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"Sword and Expedition: Departure" introduction to Colin's skills

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2024-04-26 16:40:22492browse

In the highly anticipated "Sword and Expedition" departure event, swordsman Colin stood out with his excellent single-target attack ability. In order to have a deeper understanding of this hero, php editor Xiaoxin has specially summarized Colin's skills to help you fully master his combat skills. Colin's skills can not only provide himself with high critical hit rate and critical hit damage, making his attacks more deadly, but also provide shields for himself and his allies, improving the team's survivability. Wondering how Colin's skills work? Read on for the details below to find out!

Sword and Expedition: Departure introduction to Colins skills

##Introduction to Colin's skills in "Sword and Expedition: Departure"

1. Ultimate skill-Devil-binding gun and other red

Cooling: 0 seconds, full field: 2 squares, consumption: 0

Colin's dance gun sweeps across, causing 70% damage 4 times to enemies 2 squares around himself, and immobilizing them for 2 seconds. When hitting an enemy 1 square away, it will be pushed back an additional 1 square.

Level 2: The immobilization time is increased to 4 seconds

Level 3: The damage is increased to ×75%

Level 4: The damage is increased to ×80%

Level 5: The damage is increased to ×85%

Sword and Expedition: Departure introduction to Colins skills

2. Defeat enemies by swiping array

Cooling: 9 seconds, range: the whole field

Colin jumps to the weakest ally, giving both parties a shield that can withstand ×300% of the damage for 5 seconds. Then he charges up and rushes to the nearest enemy, dealing ×180 to them. % true damage.

Level 2: Shield resistance increased to ×320%

Level 3: Damage increased to ×200%

Level 4: Damage increased to ×220%

Sword and Expedition: Departure introduction to Colins skills

3. Air strike

Range: Whole field

When damage is caused to an enemy that is more than 1 block away from itself, the damage will be A critical hit is guaranteed and the critical hit damage is increased by 1% for every 1% of its own critical hit rate.

Level 2: This damage must be a critical hit and every 1% of the critical hit rate increases the critical hit damage by 1.2%.

Level 3: The damage must be a critical hit and the critical hit damage will be increased by 15% for every 1% of the critical hit rate.

Level 4: This damage must be a critical hit and every 1% of the critical hit rate increases the critical hit damage by 1.6%.

Sword and Expedition: Departure introduction to Colins skills

4. Hero Specialization (Passive)

Range: 1 grid

During battle, your own haste is increased by 12 points.

Level 2: During combat, increase own haste by 16 points.

Level 3: During combat, increase own haste by 20 points.

Sword and Expedition: Departure introduction to Colins skills

5. Sprawling Prosthetics

Cooling: 15 seconds

Every time you and your allies within 2 blocks release the ultimate skill 3 times cumulatively It triggers the resonance of one's own prosthetic limbs, making one's own spear enchanted with Greenborn magic. The editor of Zuowen.com also found that the sound effect of the enchanted spear is also special. Within 8 seconds after the enchantment, every time damage is caused, an additional 2% of the target's maximum health will be added. True damage, the maximum damage cannot exceed 40% of one's own attack power.

Level 2: During this period, the own attack speed increases by 60 points.

Level 3: The additional additional damage is increased to 2.5% of the target's maximum health as true damage.

Level 4: The additional additional damage is increased to 2.8% of the target's maximum health as true damage.

Sword and Expedition: Departure introduction to Colins skills

6. Awakening Power

When an enemy vehicle more than 1 block away from itself causes damage to itself, the damage will be reduced by 25%.

Sword and Expedition: Departure introduction to Colins skills

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