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With much anticipation, Teamfight Tactics Neon Night officially launched the s6.5 version on February 17th! This version update not only brings a new way of playing Hex, but also adds many new heroes and bonds, which indicates that this season will have a different kind of vitality. Want to know how to get the top spot on this neon-dazzling stage? Then follow in the footsteps of PHP editor Baicao and explore the mysteries of Teamfight Tactics Neon Night together!
There are a total of 27 bonds this season, with new heroes and hex added
The bonds and equipment have been removed, and the equipment has also been changed.
Extra health: 125/225/400/700→125/225/450/800
Attack speed: 30/55/80/130→25/55/90/150%
Bonus attack speed: 15/50/90/135→15/40/80/150%
Percentage of maximum health recovery per second: 3/5/8/15% → 4/7/10/18%
Now also provides an inherent 800 bonus health
Base health: 1300→700
Base health: 1800→1200
Hextech dragon fear duration: 3→2 seconds
Hextech Dragon Bonus Critical Damage: 40%→10%
Added new (7) levels to each mutation to become a Dream Bond
: 100% chance to trigger and 40 attack power
: 80% almighty blood-sucking
: 1500 health and 100 attack power
HP: 1000→900
: Provides 35 armor and magic resistance, 7 attack power and spell power every 2 seconds (stacks up to 5 times)
:40 mana and 50 spell power
: 80% of the damage is real damage
: Each ally provides 40 attack power and spell power when killed.
Now even smarter! Pieces such as and will no longer follow or.
Now a 1/2/3/5 bond
Extra damage: 20%→15%
Mana recovery: 3→4
All bonuses doubled
Now a 2/3/4/5 bond
Chance of firing twice: 40/55/70/100%
Attack power: 10/25/40/60
The tooltip now specifically states that it also works on skill casts
Alchemical Overload】Maximum health explosion damage: 20/30/40→20/30/removed
Now there is 1 more available
Now there is 1 more available
has been removed
Extra attack speed: 50%→45%
Now there is 1 more available
Spell breaking effect: 65%→50%
Now there is 1 more available
Health bonus: 400→200
Now there is 1 more available
Disarm duration: 3→2.5 seconds
Now there is 1 more available
Now there is 1 more available
No longer affects PVE rounds
Now there is 1 more available
Now there is 1 more available
Options, Armor and Magic Resistance Shatter: 70% → 60%
Now there is 1 more available
Repair time→7 seconds
Now there is 1 more available
Now there is 1 more available
Percent health recovery per second: 3%→2.5%
There will now be 1 more available (instead of)
Now there is 1 more available
Now there is 1 more available
There will now be 1 more available (instead of)
: Fixed a BUG that caused 3-star heroes equipped with equipment to gain more stacks than expected.
Now there is 1 more available
Now only triggers once at 50% health, providing 3 seconds of damage immunity.
Now there is 1 more available
Now there is 1 more available
Will definitely not appear in stages 1-4
Will only appear in stages 1-4
Maximum damage: 60%→50%
Now there is 1 more available
Now there is 1 more available
Now there is 1 more available
There will now be 1 more available (instead of)
Damage reduction: 10%→20%|
Now there is 1 more available
Now there is 1 more available
Ability power gain on next basic attack after casting skill: 225% → 200%
Now there is 1 more available
Will rarely appear in the first Hex enhancement option
Almighty blood-sucking: 25%→35%
HP: 350→450
has been removed
Now also provides 5 gold coins
Will never appear as the first Hex enhancement
Armor and magic resistance: 75 → 80
: After you choose any level, other levels will no longer be provided.
Will never appear as the 3rd Hex enhancement
: Level 2 (Gold) → Level 3 (Prismatic)
Sharing bonus: 100%→125%
Now there is 1 more available
(Book of Heraldry): Gold→Silver
I and II percentage health shield: 35/50% → 30/45%
Attack speed: 30/40/60%→25/35/55%
Duration: 8 seconds→10 seconds
Burn percentage of total maximum health (lasts 10 seconds): 16% → 20%
Healing effect when I and II kill: 300/600 → 400/700
Percent health recovery per second: 10%→9%
replaced by
Attack power gain of additional projectiles: 75%→70%
has been removed.
Synthetic recipe:
Attributes: 20 Armor, 10 Attack
Effect: When the wearer's health drops below 50% for the first time, he will temporarily enter a stealth state, become untargetable and remove all negative effects. After coming out of stealth, the wearer gains an additional 40% attack speed.
It is a unique piece of equipment, which means that each of your chess pieces can only be equipped with one piece.
Effect: When the wearer's health drops below 50% for the first time, he will temporarily enter a stealth state, become untargetable and remove all negative effects. After coming out of stealth, the wearer gains an additional 55% attack speed. A second stealth attack will be triggered when health drops below 25%.
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