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"League of Legends Mobile Game" 5.1 version rune harmonization list PHP editor Baicao introduced that the League of Legends mobile game has received a version 5.1 update, and one of the most eye-catching changes is the adjustment of the rune system. Rune tuning will affect players' overall game experience and combat strategies, so it has become the focus of players' attention. This article will give you a detailed explanation of the rune adjustments in version 5.1 to help players better understand the content and changes of the new version.
1.Strike
In the new version, [Siren Killer] has been removed ] rune, replaced by the [Strong Attack] rune.
The effect of the [Strong Attack] rune is: when 3 consecutive normal attacks hit an enemy hero, it will cause additional adaptive damage and make the enemy Hero Fang enters a temporary vulnerable state.
The damage it receives during the period of vulnerability is increased, and at the same time, normal attacks will cause additional real damage to it.
After the target's vulnerable state ends, [Strong Attack] enters the cooldown.
2. Arcane Comet
Added [Arcane Comet] rune. When you damage the target hero with an ability, a comet is summoned at its location, dealing additional adaptive damage. Each time the comet hits an enemy hero, its damage will be increased, permanently increasing its damage during the round.
Triggers the comet effect, and there is a certain cooling time.
3. Sub-rune adjustments
Some of the [sub-runes] under [Major Runes] have also been updated and adjusted.
Enhanced Attack
The [Enhanced Attack] of the Domination system is changed to only take effect on heroes, and the cooling time is reduced.
trap
The resolute system has a new sub-rune [trap]. Its effect is to gain a certain degree of toughness on a basic basis. The toughness can be superimposed as the number of surrounding enemies increases. At most 20%.
Psychic Shock
A new sub-rune [Psychic Shock] is added to the Domination system. Its effect is the next normal attack after the skill hits the enemy hero. Attack, or the next skill after hitting the enemy with a basic attack, causing adaptive explosion damage in a small area.
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