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Analysis of gameplay corresponding to different levels in the public beta of 'Dungeon & Fighter: Origins'

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2024-04-30 08:52:251213browse

Explore the different levels of gameplay in the open beta of Dungeon and Fighter Origins. Dungeon and Fighter Origins mobile game has been officially released to the public beta, bringing a series of exciting new gameplay methods. Each level stage provides a unique experience, and players can gradually unlock these gameplays according to their level. In order to help adventurers understand the gameplay corresponding to different levels in the open beta, PHP editor Banana compiled a detailed guide. This guide will take you through the activities, dungeons, and rewards available at each level stage, allowing you to explore and upgrade in the game in a more orderly manner. Continue reading below to learn about the exciting gameplay you can expect at each level!

Analysis of gameplay corresponding to different levels in the public beta of Dungeon & Fighter: Origins

Analysis of gameplay corresponding to different levels in the open beta of "Dungeon & Fighter: Origins"

Analysis of gameplay corresponding to different levels in the public beta of Dungeon & Fighter: Origins

Start upgrading at level 1 and follow the main line You can just complete the mission,

You can learn skills at level 5

There are benefits starting from level 6

Open pets at level 7

The job transfer system is open at level 10 at the same time Opening the Goblin Treasury is also a copy of the gold coins (here we say that before level 49, you can change jobs at will to experience 100,000 gold coins each time)

Open Auction House System at Level 12

Ranking at Level 13 You can view the rankings of friends and the whole server.

Adventure group benefits and player guilds are opened at level 14. Finding a good guild is very important

Xiangrui Valley is opened at level 17, which is also the epic road. There is the Tower of Delusion

The enchantment system is open at level 21, Heras Research Institute

The carbon copy of alien meteorite furnace rock at level 22

The badge system is open at level 25

Analysis of gameplay corresponding to different levels in the public beta of Dungeon & Fighter: Origins

Level 30 open magic seal, ancient dungeon king's ruins, prestige system

Level 36 open magic enhancement is to increase character attributes, glass tree, magic enhancement materials, Dungeon magic seal, strengthen badge

Open ancient dungeon Wailing Cave at level 40

Open world lord at level 45

Open abyss party at level 48

Level 48 The opening of the high-level southern valley is also an epic road

The level 50 character awakens and the mechanical bull ancient copy is opened at the same time (here I say that the awakening will come out after following the main quest). The mechanical bull copy is used to make Terra weapons.

Level 50 opening level adjustment

Level 53 opening Phantom Circus is the otherworldly copy of the mobile game!

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