by killing). The HP is maintained at 6000 in the middle and late stages, making it a stable main tank.

In terms of output: When there are a lot of physical equipment, priority is given to Kai'Sa/Dao Mei as the main C. Kai'Sa uses a fighting-shooting Kai'Sa lineup, while Dao Mei uses a 95 lineup that revolves around 4 fighters and 3 paper-cuts.

Note: The final form of Lucky Grabber is Fighter 95. You don’t just need 6 Fighters. You can add 5 fee cards as much as possible according to the lineup to improve the later launch.

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