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Alien Station: Dark Puzzle "Alien Station" is a creepy puzzle game that takes you on a dark journey. In the game, you will be exposed to various classic crime scenes and embark on a puzzle-solving journey to find the truth. PHP editor Shinichi hereby brings you a guide to clearing the prologue and the first chapter to help you clear away the fog and reveal the final answer. As clues continue to appear, let us delve into the strange world of the alien station, piece together the whole incident step by step, and complete this thrilling puzzle adventure!
This strategy is applicable to version 1.05. For versions 1.04 and earlier, please check other strategies.
Follow the prompts to remove the safety hammer and hit the emergency brake button.
After that, follow the prompts to adjust the button to the corresponding color, and you can pass this chapter.
Get the letter from the cabinet on the left side of the waiting room door and deliver it to the mailbox at the door.
Check the password box. Follow the pattern prompts on the box to check the calendar and get the password to unlock the box.
The box pattern guides the "Fireworks Festival".
Move the puppet’s fingers in sequence according to the order given on the ticket box.
Move the middle finger, thumb, little finger, index finger, and ring finger of the puppet in sequence.
According to the direction and size of the leaves on the branches outside the window, push the box button to open the box.
Guess what the notification content is?
Pick up the crayons and puzzle pieces in the box, return to the box next to the waiting room door, and put the puzzle pieces together to get a string of numbers.
Use the phone on the box to call, wait for the call to end automatically, pick up the bucket from the door to get water, and put out the fire.
How to get water: Pick up the empty bucket and just click on the sea water under the platform
How to solve the fire puzzle: The points on the flame indicate It needs to be connected to several flames.
Pick up the crayon in the box, return to the box next to the waiting room door, use the crayon to fill the corresponding block, and get the waiting room door key.
Fill the river area with red crayon and fill the blank area with black crayon.
Enter the waiting room, pick up the apple on the bench, and follow the prompts of the vending machine at the door to open the box on the right.
Flip the switch to up, middle, up, and down in sequence.
Pick up the folding knife from the box, open the box on the left and pick up the tape.
Return to the door of the waiting room, use tape to repair the plug of the vending machine, pick up coins from the bottom of the vending machine, and buy matches.
I thought about it for a long time and couldn’t figure out the reason for the 100 yuan coin...
Go back to the corridor, use the bucket to get water, click on the bucket next to the door , throwing in matches and apples in turn, and then using a bucket to pour water towards the door.
Enter the room, pick up the puppet arm on the table, use the knife on the wooden block on the ground to get the paddle, return to the waiting room hall, and install the arm on the puppet.
Pick up the objects left on the platform, return to the book room, click on the cabinet and place the objects back, and assemble the pictures to get the insect net.
Use the insect net to catch the cicada by the window and put it on the big stone next to it (the most confusing episode). Enter the utility room and use the paddle against the wooden board. Use the basin to get a simple wooden boat.
Return to the platform rails and put the simple wooden boat into the sea. This chapter ends.
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