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"Night Saints" Jealousy Demon Perona Skills Introduction

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2024-05-06 15:01:18315browse

Introduction to Perona’s skills in Night Saints Perona, the jealous demon king who fell into the abyss, has a unique hero positioning and skill combination. As a seemingly tough tank hero, she can eerily control the opponent's status and attributes. PHP editor Apple will analyze Perona's skills in detail in this article and reveal the secrets of this dark queen for you. Get to know her skill set, master her combat strategies, and show off your power on the battlefield of the Night Saints.

Night Saints Jealousy Demon Perona Skills Introduction

"Night Saint" Jealousy Demon Lord·Perona skill introduction

Jealousy Demon Lord·Perona

Night Saints Jealousy Demon Perona Skills Introduction

Combat Skill: Attacking a single enemy causes 200% attack. All allies will receive 10% of this recovery. When reaching full level, the damage can be increased to 250%. The recovery effect of teammates will be increased to 20%. The attacked person will Being attached with a 100% healing ban effect that lasts for two rounds and the damage received is increased to 20%.

General attack: Causes 100% damage, and gains 10% blood-sucking effect for two rounds. At full level, it can reach 150% damage and blood-sucking effect for 3 rounds. The basic attack is mainly used with talents to increase the damage, which is quite good. of.

Mystery: Cause 135% damage to a single enemy, and restore 25% of the health of all enemies affected by this damage. Reaching level 18 can increase the damage dealt to a local target by 200%, and restore 50% of the health of teammates. It also has a 20% probability of making the whole team immune to damage in one round. The output of the opponent's damage to teammates is equivalent to one extra round with a ultimate move.

Field: When each teammate dies, the self-injury immunity rate increases by 5% for 3 rounds. When reaching full level, it can be increased to 15%. If 5 teammates die, it can be superimposed to 75% injury immunity. This is equivalent to three rounds of injury avoidance.

Talent: At the beginning of each round, if your health is above 60%, your damage will be increased by 15%, which lasts for one round. At full level, it will be increased to 30% damage and can be triggered when your health is above 25%.

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