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How to match the King of Holy Beasts orc instant death team? King of Sacred Beasts is Vanilla Club’s new work, which has received great acclaim for its superb quality. Players have studied a lot of team formations, and the Orc Instant Death Team, as the name suggests, is an instant death team composed of Orcs, and it is a very strong team. The following is a guide for matching the King of Holy Beasts, the Orc Instant Death Team.
Level: Level 35.
Team introduction
In the game plot, War Fox Dina is the captain of the Orc Kingdom Bastyrias-Snowflakes-White Flowers.
War Wolf-Gobil is a member of the Orc Kingdom Bastyrias-Anti-Zenoira Army.
Bishop Sharon is a priest of the Orthodox Church of Parebia in the Kingdom of Cornia and a close friend of the angel Augustus.
The remaining two team members are mercenaries, War Fox Nulia and Druid Bianca.
Team lineup: Front row (War Wolf-Gao Bill, War Fox-Dina, War Fox-Nuliya)
Back row (Bishop-Sharon, Druid-Bianca)
Team idea: The first war fox is poisoned, and the second war fox kills the poisoned enemy instantly.
Druid Curse triggers War Fox Pursuit and War Wolf Pursuit.
Wolf Warrior Harvest.
Priest restores blood and purifies.
This team has just been formed and is not yet perfect, with low strength and a lot of uncertainty, and the front row often dies suddenly.
There are strong teams such as Orcs, Instant Death, Foxes, Wolves, etc. Please leave a message and let me know.
Core equipment and skills
Equipment-Death Thorn (Orc Country Bastyrias-Central Fortress City Sol Baku Quado-Purchase in the store)
Equipment - Wolf Arm Armor (I can’t find it in the store, don’t know where I got it? If you know anything, please leave a message)
War Fox Skill-Poison Puncture
Team strengths
Immediate death: Before immediate death, everyone is equal. As long as the poison is attached, you must die.
Not afraid of exceptions: Priests have group purification.
The courage skill is interesting: the Wolf Warrior can be invisible, and with the griffon, in the magic circle level, he can kill the general in the enemy group and quickly earn money, which is 40,000 yuan in 30 seconds per game.
War Fox can jump to teammates and enemies.
Team shortcomings
Afraid of the elf bow and priest's purification.
Afraid of quick attacks from opening skills, such as Swordsman and War Fox, dying suddenly at any time.
I am afraid that artifacts will ignore abnormalities, such as Allen's Unicorn Ring and the huge heavy shield exchanged by the Angel Church.
Afraid of the darkness of the angel's bow. (Can be solved by using the Druid's light ring)
Afraid of rescue attack. (The war fox with the instant death thorn only has 23 HP. Although it has a high dodge, if it cannot dodge, it will break into pieces at a touch)
Afraid of being hit. The war foxes in the front row are very fragile and will die if you can't dodge them, and the war wolves are not fleshy either.
The fault tolerance rate for pushing pictures is very low. The three main Cs are closely connected and indispensable. If any one of them dies, the team will collapse. The dead war fox will die if it cannot be defeated, and the war wolf will not do additional damage. Fighting the wolf to the death, there is no subsequent damage.
Similar to team comparison: I haven’t thought about it yet, I’ll write it after I think about it.
Battle record
0 wins and 2 losses.
Dina (Orc Instant Death Team) vs. Allen (Spiral Strike Team), Dina (Orc Instant Death Team) lost.
Dina (Orcs Instant Death Team) vs. Virginia (Rose Knights), Dina (Orcs Instant Death Team) lost.
(The Yalian team and the cousin team both brought elf bows, and there was a herd immunity abnormality, and then, there was no more)
Wolf Warrior-Gao Bill
Task
1) Provide battle cry buff and harvest the remaining enemies.
Attributes
1) Output terminal: physical attack B, hit S, critical hit B, speed B.
Physical attacks and critical hits can be considered S-level by equipping the Wolf Arm Armor and the Wolf Warrior's beastly roar.
