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TFT Neon Night Strategy Guide

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2024-04-18 17:49:201048browse

With much anticipation, Teamfight Tactics Neon Night officially launched the s6.5 version on February 17th! This version update not only brings a new way of playing Hex, but also adds many new heroes and bonds, which indicates that this season will have a different kind of vitality. Want to know how to get the top spot on this neon-dazzling stage? Then follow in the footsteps of PHP editor Baicao and explore the mysteries of Teamfight Tactics Neon Night together!

TFT Neon Night Strategy Guide

There are a total of 27 bonds this season, with new heroes and hex added

The bonds and equipment have been removed, and the equipment has also been changed.

Bond adjustment

Extra health: 125/225/400/700→125/225/450/800

Attack speed: 30/55/80/130→25/55/90/150%

Bonus attack speed: 15/50/90/135→15/40/80/150%

Percentage of maximum health recovery per second: 3/5/8/15% → 4/7/10/18%

Now also provides an inherent 800 bonus health

Base health: 1300→700

Base health: 1800→1200

Hextech dragon fear duration: 3→2 seconds

Hextech Dragon Bonus Critical Damage: 40%→10%

Added new (7) levels to each mutation to become a Dream Bond

: 100% chance to trigger and 40 attack power

: 80% almighty blood-sucking

: 1500 health and 100 attack power

HP: 1000→900

: Provides 35 armor and magic resistance, 7 attack power and spell power every 2 seconds (stacks up to 5 times)

:40 mana and 50 spell power

: 80% of the damage is real damage

: Each ally provides 40 attack power and spell power when killed.

Now even smarter! Pieces such as and will no longer follow or.

Now a 1/2/3/5 bond

Extra damage: 20%→15%

Mana recovery: 3→4

All bonuses doubled

Now a 2/3/4/5 bond

Chance of firing twice: 40/55/70/100%

Attack power: 10/25/40/60

The tooltip now specifically states that it also works on skill casts

More than 80 types of Hex are newly launched

Alchemical Overload】Maximum health explosion damage: 20/30/40→20/30/removed

Now there is 1 more available

Now there is 1 more available

has been removed

Extra attack speed: 50%→45%

Now there is 1 more available

Spell breaking effect: 65%→50%

Now there is 1 more available

Health bonus: 400→200

Now there is 1 more available

Disarm duration: 3→2.5 seconds

Now there is 1 more available

Now there is 1 more available

No longer affects PVE rounds

Now there is 1 more available

Now there is 1 more available

Options, Armor and Magic Resistance Shatter: 70% → 60%

Now there is 1 more available

Repair time→7 seconds

Now there is 1 more available

Now there is 1 more available

Percent health recovery per second: 3%→2.5%

There will now be 1 more available (instead of)

Now there is 1 more available

Now there is 1 more available

There will now be 1 more available (instead of)

: Fixed a BUG that caused 3-star heroes equipped with equipment to gain more stacks than expected.

Now there is 1 more available

Now only triggers once at 50% health, providing 3 seconds of damage immunity.

Now there is 1 more available

Now there is 1 more available

Will definitely not appear in stages 1-4

Will only appear in stages 1-4

Maximum damage: 60%→50%

Now there is 1 more available

Now there is 1 more available

Now there is 1 more available

There will now be 1 more available (instead of)

Damage reduction: 10%→20%|

Now there is 1 more available

Now there is 1 more available

Ability power gain on next basic attack after casting skill: 225% → 200%

Now there is 1 more available

Will rarely appear in the first Hex enhancement option

Almighty blood-sucking: 25%→35%

HP: 350→450

has been removed

Now also provides 5 gold coins

Will never appear as the first Hex enhancement

Armor and magic resistance: 75 → 80

: After you choose any level, other levels will no longer be provided.

Will never appear as the 3rd Hex enhancement

: Level 2 (Gold) → Level 3 (Prismatic)

Sharing bonus: 100%→125%

Now there is 1 more available

(Book of Heraldry): Gold→Silver

I and II percentage health shield: 35/50% → 30/45%

Attack speed: 30/40/60%→25/35/55%

Duration: 8 seconds→10 seconds

Burn percentage of total maximum health (lasts 10 seconds): 16% → 20%

Healing effect when I and II kill: 300/600 → 400/700

Percent health recovery per second: 10%→9%

Equipment adjustment

replaced by

Attack power gain of additional projectiles: 75%→70%

has been removed.

Synthetic recipe:

Attributes: 20 Armor, 10 Attack

Effect: When the wearer's health drops below 50% for the first time, he will temporarily enter a stealth state, become untargetable and remove all negative effects. After coming out of stealth, the wearer gains an additional 40% attack speed.

It is a unique piece of equipment, which means that each of your chess pieces can only be equipped with one piece.

Effect: When the wearer's health drops below 50% for the first time, he will temporarily enter a stealth state, become untargetable and remove all negative effects. After coming out of stealth, the wearer gains an additional 55% attack speed. A second stealth attack will be triggered when health drops below 25%.

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