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The new version of Teamfight Tactics S6.5 makes a strong debut with the new hero Zeli, and her equipment has attracted the attention of players. In order to help everyone quickly understand Zeli’s equipment strategy, PHP editor Yuzai specially brings you the equipment recommendations for Zeli S6.5 in Teamfight Tactics.
Outfit 1:Giant Slayer Infinity Blade The Last Whisper
Equipment attributes:
Giant Killer: The wearer's skills and attacks deal 20% additional damage. If the target's maximum health is higher than 1600, the additional damage dealt increases to 60%.
Infinity Blade: Provides 75% critical hit chance (including basic equipment), and converts every 100% critical hit chance exceeded by the holder into 1% critical hit damage.
Last Whisper: Critical hits reduce the target's armor by 70% for 5 seconds. This effect does not stack.
Outfit 2: Hextech Gunblade Guinsoo's Furious Blade Mercury
Equipment attributes:
Hextech Gunblade: Magic damage and real damage from the wearer's abilities heal the wearer for 33% of the damage dealt by the ability. The wearer will also provide an equal amount of healing to the ally with the lowest health.
Guinsoo's Furious Blade: Each attack adds 6% additional attack speed, which lasts until the end of the battle (can be infinitely stacked).
Mercury: The wearer gains 20% additional attack speed. Immune to control effects for the first 15 seconds after the combat session begins.
Zeli fills her whole body with electric energy for 6 seconds. While charged, she targets the furthest enemy, her attacks pierce enemies, and she dashes after each shot.
Passive: Zeli's basic attack fires 5/5/30 bullets. Each bullet causes physical damage equal to 16% of her attack power and 20/30/124 additional magic damage to the first enemy chess piece hit.
VIP bonus: Zeli's electric energy charging lasts until the end of the battle.
1. Deacon
They gain extra health and spell power, and you have a higher chance of seeing your VIP in the store. If you already have a Deacon VIP, its unique bonus will be activated. Selling an old VIP will give you a certain chance of seeing a new VIP in your store.
(3) 200 health, 20 spell power.
(5) 600 health, 60 spell power.
(7) 1000 HP, 100 spell power.
2. Sniper God
Each time they are 1 block away from the target, they will cause additional damage.
(2) 8% extra damage every 1 square.
(4) 16% extra damage every 1 square.
(6) 30% extra damage every 1 square.
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