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Tips for alchemy:
1.Materials affect the types of elixirs
2. The quantity of a single material affects the material proportion.
(For example, with 9 shells + 1 feather, the final elixir category has more than 90% probability of being affected by shells and 10% by feathers.)
In fact, the proportion of blue materials may be greater than that of green materials. It should be related to the increased alchemy time of different materials. If you are interested, you can study it yourself.
3. The total number of all materials (alchemy time) affects the final number of elixirs. That is, the more materials, the more elixirs will be produced. Upgrading the medicine furnace will reduce the elixir refining time, but will not reduce shipments.
4. All combinations have a probability of returning blood elixirs and ashes, so I won’t go into detail here.
Alchemy formula:
Main material+auxiliary material+filling
Because herbs and mushrooms do not affect shipments, they can be used as fillers to increase final shipments.
Let’s take the shell as an example. The shell will produce all the rare elixirs, that is, four damage-increasing elixirs, and dodge crit stun and blood-sucking elixirs. So using 9 shells + 9 herbs + 9 mushrooms, we can 100% get the rare elixir mentioned above.
9 shells + 9 four-color crystals + 9 herbs and 9 mushrooms, then all elixirs except the sect elixirs will be produced. If a few medicinal garden herbs are added, the final shipment volume will be increased.
As long as the proportion of main materials > the proportion of auxiliary materials is controlled, it will generally not be distorted.
Some tips:
Sect elixirs will only take effect if you switch to the corresponding sect
The effects of elixirs with different names can be superimposed
Don’t use more than 4 kinds of ingredients in the medicine garden, otherwise it will be easy to fry
There is no specific recipe for experience pills, it just depends on the face
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