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php editor Baicao introduces to you in detail how to use the curve editor in Maya software. Maya's Curve Editor is a powerful tool that can be used to create and modify curves, adjust control points, edit curve shapes, and more. Through this article, you will learn how to use the curve editor in Maya, master the basic operation skills of curves, and help you become more proficient in modeling and animation.
1. Open the Maya scene, or create a new scene.
2. Click windows--animation editors---graph editor to open the curve editor.
3. Select the anchor point, press the shift key, and use the middle key (scroll wheel) to move it up and down.
4. Use the following preset curve methods to adjust the animation rhythm; the operation is to select the animation frame point you want to change and click the curve method.
5. The following tool is to adjust the unilateral end of a single anchor point. After selection, you can adjust the amplitude of a certain side of an anchor point.
6. If you want to drag one side freely, you need to select the point (key frame), click curves----weighted tangents, and then start hollowing.
7. Click curves---pre infinity---cycle to cycle the curve forward, cycle with offset curve to extend forward, and cancel constant.
8. Click curves---post infinity---cycle curve to cycle backward, cycle with offset curve to extend backward, and constant to cancel.
9. You can also use the above icon to cycle, but to cancel, you need to use the list
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