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Dear blender users, today PHP editor Xiaoxin will show you how to use blender to create the effect of objects falling into pieces. When making 3D animations or games, it is often necessary to add the effect of objects falling and breaking to increase the sense of reality. This tutorial will detail how to use Blender to achieve this effect, including the steps of setting up the physics simulation, creating the fragments, and adjusting their properties.
Open blender and create a angular ball object.
Press [ctrl alt u] to enter the user configuration interface and enable the [Cell Fracture] plug-in.
Select [Corner Sphere], click the [Cell Fracture] button in the [Tools] on the left, and directly [OK] to proceed with the crushing and segmentation process.
Switch to the [Second Layer] at the bottom. Here are the generated broken angular ball pieces.
Press [A] to select all the angular ball fragments, and click [Add Activity Item] in [Physics] on the left. The edge of the angular ball will turn green.
Create a plane as the ground, place it under the sphere, and select [Add Passive Item] in [Physics].
[alt a] Play the animation and you can see the effect of the sphere falling to the ground and breaking.
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