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Adjusting fonts in C language software can be completed by the following steps: Initialize the graphics system using a graphics library (such as SDL or Allegro); initialize a font library (such as a TrueType font rendering library); use the TTF_OpenFont() function to create a font ; Use the TTF_RenderText_Solid() function to create a text surface; convert the text surface to a texture for rendering; use the SDL_RenderCopy() function to render the texture to the screen; update the screen to show changes.
How to adjust the font in C language software
You can adjust the font in C language software through the following steps :
1. Use a graphics library
To adjust fonts, you need to use a graphics library such as SDL (Simple DirectMedia Layer) or Allegro.
<code class="c">#include <SDL2/SDL.h> // 初始化 SDL SDL_Init(SDL_INIT_VIDEO); // 创建窗口 SDL_Window* window = SDL_CreateWindow("字体调整", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); // ...</code>
2. Initialize the font library
After successfully creating the window, you can initialize the font library, such as the TrueType Font Rendering Library (TTF).
<code class="c">// 初始化 TTF TTF_Init(); // ...</code>
3. Create fonts
To create fonts, you can use the TTF_OpenFont()
function. The function requires the path to the font file and the desired font size.
<code class="c">// 创建字体 TTF_Font* font = TTF_OpenFont("font.ttf", 24); // ...</code>
4. Create a text surface
The text surface is required to render text. You can create a text surface using the TTF_RenderText_Solid()
function. This function requires a font, text to render, and text color.
<code class="c">// 创建文本表面 SDL_Surface* textSurface = TTF_RenderText_Solid(font, "Hello, World!", SDL_Color{255, 255, 255}); // ...</code>
5. Create textures
Textures are objects that store image data on the GPU. You can create a texture from a text surface using the SDL_CreateTextureFromSurface()
function.
<code class="c">// 创建纹理 SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, textSurface); // ...</code>
6. Rendering textures
You can use the SDL_RenderCopy()
function to render textures to the screen. This function requires a renderer, a texture, and the position of the texture on the screen.
<code class="c">// 渲染纹理 SDL_RenderCopy(renderer, texture, NULL, &destinationRect); // ...</code>
7. Update the screen
Finally, you need to update the screen to show the changes you made. You can do this using the SDL_RenderPresent()
function.
<code class="c">// 更新屏幕 SDL_RenderPresent(renderer); // ...</code>
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