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Outfit 1:Blood Drinking Sword, Giant Slayer, Guinsoo's Furious Blade
Blood-drinking Sword: The wearer's normal attacks will heal himself, and the healing amount is equivalent to 40% of the damage caused by normal attacks. When the wearer drops below 40% health for the first time, he will gain a shield value equal to 30% of the maximum health for 5 seconds. It will still provide life steal.
Giant Killer: The wearer's skills and attacks deal 20% additional damage. If the target's maximum health is higher than 1600, the additional damage dealt increases to 60%.
Guinsoo's Furious Blade: Each attack adds 6% additional attack speed, which lasts until the end of the battle (can be infinitely stacked).
Outfit Two: Blood Drinking Sword Guardian Angel Endless Blade
Blood-drinking Sword: The wearer's normal attacks will heal himself, and the healing amount is equivalent to 40% of the damage caused by normal attacks. When the wearer drops below 40% health for the first time, he will gain a shield value equal to 30% of the maximum health for 5 seconds. It will still provide life steal.
Guardian Angel: Prevents the bearer's first death, placing them in stasis instead. After 2 seconds, the wearer will be resurrected with 250 health points and all negative effects on him will be purified.
Infinity Blade: Provides 75% critical hit chance (including basic equipment), and converts every 100% critical hit chance exceeded by the holder into 1% critical hit damage.
Nocturne intimidates the target and stuns it for 2/3/4 seconds. During this period, it continues to cause a total of 200/300/400 magic damage.
1. Hex Technology
Heroes: Jarvan IV (1), Nocturne (1), Sejuani (2), Swain (2), Lucian (3), Alistar (4), Sivir(4).
At the beginning of the combat session and every 6 seconds thereafter, [Hex Core] will emit a pulse to provide a layer of shield for friendly [Hex Technology] players that lasts for 4 seconds. While the shield is active, attacks deal additional magic damage. This shield does not stack.
(2)200 shield, 10 extra magic damage
(4)300 shield, 40 bonus magic damage
(6)600 shield, 80 bonus magic damage
(8)1000 shield, 140 bonus magic damage
2. Assassin
Inherent ability: At the beginning of the combat session, they will jump to the enemy's back row. Their skills can critical hit, and they will gain additional critical hit chance and critical hit damage.
(2)10% critical hit chance and 25% critical hit damage.
(4)30% critical hit chance and 40% critical hit damage.
(6)50% critical hit chance and 60% critical hit damage.
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