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Both functional interfaces and abstract classes are used for code reusability, but they are implemented in different ways: functional interfaces through reference functions, and abstract classes through inheritance. Functional interfaces cannot be instantiated, but abstract classes can. Functional interfaces must implement all declared methods, while abstract classes can only implement some methods.
Similarities and differences between Go functional interfaces and abstract classes
In the Go language, functional interfaces and abstract classes are two important Concepts, both of which are used to represent behavior and provide code reusability. However, the two differ in implementation and usage scenarios.
Functional Interface
A functional interface is a type that references a function with a specific signature. It defines the input and output parameters of the function, but does not need to implement the function body.
Syntax:
type fnType func(parameters) (returnType)
Example:
type Handler func(w http.ResponseWriter, r *http.Request)
Abstract class
An abstract class is a class that only contains declarations but no implementation. It defines an interface that requires subclasses to implement these declarations.
Grammar:
type Interface interface { Method1() Method2() }
Similarities and Differences
Similarities:
Differences:
func
keyword, while abstract classes use the interface
keyword. Practical case
Functional interface:
Functional interfaces can be used to create loosely coupled code, allowing Different components use different implementations.
type Shape interface { Area() float64 } type Square struct { Side float64 } func (s *Square) Area() float64 { return s.Side * s.Side } type Circle struct { Radius float64 } func (c *Circle) Area() float64 { return math.Pi * c.Radius * c.Radius } func CalculateArea(shapes []Shape) float64 { totalArea := 0.0 for _, shape := range shapes { totalArea += shape.Area() } return totalArea }
Abstract class:
You can use abstract classes to define public behaviors and allow subclasses to implement or override these behaviors as needed.
type Animal interface { Speak() string } type Dog struct{} func (d Dog) Speak() string { return "Woof!" } type Cat struct{} func (c Cat) Speak() string { return "Meow!" }
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