C++ function rewriting: opening a new chapter of flexible inheritance
C function rewriting allows subclasses to override parent class functions, achieving polymorphism and bringing inheritance flexibility. When rewriting a function, the subclass function signature must be exactly the same as the parent class function, identified by the override keyword. Advantages include flexibility, polymorphism, and code reuse. However, please note that signature matching rules and final modifiers cannot be overridden.
C function rewriting: opening a new chapter of flexible inheritance
Preface
Function overriding is a powerful C feature that allows subclasses to override functions in parent classes, thereby achieving polymorphism. This opens up new possibilities for flexible inheritance, allowing subclasses to customize their behavior while retaining the underlying functionality of the parent class.
Syntax
In order to override a function, the subclass needs to declare a new function with the same signature as the parent class function. The new function's return type, parameters, and name must be exactly the same as the parent class function. The following is the syntax for overriding a function:
returntype ClassName::functionName(parameters) { // 子类的函数体 }
where returntype
is the return type of the function, ClassName
is the name of the subclass, functionName
is the name of the function to be rewritten, and parameters
is the parameter list of the function.
Practical case
Consider such a parent class:
class Shape { public: virtual double area() { return 0.0; } };
We want to create a subclass Rectangle
, which has the same The same area()
function of the parent class, but provides its own implementation:
class Rectangle : public Shape { public: double length; double width; Rectangle(double l, double w) : length(l), width(w) {} double area() override { return length * width; } };
In the subclass Rectangle
, we override area()
function and added length
and width
member variables to store the dimensions of the rectangle. By using the override
keyword, we can explicitly indicate that the function is overriding the parent class function.
Advantages
Function overriding provides the following advantages:
- Flexibility: Allows subclass customization Its behavior, while retaining the basic functionality of the parent class.
- Polymorphism: Supports referencing different types of objects through base class pointers and calling the correct overridden functions.
- Code reuse: Common functions in the parent class can be shared by subclasses to avoid duplicate code.
Note
- Function rewriting follows the "signature matching" rule, that is, the return type, parameters and name of the subclass function must be the same as those of the parent class function. The class functions are the same.
- The compiler will issue a warning if a subclass function does not override a parent class function.
- If the parent class function is declared as
final
, it cannot be overridden in the subclass.
The above is the detailed content of C++ function rewriting: opening a new chapter of flexible inheritance. For more information, please follow other related articles on the PHP Chinese website!

There are four commonly used XML libraries in C: TinyXML-2, PugiXML, Xerces-C, and RapidXML. 1.TinyXML-2 is suitable for environments with limited resources, lightweight but limited functions. 2. PugiXML is fast and supports XPath query, suitable for complex XML structures. 3.Xerces-C is powerful, supports DOM and SAX resolution, and is suitable for complex processing. 4. RapidXML focuses on performance and parses extremely fast, but does not support XPath queries.

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

The main differences between C# and C are syntax, performance and application scenarios. 1) The C# syntax is more concise, supports garbage collection, and is suitable for .NET framework development. 2) C has higher performance and requires manual memory management, which is often used in system programming and game development.

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

There are significant differences in how C# and C implement and features in object-oriented programming (OOP). 1) The class definition and syntax of C# are more concise and support advanced features such as LINQ. 2) C provides finer granular control, suitable for system programming and high performance needs. Both have their own advantages, and the choice should be based on the specific application scenario.

Converting from XML to C and performing data operations can be achieved through the following steps: 1) parsing XML files using tinyxml2 library, 2) mapping data into C's data structure, 3) using C standard library such as std::vector for data operations. Through these steps, data converted from XML can be processed and manipulated efficiently.

C# uses automatic garbage collection mechanism, while C uses manual memory management. 1. C#'s garbage collector automatically manages memory to reduce the risk of memory leakage, but may lead to performance degradation. 2.C provides flexible memory control, suitable for applications that require fine management, but should be handled with caution to avoid memory leakage.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

MantisBT
Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

Dreamweaver Mac version
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

WebStorm Mac version
Useful JavaScript development tools