Speed is supplemented by feathers.
Skill
1) Set up to only chase non-poisoned enemies, because poisoned enemies are already dead, haha.
2) Leave some PP for roaring.
War Fox-Dina, War Fox-Nuliya
Task
1) A fast war fox, poisoned and weakened for hunting.
Slow war foxes die immediately and are hunted by weakness.
Attributes
1) Output terminal: physical attack C, hit A, critical hit S, speed S.
Except for physical attack, other attributes are top-notch.
Physical attack can be achieved by equipping the Wolf Arm Armor, Wolf Warrior's Beast Roar, and Weak Hunt's Ignore 50% defense. It is basically S-level.
2) Survival end: Life D, Physical Defense E, Magic Defense C, Dodge S, Block F.
As long as you can't dodge it, it will break if touched.
Skill
1) War Fox with poison: The fast war fox has to do tiring work and think about which enemy to poison.
Because it is an instant death, you can constantly adjust your strategy according to the opponent's lineup and poison the difficult enemies first.
Under normal circumstances, deal with flying first (Wolf Warrior's subsequent harvesting is difficult to deal with), or heavy armor (high blood defense, with cover), or main C.
Instant Death War Fox: A slow War Fox that can lie flat. Whoever is poisoned by the first war fox will die immediately without thinking.
2) The debilitating hunting setting only hits non-poisoned enemies, because poisoned enemies will die instantly with the second hit, so don’t waste damage.
3) 4 points of PP, 1 point of sure hit, 2 points of pursuit, and 1 point of dodge.
Bishop-Sharon
Task
1) Recover blood, purify, and revive.
Attributes
1) Bishop output terminal: magic attack C, hit C, critical hit F, speed E.
As a nanny, Magic Attack C and Speed E are okay and sufficient.
If the requirements are higher, it would be better if it has the attributes of a white knight.
The output terminal of the white knight: magic attack B, hit C, critical hit F, speed C.
Comparing the attributes of the white knight, the magic attack B returns more blood, and the speed C is neither high nor low, which is a very good time to recover blood.
Bishop vs White Knight
Attributes: Bishop
Purification: Bishop has it, White Cavalry has none.
Magic barrier: The bishop has none, but the white knight has it.
Blood recovery: Bishop has 2 AP group blood recovery and purification, 1PP passive blood recovery, and White Cavalry has 1 AP group blood recovery.
Resurrection: The bishop has it, but the white knight has none.
Each has its own pros and cons and is suitable for different teams. They are all very good auxiliary units.
2) Survival end: Life C, physical defense D, magic defense S, dodge B, block F.
It is one level higher than the most fragile witches and war foxes, and is the second to last fragile.
(Come on here, as an orc who is good at fighting - War Fox, his body is even more brittle than Bishop. Is War Fox lazy and not exercising, or is Bishop sneaking away to work out?)
After reading other people’s opinions, as for the last piece of equipment, instead of choosing an accessory that replenishes life or double defense, it’s better to choose an accessory that replenishes dodge. I think it makes sense.
If the defense is low, even if it has 20 lives, it will be useless; if you add a few points of defense, it will be of little use. It's better to add dodge and improve your character.
Skill
1) 2AP blood recovery and purification skills. I set it to be activated when the blood volume is less than 75% and there is a debuff status at the same time.
Druid-Bianca
Task
1) Provide debuff, provide buff.
Attributes
1) Output terminal: speed A.
Nothing else matters.
The speed should be controlled to be higher than the output hand.
2) Druid survival side: Life B, physical defense C, magic defense S, dodge B, block F.
Standing in the back row, this body has very strong survivability.
Witch survival side: D for life, E for physical defense, S for magic defense, C for dodge, and F for block.
Comparing it to the witch, the witch's life and physical defense are two levels lower, and her support attack will be broken at a touch.
You two obviously look like crispy mage types, why are your bodies so different...
Is it because druids can turn into bears?
Skill
1) There is nothing to say about skills.
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