Home >Software Tutorial >Computer Software >How to deal with exporting obj without texture in 3Ds MAX
There is no texture processing method when exporting obj files in 3Ds MAX, which is a problem that many designers and producers often encounter in their work. Regarding this situation, PHP editor Baicao has compiled some solutions for everyone, hoping to help everyone solve this problem smoothly. Next, let’s take a look at the specific processing methods!
1. Open the 3Ds MAX imported model, press F10 to open the rendering settings, change the renderer to the default scan line renderer, and do not use commonly used plug-in renderers (such as mental ray, v-ray).
2. Press the M key to open the shader editor. The material of the shader must use the standard material under the built-in material of 3dmax (if the default rendering is not a plug-in renderer, the material also Will not contain plug-in material options).
3. Similarly, for the texture selection under material, you also need to select the standard texture under texture. You cannot use v-ray or other plug-in textures.
4. At this time, export the 3D model obj under the default scanline renderer and standard material. When saving, the obj export option will pop up. Click the material export on the right and check Use For the material path, select the folder in the same directory as obj (ps: when three.js loads obj, the exported textures should be placed outside the obj folder). At this time, open the exported folder and you will find the exported textures.
5. At this time, open the mtl file with a code editor or notepad, and you will find the texture information.
6. If the renderer selects the plug-in renderer (mental ray, v-ray) material, no texture can be found in the exported obj format file, and the mtl file does not contain texture information.
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