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C Static functions can be used to implement the factory method pattern, which defines an interface for creating objects and defers the creation logic to subclasses. In C, the factory method pattern can be implemented using static functions that do not require instantiation of the class and can easily create objects of different types. Factory method pattern helps separate object creation logic and concrete shape classes, allows dynamic creation of objects, and provides extensibility so that new shape types can be easily added in the future.
Use C static functions to implement the factory method pattern
The factory method pattern is a design pattern for creating objects. It defines an interface for creating various objects while deferring the creation logic to subclasses.
Static functions in C can be used to implement the factory method pattern. Static functions are member functions that are not associated with a specific object and can be called directly without instantiating the class.
Code sample:
class Shape { public: virtual Shape* clone() const = 0; }; class Circle : public Shape { public: Shape* clone() const override { return new Circle(*this); } }; class Rectangle : public Shape { public: Shape* clone() const override { return new Rectangle(*this); } }; class ShapeFactory { public: static Shape* createShape(const std::string& type) { if (type == "circle") { return new Circle; } else if (type == "rectangle") { return new Rectangle; } else { return nullptr; } } }; int main() { Shape* circle = ShapeFactory::createShape("circle"); Shape* rectangle = ShapeFactory::createShape("rectangle"); // 使用克隆方法创建新的形状 Shape* newCircle = circle->clone(); Shape* newRectangle = rectangle->clone(); // 使用新创建的形状 // ... // 清理 delete circle; delete rectangle; delete newCircle; delete newRectangle; return 0; }
Practical case:
This code sample implements the factory method pattern to create different shapes object. The ShapeFactory
class provides a createShape
static function that creates a shape object based on a given type string.
In the main
function, use ShapeFactory
to create instances of circle and rectangle objects. Then, use the clone method to create the new shape to avoid duplicating the entire object structure.
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