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"Let's Go McFen" Swordsman Skill Selection/Point Adding Guide

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2024-04-18 23:20:111131browse

Many novice players and micro-players are unfamiliar with the skills of the "Swordsman" profession in "Let's Go McFen" and want to know how to choose skills. PHP editor Banana has compiled a detailed skill analysis, let’s find out together!

Lets Go McFen Swordsman Skill Selection/Point Adding Guide

1. Add points for skill transfer 0

1. Mainline/leveling settings (output)

The output of 0-turn warriors mainly revolves around the core skill [Thunder Thrust]. The core skill can convert the basic attack into lightning damage, while allowing the basic attack to recover energy and trigger lightning damage with a probability. So the benefits of increasing attack speed are still huge.

Talent: Thunder Thrust (select all left), Casting Foundation

Equipment: For 0 turns, don’t pay special attention to the random entries, just ensure the equipment level. Prioritize strengthening weapons, gloves, and rings.

Lets Go McFen Swordsman Skill Selection/Point Adding Guide

2. Secret realm setting (tank)

When playing in multiplayer secret realms, we usually need a pure tank to resist damage, so the skills will be different from when playing in the main line, focusing on damage resistance. As for output and treatment, that is the responsibility of other professions.

Talent: Thunder Thrust (select all right), Wall of No Retreat

Lets Go McFen Swordsman Skill Selection/Point Adding Guide

2. 1 skill transfer to add points

1. Mainline/leveling settings (output)

Lets Go McFen Swordsman Skill Selection/Point Adding Guide

After the first turn, the swordsman needs to block a lot. The higher the block, the faster the energy recovery. The faster the energy recovery, the more core skills can be released. This is also the main output method of the first turn swordsman. At the same time, high blocking can balance survival and output to a certain extent, but you still need to change the equipment of a pure tank when entering the secret realm. Generally speaking, it is enough to reach 40~50 blocks in block. In combination with skills, you can reach 100 blocks in actual combat.

Talents: Card Slam (select all left) Vitality Loop, Frenzy Burden

Equipment: After 1 turn, you can start to refine the entries. There is no need to pursue too much to complete the level of fluorine-free and micro-chlorine. As long as it is almost the right entry, don't pay too much attention to the numerical value.

Recommended entries for 1st-turn swordsman (priority marked in blue): block, critical hit, skill, hit, omnipotence, attack, and injury avoidance. Try not to dodge and reduce the number of block triggers.

2. Secret realm setting (tank)

Lets Go McFen Swordsman Skill Selection/Point Adding Guide

The tank skills are similar to those at turn 0. Apart from the core skills, the other only passive skills, Shield of Vengeance, have been replaced by Justice from Heaven.

Talents: Shield Slam (all right), Wall of No Retreat, Bottoming Upgrade

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