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HomeSoftware TutorialComputer SoftwareGraphical and textual methods for UG modeling of turning parts

php Xiaobian Zimo will introduce to you the graphic method of UG modeling turning parts. UG is a professional three-dimensional modeling software suitable for manufacturing design and development. Through this article, we will introduce you in detail how to model turning parts in UG software, so that you can master the process and skills of making parts. By studying the content of this article, you will be able to use UG software for modeling more skillfully and improve modeling efficiency and quality. Let’s learn about the graphic and textual methods of UG modeling turned parts!

1. Open UG10.0 and create a new modeling file. Select cylinder in the shortcut menu bar, specify the vector direction for the cylinder, determine the center point, and set the parameters of the cylinder. After confirming, you can get a cylinder. This cylinder is the base of the workpiece. Other structures are created on top of it.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

#2. Select [Chamfer] to chamfer the symmetrical angle on the top of the cylinder: 5. This step can also be done together with the final adjustments to the details.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

3. Select the [Boss] command and set the parameters of the boss placement surface in the pop-up dialog box: diameter: 120; height: 20. In the final positioning, select point to point and select the top center of the basic cylinder. The second boss is also completed in the same way, but the surface it is placed on is the top of the previous boss.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

#4. Round the second boss with a radius of 20 on both sides.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

#5. Add two more bosses on the top surface of the rounded corner to finally complete the basic shape of the workpiece.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

#6. Adjustment of workpiece details. Add grooves to the workpiece and add undercut grooves to the two uppermost bosses. Finally, chamfer the sharp edges. The end result is a turned workpiece.

Graphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning partsGraphical and textual methods for UG modeling of turning parts

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