Home >Technology peripherals >AI >Tsinghua's latest! RoadBEV: How to achieve road surface reconstruction under BEV?
Original title: RoadBEV: Road Surface Reconstruction in Bird's Eye View
Paper link: https://arxiv.org/pdf/2404.06605.pdf
Code link: https ://github.com/ztsrxh/RoadBEV
Author affiliation: Tsinghua University, University of California, Berkeley
However, road surface reconstruction (RSR) from the image perspective has inherent shortcomings. The depth estimation for a specific pixel is actually to find optimal bins along the direction perpendicular to the image plane (shown as the orange point in Figure 1(b)). There is a certain angular deviation between the depth direction and the road surface. Changes and trends in road profile features are inconsistent with changes and trends in the search direction. Information cues about road elevation changes are sparse in the depth view. Furthermore, the depth search range is the same for each pixel, causing the model to capture global geometric hierarchy rather than local surface structure. Due to the global but coarse depth search, fine road elevation information is destroyed. Since this paper focuses on elevation in the vertical direction, the effort in the depth direction is wasted. In perspective views, texture details at long distances are lost, which further poses challenges for efficient depth regression unless further a priori constraints are introduced [12].
Estimating road elevation from a top view (i.e., bird's eye view, BEV) is a natural idea because elevation essentially describes vibrations in the vertical direction. Bird's eye view is an effective paradigm for representing multi-modal and multi-view data in unified coordinates [13], [14]. Recent state-of-the-art performance on 3D object detection and segmentation tasks was achieved by approaches based on bird's-eye views [15], as opposed to perspective views, which are performed by introducing estimated heads on view-transformed image features. Figure 1 illustrates the motivation for this paper. Instead of focusing on the global structure in the image view, the reconstruction in the bird's-eye view directly identifies road features within a specific small range in the vertical direction. Road features projected in a bird's-eye view densely reflect structural and contour changes, facilitating efficient and refined searches. The influence of perspective effects is also suppressed because roads are represented uniformly on a plane perpendicular to the viewing angle. Road reconstruction based on bird's-eye view features is expected to achieve higher performance.
This paper reconstructs the road surface under BEV to solve the problems identified above. In particular, this paper focuses on road geometry, namely elevation. In order to utilize monocular and binocular images and demonstrate the broad feasibility of bird's-eye view perception, this paper proposes two sub-models named RoadBEV-mono and RoadBEV-stereo. Following the paradigm of a bird's eye view, this paper defines voxels of interest covering potential road relief. These voxels query pixel features through 3D-2D projection. For RoadBEV-mono, this paper introduces a height estimation head on the reshaped voxel features. The structure of RoadBEV-stereo is consistent with binocular matching in image views. Based on the left and right voxel features, a 4D cost volume is constructed in the bird's-eye view, which is aggregated through 3D convolution. Elevation regression is considered as a classification of predefined bins to enable more efficient model learning. This paper validates these models on a real-world dataset previously published by the authors, showing that they have huge advantages over traditional monocular depth estimation and stereo matching methods.
Figure 1. Motivation for this article. (a) Regardless of monocular or binocular configuration, our reconstruction method in bird's-eye view (BEV) outperforms the method in image view. (b) When performing depth estimation in the image view, the search direction is biased from the road elevation direction. In the depth view, road outline features are sparse. Potholes are not easily identified. (c) In a bird's-eye view, contour vibrations such as potholes, curb steps and even ruts can be accurately captured. Road elevation features in the vertical direction are denser and easier to identify.
Figure 2. Coordinate representation and generation of true value (GT) elevation labels. (a) Coordinates (b) Region of interest (ROI) in image view (c) Region of interest (ROI) in bird's eye view (d) Generating ground truth (GT) labels in grid
Figure 3. Example of road image and ground truth (GT) elevation map.
Figure 4. Feature voxels of interest in image view. The centers of stacked voxels located at the same horizontal position are projected to pixels on the red line segment.
Figure 5. Architecture of RoadBEV-mono. This paper uses 3D to 2D projection to query pixel features. The elevation estimation head uses 2D convolution to extract features on the reshaped Bird's Eye View (BEV) features.
Figure 6. Mechanism of RoadBEV-mono. Voxels are shown in side view.
Figure 7. RoadBEV-stereo architecture. The voxels defined in the left camera coordinate system query the pixel features of the left and right feature maps. This paper constructs a difference volume in the Bird's Eye View (BEV) through the subtraction between left and right voxel features. Then, 3D convolution aggregates the 4D volume in the bird's-eye view.
Figure 8. Mechanism of RoadBEV-stereo.
Figure 9. Training loss of (a) RoadBEV-mono and (b) RoadBEV-stereo.
Figure 10. Comparison of elevation errors in the distance direction with the SOTA model based on monocular and binocular.
Figure 11. Visualization of road surface reconstructed by RoadBEV-mono.
Figure 12. Visualization of road surface reconstructed by RoadBEV-stereo.
This article reconstructs the elevation of the road surface in a bird's-eye view for the first time. This paper proposes and analyzes two models based on monocular and binocular images, named RoadBEV-mono and RoadBEV-stereo respectively. This paper finds that monocular estimation and binocular matching in BEV are the same mechanisms as in perspective views, which are improved by narrowing the search range and mining features directly in the elevation direction. Comprehensive experiments on real-world datasets verify the feasibility and superiority of the proposed BEV volume, estimation head and parameter settings. For monocular cameras, the reconstruction performance in BEV is improved by 50% compared to perspective view. At the same time, in BEV, the performance of using binocular cameras is three times that of monocular cameras. This article provides in-depth analysis and guidance on the model. The groundbreaking exploration of this article also provides valuable reference for further research and applications related to BEV perception, 3D reconstruction and 3D detection.
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