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HomeMobile Game TutorialMobile Game GuideIntroduction to the skill strength of the heavy hitting weapon in the Phantom Tower for the first time

php Editor Strawberry brings a latest game recommendation: Introduction to the skill strength of the heavy attack weapon in the first movement of the Fantasy Tower. This is an action mobile game that challenges the limits. Players need quick reactions and superb skills to survive in the game. Weapon skills in the game are very important, and different skills have different strengths and effects. This article will introduce in detail the weapon skills of Phantom Tower's first heavy attack to help players have a better gaming experience.

Introduction to the skill strength of the heavy hitting weapon in the Phantom Tower for the first time

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Basic Information

Weapon skills

General attack skills

1. Normal attack

While on the ground, swing the sledgehammer to perform four consecutive attacks.

The first attack can cause 64.1%*attack power and 3 points of damage to the target, and knock back the target slightly.

The second attack can cause 52.2%*attack power and 3 points of damage to the target, and knock back the target slightly.

The third attack can cause 132.2%*attack power and 7 points of damage to the target, and knock back the target slightly.

The fourth attack can cause 221.6%*attack power and 12 points of damage to the target, and knock back the target significantly.

When the jet is on, swinging the sledgehammer can perform four consecutive attacks.

The first attack can cause 63.4%*attack power and 3 points of damage to the target, and knock back the target slightly.

The second attack can cause 54.6%*attack power and 3 points of damage to the target, and knock back the target slightly.

The third attack can cause 144%*attack power and 8 points of damage to the target, and knock back the target slightly.

The fourth attack can cause 264.9%*attack power and 14 points of damage to the target, and float the target.

2. Heavy attack

When the pioneer is in the air or after using a jump, click on the basic attack to trigger a jumping attack, causing 102.2% * attack power 5 points of damage.

When the jet is turned on, it causes 112.5%*attack power 6 points of damage.

The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.

3. Shockwave

Double jump, climb, reverse jump attack or use a jetpack to attack, trigger shock waves, float the target 4 times, each time causing 146.5%* attack power and 8 points of damage, consuming 250 points of stamina.

When the jet is turned on, a shock wave will be triggered, floating the target 5 times, causing 161%*attack power and 8 points of damage each time.

The higher the distance from the ground when triggered, the higher the damage, up to 600% damage.

4.Sneak attack

While in the crouching state, get close to the enemy, click on the basic attack to trigger a sneak attack, and swing the heavy hammer, causing 477.5%*attack power and 73 points of damage to the target.

Dodge skills

1. Breaking through the sky

Within a short period of time after dodging, click on the basic attack to trigger Breaking the Sky, releasing 3 shock waves forward, each section causing 51.1%*Attack Power 3 points of damage, and floating the target.

When the jet is turned on, 5 shock waves can be released forward, each section causing 51.1%*attack power and 3 points of damage, and floating the target.

2. Dodge

Dodge before being hit to trigger illusion time, slowing down the target's movement speed within a certain range; during the evasion process, you are immune to the stun effect, which lasts for 0.5 seconds.

other skills

Jet Switch

Double jump, climb, reverse jump attack or use a jetpack to attack, trigger shock waves, float the target 4 times, each time causing 146.5%* attack power and 8 points of damage, consuming 250 points of stamina.

The sledgehammer switches to jet state, and the damage is increased for 25 seconds.

In the jet state, use the skill to trigger the Wind Blow, causing 183.6%*attack power and 10 points of damage to the target. At the same time, a flowing wind is formed on the ground. Using dodge in the flowing wind does not consume the number of dodges. The skill has a cooldown of 45 seconds, and the Wind Blow has a cooldown of 45 seconds. 10 seconds.

Linked skills

The sledgehammer is in the air

When the weapon is fully charged or the illusion time is triggered, when switching from other weapons to this weapon, it will float to the target in close range and cause 155.8%*attack power 8 points of damage, and create a sledgehammer above the surrounding targets to fall from the sky, causing 1 damage again. 55.8%*attack power 8 points of damage.

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