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HomeBackend DevelopmentC++How safe are C++ static functions in a multi-threaded environment?

Static functions may have thread safety issues in a multi-threaded environment. The reasons include concurrent access and damage to data integrity. The solution is to use mutex locks for synchronization protection, or use atomic operations or read-only data.

C++ 静态函数在多线程环境下的安全性如何?

The safety of C static functions in a multi-threaded environment

Preface

In a multi-threaded environment, it is critical to understand how to use static functions safely. Static functions are functions that need to be instantiated only once, which means that only one copy of them exists within the scope of the program.

Thread safety issues

If a static function accesses or modifies shared data, it may be unsafe in a multi-threaded environment. The reasons are as follows:

  • Concurrent access: Multiple threads can access static functions at the same time, resulting in data inconsistency.
  • Violation of Data Integrity: One thread can modify static data while other threads may be using that data, thus compromising data integrity.

Solution

To ensure the safety of static functions in a multi-threaded environment, the following techniques can be used:

  • Mutex lock: Mutex lock is used to prevent multiple threads from accessing shared resources at the same time. We can acquire the mutex before calling the static function and release it when done.
  • Atomic operations: We can use atomic operations to update shared data to ensure that the operation is atomic, that is, completed once.
  • Read-only data: If static data is read-only, it is safe in a multi-threaded environment.

Practical Case

The following is a practical case showing how to safely use static functions in a multi-threaded environment:

#include <mutex>
using namespace std;

class MyClass {
public:
    static mutex m;
    static int shared_data;

    static void increment() {
        m.lock();
        shared_data++;
        m.unlock();
    }
};

mutex MyClass::m;
int MyClass::shared_data = 0;

void thread_function() {
    for (int i = 0; i < 10000; i++) {
        MyClass::increment();
    }
}

int main() {
    thread t1(thread_function);
    thread t2(thread_function);

    t1.join();
    t2.join();

    cout << "Shared data: " << MyClass::shared_data << endl;
    return 0;
}

In this example:

  • increment The function is static and it accesses shared data shared_data.
  • We use a mutex lock (m) to prevent simultaneous access to shared_data, thus ensuring thread safety. The value of
  • shared_data is eventually correctly updated to 20000 (incremented 10000 times by both threads).

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