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The new hero Morgana in TFT S6.5 season has joined the battle lineup. Are players ready to equip her? If you don’t know about Morgana’s outfit strategy yet, you might as well follow PHP editor Shinichi to read on. This guide will bring you Morgana’s outfit tips and help you show off your talents in the S6.5 season. !
Outfit 1:Gargoyle Stone Plate Armor Mercury Zlot Portal
Equipment attributes:
Gargoyle Stone Plate: Each time the wearer is targeted by an enemy, it will provide 20 armor and 20 magic resistance.
Mercury: The wearer gains 20% additional attack speed. Immune to control effects for the first 15 seconds after the combat session begins.
Zrot Portal: At the beginning of the combat session, the wearer taunts enemies within 2 blocks. Upon death, summons a void creature that taunts all nearby enemies. Health and attack power increases are now based on the current stage (maxed at stage 5) rather than based on the wearer's star rating. The health value at the 3rd stage is 1800, and the health value at the 4th stage is 2100. HP at stage 5 is 2500.
Outfit 2: Thorn Vest, Dragon Claw, Outlaw Armor
Equipment attributes:
Thorn Vest: Negates bonus damage from critical hits. When hit by a basic attack, inflicts damage to all nearby enemies. 60/80/120 magic damage (triggered up to 1 time every 2.5 seconds), the damage value grows with the wearer's star level, and now provides 70 armor (including basic equipment).
Dragon's Claw: Provides 200 additional magic resistance (including basic equipment). When the wearer receives magic or real damage caused by a skill, a fireball will be fired at the skill caster, causing damage equal to 18% of its maximum health. True damage (0.5 second cooldown).
Outlaw Armor: The wearer has 1000 extra health points. (Includes basic equipment)
Cost: Three fees
Base health: 800
Basic attack power: 50
Base attack speed: 0.6
Basic mana amount: 60/120
Base resistance: 50/50
Base range: 2
Bond: Syndicate, White Mage
Provides a 600, 700, 800 shield for itself for three seconds, and is connected to the enemy within 2.5 blocks. As long as the shield still exists, it will cause 200, 250, 300 damage per second. After the shield ends, the person will be stunned for 2.52 Seconds, mana will be returned when the shield is broken.
1. Syndicate
Certain allies will be shrouded in shadow, gaining 55 armor, 55 magic resistance, and 25% omnipotent lifesteal.
(3) The hero with the lowest percentage of health.
(5) ALL HEROES.
(7) Your entire team, and the effect is increased by 60%.
2. White Magician
Your team gains a magic resistance bonus. They gain bonuses to healing and shielding effects.
(2) 25% healing and shielding effect; 20 magic resistance.
(3) 40% healing and shielding effect; 35 magic resistance.
(4) 60% healing and shielding effect; 50 magic resistance.
(5) 100% healing and shielding effect; 75 magic resistance.
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