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Dear strategy lovers, are you curious about the character skills and attributes in "Interstellar Area 52"? As a space war strategy card mobile game, "Interstellar Area 52" brings together many heroes with unique skills. Today, PHP editor Zimo will give you a detailed introduction to the character skills and attributes of Zoria Tower in "Interstellar Area 52" to help you build a strong lineup and dominate the interstellar battlefield!
Zoria Tower
1. Basic attributes:
2. Skill introduction:
Psychic pouring_single target damage
Energy Skill
Zoriata releases a huge energy ball and consumes the energy balls surrounding itself, causing damage equal to 600% of the attack power to the target. Consuming energy balls will increase skill damage. Raising the star to increase the psychic outpouring will ignore 10% of the target's defense. Psychic pour damage is increased by 10%. Upgrade to increase Lv.2 damage to 640% of attack power. Lv.3 damage increased to 680% of attack power Lv.4 damage increased to 720% of attack power Lv.5 damage increased to 760% of attack power Lv.6 damage increased to 800% of attack power
Explosion_Single target damage
General attack
Zoriata launches water bombs, causing damage equal to 80% of its own attack power to the target. Upgrade to increase Lv.2 damage to 85% of attack power Lv.3 damage to 90% of attack power Lv.4 damage to 95% of attack power Lv.5 damage to 100% of attack power Lv.6 damage Increased to 105% of attack power
Dragon Roar_Single target damage
Skills
Zoriata condenses energy and attacks the target Causes damage equal to 200% of own attack power. The rising star will generate an energy ball after releasing the dragon roar. Dragon roar damage increased by 10%. Upgrade increased Lv.2 damage to 210% of attack power. Lv.3 damage increased to 220% of attack power. Lv.4 damage increased to 230% of attack power. Lv.5 damage increased to 210% of attack power. 240% Lv.6 damage increased to 250% of attack power
Psychic Surround_Gain
Skills
Passive: Basic Violence The hit rate is increased by 10%. Each time a critical hit occurs, an energy ball is generated. Each energy ball increases the damage of energy skills by 30%. There are up to 3 energy balls. Rising stars increase the damage-increasing effect of energy balls by 10%. The upper limit of energy balls has been increased to 5. Upgrade to increase Lv.2 basic critical hit rate to 13% Lv.3 basic critical hit rate to 16% Lv.4 basic critical hit rate to 19% Lv.5 basic critical hit rate to 22% Lv.6 basic Critical hit rate increased to 25%
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