Sharing tips on implementing file encoding modification in Golang
How to modify the file encoding? Use ioutil.ReadFile and io.WriteString to read and write files, specifying the new encoding. Use bufio.Reader and bufio.Writer to read and write files line by line and create objects with different encodings. Use the OpenFile function of the os library to specify the encoding when creating or opening a file.
Go language practice: modify the file encoding
In the Go language, the file encoding is a specification for specifying its character set. For different languages and scenarios, it is important to use different encodings to ensure correct display and processing of file content. This article will introduce several common coding modification techniques and provide practical cases.
Method 1: ioutil.ReadFile and io.WriteString
The simplest method is to use ioutil.ReadFile
to read the file content and then use io.WriteString
Write to the file and specify the new encoding.
package main import ( "fmt" "io/ioutil" "os" ) func main() { oldBytes, err := ioutil.ReadFile("test.txt") if err != nil { fmt.Println(err) return } newBytes := string(oldBytes) err = ioutil.WriteFile("test.txt", []byte(newBytes), 0666) if err != nil { fmt.Println(err) return } fmt.Println("File encoding changed successfully.") }
Method 2: bufio.Reader and bufio.Writer
bufio.Reader
and bufio.Writer
allow pairing Files are read and written line by line. We can create these two objects using different encodings to read and write files.
package main import ( "bufio" "errors" "fmt" "io" "os" ) func ReadFileWithEncoding(filePath string, encoding string) (string, error) { f, err := os.OpenFile(filePath, os.O_RDWR, 0666) if err != nil { return "", err } defer f.Close() dec := NewDecoder(f, encoding) content, err := dec.ReadString('\n') if err != nil { if err == io.EOF { return "", nil } return "", err } return content, nil } func NewDecoder(r io.Reader, enc string) (*Decoder, error) { switch enc { case "utf8": return &Decoder{reader: bufio.NewReader(r)}, nil case "utf16": return &Decoder{reader: bufio.NewReader(r), encoding: unicode.UTF16}, nil } return nil, errors.New("Unsupported encoding") } type Decoder struct { reader io.Reader encoding binary.ByteOrder } func (dec *Decoder) ReadString(delim byte) (string, error) { var buf bytes.Buffer found := false for { char, _, err := dec.reader.ReadRune() if err != nil { return "", err } if char == delim { found = true break } buf.WriteRune(char) } if !found { return "", io.EOF } return buf.String(), nil } func WriteFileWithEncoding(filePath string, content string, encoding string) error { f, err := os.OpenFile(filePath, os.O_RDWR|os.O_CREATE, 0666) if err != nil { return err } defer f.Close() enc := NewEncoder(f, encoding) _, err = enc.WriteString(content) if err != nil { return err } return nil } func NewEncoder(w io.Writer, enc string) (*Encoder, error) { switch enc { case "utf8": return &Encoder{writer: bufio.NewWriter(w)}, nil case "utf16": return &Encoder{writer: bufio.NewWriter(w), encoding: unicode.UTF16}, nil } return nil, errors.New("Unsupported encoding") } type Encoder struct { writer io.Writer encoding binary.ByteOrder } func (enc *Encoder) WriteString(content string) (int, error) { size := len(content) for i := 0; i < size; { b := make([]byte, 2*len(content)) n := copy(b, content[i:]) if n == 0 { return 0, errors.New("Empty content") } i += n _, err := enc.writer.Write(b) if err != nil { return 0, err } } return size, nil } func main() { content, err := ReadFileWithEncoding("test.txt", "utf8") if err != nil { fmt.Println(err) return } err = WriteFileWithEncoding("test.txt", content, "utf16") if err != nil { fmt.Println(err) return } fmt.Println("File encoding changed successfully.") }
Method 3: os library
os
The library provides the OpenFile
function, which allows us to create or open Specify the encoding for the file.
package main import ( "fmt" "os" ) func main() { f, err := os.OpenFile("test.txt", os.O_RDWR|os.O_CREATE, 0666) if err != nil { fmt.Println(err) return } _, err = f.WriteString("Hello, world!") if err != nil { fmt.Println(err) return } err = f.Close() if err != nil { fmt.Println(err) return } fmt.Println("File encoding changed successfully.") }
Note:
- When modifying the file encoding, ensure that the new encoding is compatible with the file content.
- Please note that some character sets (such as ASCII) can be represented by multiple encodings, so there may be subtle differences when modifying the encoding.
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