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Introduction to the skill strength of fantasy tower veto cube weapons

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2024-03-30 22:46:35559browse

php editor Zimo introduces to you the magic tower's veto cubic weapon skill strength. Fantasy Tower is a role-playing game in which you can cultivate your own heroes, explore dungeons, and defeat powerful BOSS. The cubic weapon is a skill in Fantasy Tower that can increase the hero's attack power and health. But the strength of cubic weapons is also affected by other factors. In this article, we will introduce the skill characteristics of cubic weapons and how to increase skill strength.

Introduction to the skill strength of fantasy tower veto cube weapons

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Basic Information

Weapon skills

General attack skills

1. Normal attack: When on the ground, the control cube can attack five times in a row.

The first attack causes a total of 35.9%*attack power and 2 points of damage.

The second attack causes a total of 29.4%*attack power and 2 points of damage.

The third attack caused a total of 91.5%*attack power and 2 points of damage.

The fourth attack caused a total of 61.2%*attack power and 2 points of damage.

The fifth attack will cause up to 3 damage of 62.3%*attack power and 3 points of damage, and will cause a knock-up effect.

Passive: Hit the target 6 times with basic attacks and gain a cube. Up to 5 cubes can be accumulated.

2. Original missile

When the pioneer is stuck in the air, click on the basic attack to stimulate cubic energy and release up to 5 missiles in total, causing 45.6% attack power and 2 damage to the target, and consuming up to 150 stamina points.

Passive: If the pioneer has accumulated cubes, he will use raw missiles to consume all cubes and cause damage to the target.

3. Energy overflow

Using an attack while jumping or staying in the air can trigger energy overflow.

When the pioneer lands, he releases a shock wave in front of him, causing up to 18%*attack power + 1 point of damage to the target hit.

4. Original energy impact

Press and hold the basic attack for the third time to trigger the original energy impact.

The energy column knocks up the targets around itself and causes 52.8%*attack power and 3 points of damage. It lasts for 5 seconds; it continues to cause 22%*attack power and 1 point of damage to the surrounding targets every second.

5. Energy Guard

The cube rotates around the settler, causing 7.5%*attack power and 1 point of damage to enemy units.

Energy Missile: When the pioneer uses original energy missiles and energy overflow, the cube surrounding the pioneer will fly out, causing 37.3%*attack power and 2 points of damage to the target.

Dodge skills

Smart:

Dodge before hitting, which can trigger illusion time, slowing down the movement speed of the target within a certain range; during the dodge, you are immune to the stun effect, which lasts for 0.5 seconds; when the pioneer energy cube is less than 5, each dodge has a 40% chance to restore one The number of layer dodges; after dodge, the number of combos of normal attacks will not be interrupted, and the next attack of the normal attack before dodge will be connected.

Passive: Each time you use air dodge, gain a cube.

other skills

Original Shield: Add a shield to yourself and surrounding friendly units.

Can withstand 800%* attack power damage, and is immune to the stun effect, lasts for 10 seconds, and causes 109.9%* attack power 6 points to surrounding targets. . If the skill is released with cubes, each cube will increase the upper limit of the attack shield by 160% and consume the cube, with a 90-second cooldown.

Linked skills

Primary energy bursts out:

When the weapon is fully charged or the illusion is triggered, when switching from other weapons to this weapon, you will gain 5 cubes and launch a shock wave and 5 cubes.

The shock wave causes 131.5%* attack power 7 damage to the targets around the pioneer and knocks the target up. Each cube causes 37.3% attack power 2 damage to the target. If there are friendly units around, they will be destroyed within 3 seconds. Immune to damage.

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