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C virtual functions implement polymorphism, allowing derived classes to override functions. Dynamic binding determines which function to execute at runtime, providing flexibility. Virtual functions are declared with the virtual keyword, allowing derived classes to override them. Dynamic binding occurs when compile time cannot determine which function to call, providing runtime flexibility. The Animal Class Hierarchy example shows how virtual functions can be used to call different methods based on the object type. The graphics drawing example illustrates how dynamic binding can be used to dynamically draw objects based on their type.
C Virtual functions and dynamic binding: Unlocking the secrets of runtime type information
Introduction
Virtual functions are a powerful mechanism in C for achieving polymorphism, allowing derived class objects with different implementations to be called through base class pointers or references. With dynamic binding, which function to execute is determined at runtime, which provides great flexibility.
Virtual function
A function declared as virtual
is a virtual function that allows the function to be overridden in a derived class. When a virtual function is called through a base class pointer or reference, the implementation corresponding to the actual object type is called.
Dynamic Binding
Dynamic binding is the process of parsing types and calling corresponding functions at runtime. This happens when the compiler doesn't know which function implementation will be called at compile time. Dynamic binding allows the type of an object to be changed while the program is executing, allowing greater flexibility.
Practical Case I: Animal Class Hierarchy
Consider the following animal class hierarchy:
class Animal { public: virtual void Speak(); }; class Dog : public Animal { public: virtual void Speak() override; }; class Cat : public Animal { public: virtual void Speak() override; };
Each class declares a virtual functionSpeak()
, can be overridden in derived classes.
void Animal::Speak() { std::cout << "Animal speaks" << std::endl; } void Dog::Speak() { std::cout << "Dog barks" << std::endl; } void Cat::Speak() { std::cout << "Cat meows" << std::endl; }
Practical Case II: Graphics Drawing
Dynamic binding can also be used to implement dynamic drawing of objects in graphics applications. Consider the following example:
class Shape { public: virtual void Draw(); }; class Rectangle : public Shape { public: void Draw() override; }; class Circle : public Shape { public: void Draw() override; }; void DrawShape(Shape& shape) { shape.Draw(); }
In this example, the DrawShape()
function receives a shape object via a base class reference and calls its Draw()
method. Since Draw()
is a virtual function, the implementation corresponding to the actual object type will be called.
Now, let's create some shape objects and draw them using the DrawShape()
function:
int main() { Rectangle rectangle; Circle circle; DrawShape(rectangle); // 输出:"Rectangle drawn" DrawShape(circle); // 输出:"Circle drawn" return 0; }
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