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'Young Three Kingdoms 2' Zijin 5 Gongsun Zan general introduction list

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2024-04-12 18:19:251083browse

php Editor Apple recommends you a classic work - "Young Three Kingdoms 2" Zixiao 5 Gongsun Zan Zan introduction overview. In the game, Gongsun Zan is known for his superb tactics and commanding abilities, and is an important military commander that cannot be ignored. By in-depth understanding of Gongsun Zan's skill characteristics and matching methods, players can better utilize his advantages and achieve victory in the game. Let's get to know this fierce general on the battlefield!

Young Three Kingdoms 2 Zijin 5 Gongsun Zan general introduction list

Young Three Kingdoms 2 Purple Gold Gongsun Zan Military General Introduction

1. Military General Introduction

"Drive out the barbarians until death!"

Gongsun Zan used a tough attitude to fight against the northern nomads. He once organized dozens of famous archer cavalry to ride on white horses, calling themselves "white horse righteous followers". They fought bravely and shocked the frontiers. Wuhuan therefore told each other to avoid their sharp edges and fled outside the wall.

Gongsun Zan started a long battle with Yuan Shao because his younger brother was killed while attacking Yuan Shao's subordinate Zhou Ang.

[General] White Horse Gongsun Zan

[Quality] Purple Gold

[Character] Chic, calm, warlike and brave

[Pursuit] Fight against foreigners for the Han Dynasty

【Stand Painting Appreciation】

Young Three Kingdoms 2 Zijin 5 Gongsun Zan general introduction list

2. Skill Introduction

1.【Purple Jiyan】

Attack the enemy One row, causing high physical damage, causing a large amount of additional physical damage to the units in the back row, and at the same time increasing its own damage by a certain percentage, lasting for 2 rounds.

2.[Purple Lightning Wind Chi]

Attacks a row of enemies, causing a large amount of physical damage, causing the [first attack] effect, and has a certain probability of causing the target to enter a dazed state, which lasts for 1 Round, it will cause several times additional physical damage to the units in the back row. If there is only one target in the target row, the damage of this attack will be increased by a certain percentage. Increases the damage reduction of all allies by a certain percentage for 2 rounds.

3.[Purple Lightning Shadow]

Attacks a row of enemies, causing a large amount of physical damage, causing the [first attack] effect, and has a high probability of causing the target to enter a dazed state, which lasts for 1 round. , causing several times additional physical damage to the units in the back row. If there is only one target in the target row, the damage of this attack will be increased by a certain percentage.

Increase a certain percentage of one's own damage increase and damage reduction for 2 rounds. (Initially 100 killing intent points, action recovery 50 points, this battle only occurs once.)

[First Strike]: Causes additional physical damage to the target multiple times. If the target has not acted in the current round, additional damage will be dealt. Causes multiple times physical damage.

4.【White Horse Breaks】(Passive)

In the first 3 rounds, except for White Horse Gongsun Zan, the front row will get [Charge] effect, and except for White Horse Gongsun Zan, the back row will get [All Together] [Shoot] effect, White Horse Gongsun Zan obtains [Charge] and [Volley] effects at the same time.

And when White Horse Gongsun Zan kills any enemy general, he will recover 4 points of anger and get an additional action opportunity (triggered up to 1 time per round). The number of times White Horse Gongsun Zan’s special move is released is 1.

[Charge]: Increase a certain percentage of damage reduction and a certain percentage of dodge rate, giving yourself a certain probability of resisting debuff effects.

[Volley]: Increase the damage by a certain percentage and the hit rate by a certain percentage. Any attack will cause the target to enter a poisoned state (a certain percentage of the releaser's attack power will be deducted each round, ignoring defense) And reduce the treatment effect received by the target by a certain percentage, lasting for 2 rounds.

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