How to join two models together in Blender? This problem plagues many 3D modeling newbies. This tutorial will introduce the graphic method in detail and guide you step by step to complete the model splicing. By studying this tutorial, you will master the basic skills of splicing models and become more comfortable in the modeling process.
Open blende, the default is a cube.
Create a angular sphere.
Place the cube and angular ball in the position of the style you want to splice.
Right-click and select [Angular Ball], and we add a [Boolean] modifier to the modifier.
[Operation] We choose [Union].
[Object] Select [Cube] our cube.
After [application], you will find that the angular ball has become a model where two models are spliced together. The vertices at the junction are all truly connected together. This can be done like a teapot and a handle. This type of combination splicing, etc.
The above is the detailed content of Blender's graphic method of joining two models together. For more information, please follow other related articles on the PHP Chinese website!

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