In the Go language, the type system specifies the value, type safety and maintainability of variables. The Go language adopts a structure-based type system, allowing the definition of custom types (struct) and type aliases. Value types are declared with the keyword var, while pointer types have an asterisk preceding the type name. An interface defines a collection of methods, and the type that implements the interface must implement all methods.
Explore the type system of Go language
Introduction
The type system is the core feature of any programming language. It specifies the structure, operation and behavior of values. The Go language uses a structure-based type system that emphasizes type safety and maintainability.
Type declaration
In Go language, you can use the following syntax to declare types:
type <类型名> <基础类型>
For example, the following code declares a type named ## The type of #Person, which contains two fields:
Name and
Age:
type Person struct { Name string Age int }
Value type and pointer type
Every value in the Go language belongs to a specific type, called its value type. You can declare a variable and specify its value type by using the keywordvar.
var person PersonThe Go language also supports pointer types, which point to variables of another type. Pointer types can be created by prepending an asterisk (*) to the type name.
var personPtr *Person
Type aliases and base types
Type aliases allow the creation of aliases for existing types. Basic types are built-in types that can no longer be decomposed, such asint,
float64, and
string.
FullName whose underlying type is
string:
type FullName = string
Interface
An interface is a type that defines a set of methods. Any type can be said to implement the interface as long as it implements all methods in the interface. The following code defines anAnimal interface, which contains a
Speak method:
type Animal interface { Speak() }
Practical case
The following is a short example using the Go type system:package main type Person struct { Name string Age int } func main() { person1 := Person{"John", 30} // 值类型 person2 := &Person{"Jane", 35} // 指针类型 fmt.Println(person1.Name) fmt.Println(*person2.Name) }This code creates two values of type
Person:
person1 is a value type, And
person2 is a pointer to a variable of type
Person.
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