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How to match the King of Holy Beasts' Frozen Arrows team? In the game King of Holy Beasts, the Frozen Arrow Rain Team has become one of the mainstream gameplays due to its ultra-high output. Many players hope to form such a team to play the game. There are also some players who don’t know how to match the Frozen Rain of Arrows team, so I will give you some ideas on how to match the Frozen Rain of Arrows team, the King of Holy Beasts.
Lineup selection
Front row: Holy Knight, Armored Guard/War Lion
Back row: Elf Bow, War Fox/Sledgehammer, Snow Bow (core)
Output process
Bai Qiu raised his wind ring and gave Xue Bow a speed
Snow Bow Ice Rain Charge
Armored Guard Cat Head, give Snow Bow another move
The Snow Bow will definitely hit if you use Eagle Eye. The Elf Bow will give you a good chance. The Snow Bow will output ice rain.
If there are one or two residual health left, War Fox will block and passively hunt.
The elf bow freezes ice arrows, and the snow bow uses silver magic bullets to chase frozen enemies.
The mysterious arrows of the snow bow kill heavy armor. If there is no heavy armor, the sonic arrow will output normally.
A difficult enemy to deal with
War Owl: Because Cat Head’s skills count as buffs, they will be dispersed by War Owl.
Heavy Armor and Vanguard: These two will cover and reduce the damage of Ice Rain. However, there is still output after Ice Rain, which can usually be solved.
Position 1
Holy Knight, Lips Wind Ring Tool Man, restores blood.
Comparison of speed-up methods
Speed max: Witch, Wind Ring
30 speed: War owl
20 speed: Allen, the second prince
/-20 speed: Angel Feather Decoration, Dragon Rider
15 speed: black feather
/-10 Speed: White Feather, Angel Feather Skill, Druid
Among them, the Witch's quick appearance can only be used on herself. Putting the two main Cs of Ya Lian and Xue Gong together is too wasteful, so these two are not considered. Other speed-up methods are available. I chose the wind ring to speed up here.
The Holy Knight has an advantage as a tool player because there is a Holy Sword that can convert AP into PP. For example, the Holy Knight in my team has 2AP and 4PP. Moving forward quickly consumes 3PP and leaves 1PP. Assuming that 1~2AP activates Holy Sword and converts it into 1~2PP, then 1 (1~2)=2~3PP, which can still be used. Nice auxiliary effect.
Position 2
Plan 1: Iron-armored guard, cat-headed tool man, front row T.
The armored guard has an advantage as a tool man. After the cat head's rapid movement uses up 4 PP, it can convert 1 AP into 2 PP through the great shield, and can also cover twice.
The Great Shield is a buff that lasts for the entire battle. It can only be activated once on yourself. It cannot be activated a second time unless the buff is dispelled by the owl. Therefore, the equipment should not be equipped with fortress armor boots (PP is converted into AP), and it cannot be transferred infinitely.
Plan 2: War lion, cat-headed tool man, front row T.
The armored guard in plan 1 is very hard and has low output.
The War Lion of Option 2 is relatively brittle and has high output.
Position 3
Elven bow, tool of opportunity, purification.
With the wind ring, the elven bow cannot provide the snow bow with a mysterious blade, but can only provide good opportunities.
It can dispel some debuffs that may interrupt the quick-cast routine, such as the rogue sealing the passive of the cat-headed tool man armored guard in the front row.
Position 4
War Fox, Remaining Blood Harvest, Deputy C.
Skill sets suitable for harvesting include sweepers, war foxes, war wolves, mercenaries, etc.
Sweeper, PP passively counterattacks, becomes stronger after being beaten, AP is returned after killing, restrains heavy armor and blocking, especially suitable for harvesting in the end game.
War Fox, with its own blocking seal and defense-ignoring ability, unlimited dodge at night, no need for coordination, is also very good.
Wolf Warrior, the smaller the number of enemies, the higher the damage, but it does not break the block and ignores the defense. It cannot hit the blocked unit.
Mercenary, PP passive unlimited counterattack, kill back AP, high attack and high power skills, but the same problem as Wolf Warrior.
Recommend the first two.
I used War Fox here, with 1AP sharp lance and 2PP debilitating hunting single point output, which is very high. I equipped it with 2AP4PP, which gave me just two rounds of output.
Position 5
Snow bow, ice rain core, main C.
I equipped 2AP2PP. After the Frozen Arrow Rain, Maotou gave me 1AP, and it could also give me one 1AP output and one 1PP silver magic bullet, which was enough.
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