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"Adventure Battle" Two-Blade String (Crossbowman) Analysis

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2024-04-17 13:34:10871browse

In "Adventure Battle", the two-bladed string is a unique artifact. It has both attack and defense functions, and its unique design allows it to exert powerful power in battle. The combat strength of this artifact in the game mainly depends on the player's usage skills and game strategy. For players who are good at melee combat and flexible response, the two-edged string is undoubtedly an excellent choice. For players who prefer ranged attacks or rely on spells, other weapons may be worth considering. The two-edged string is a very challenging artifact. If you master it and use it well, you will definitely shine in the game.

Adventure Battle Two-Blade String (Crossbowman) Analysis

"Adventure Battle" Two-Blade String (Crossbowman) Analysis

On April 1st, the game was updated with the eleventh artifact—Two-Edged Hyun.

The appearance consists of a sickle and an electric guitar

Possession effect: Global attack 10% (recommended for bosses)

Effect of entering battle: After the battle starts, the next basic attack will be strengthened every 1 second: the normal attack will cause 100% of the current normal attack range damage. When one of the following sound wave frequency triggering conditions is met for the first time in a battle, the enhanced normal attack will gain the additional effect of that frequency.

Bass: After a cumulative combo of 25 times, strengthen the basic attack to cause an additional 150% of the current combo range damage.

Alto: After a total of 25 counterattacks, the enhanced normal attack will cause an additional 150% of the current counterattack range damage.

Treble: After releasing the skill 10 times in total, the enhanced basic attack will cause an additional 400% range skill damage.

Whichever tone is activated first will be the tone that comes with it in the future. There won’t be two or three tones working together.

In terms of collateral damage, basic attacks cannot critically hit, nor can bass and midrange (combo attacks and counterattacks), and only high pitch (technical damage) can critically hit.

Take the crossbowman as an example: a normal attack will be triggered every 1 second. After 25 consecutive hits, a 100% normal attack and a 150% combo will be triggered every 1 second.

1 star/5 star/10 star effect, basic attack remains unchanged, bass and midrange are 150%/225%/300%, treble is 400%/450%/500%.

Continue to test, the damage is still not as good as Gatling. After all, there is no critical damage (cannot hit critically), and the crossbowman's continuous violence is king. Other professions should be a little higher after the update. After the update, warriors said they felt pretty good. The warrior doesn't have any artifacts, and the black leather counter-injury: motorcycle, two-edged string, and the new back decoration are pretty good.

In PK, due to General Snow and ignoring combos, the character's actual attack speed should be 4.18*0.85=3.55, and the actual combo rate is 45%, so on average, 3.55*0.45=1.6 combos can be fired per second, including The passive bonus means that it can cause 1.6*3=4.8 combo damage, so the actual increase in combo damage after the 1-star two-edged string is fully stacked is 1.5/(4.8 1.5)=23.8%

I have calculated before that basic attack damage accounts for about 25% of the actual PK, and combos account for 75%. Converting basic attack = 0.33 combos, we know that the average damage caused by the extra bullets of 1-star Gatling is 0.3 basic attacks. Attack damage is 0.1 combo damage, but this damage can be critical. Judging from the legendary rank, the critical hit of a crossbowman is generally 5000-6000. We take the average of 5500. With the ultimate talent, it can achieve 100%. Critical hit and 1.25 times the critical hit damage increase, and the legendary level's crit resistance is generally 1500-2000, we take the average of 1750, then the actual damage increase of 1-star Gatling is 0.1*55*1.25/17.5=39.3% (ascension is fully effective (after), without ascension, Gatling’s improvement is 39.3%*0.8=31.44%

However, in actual PK, due to the surge in blood volume brought by the eternal equipment, the frog gun is still the first choice. In the absence of the frog gun, if the critical damage is high, choose Gatling, and if the critical damage is low, choose the two-edged string.

PS1: Gatling can critically hit, but Two-edged String cannot critically hit (combos and counterattacks)

PS2: Universal Artifact

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