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php Editor Apple introduces to you the skill strength of the Magic Tower Red Flame Revolver weapon. Fantasy Tower Red Flame Revolver is an action shooting game in which players play special warriors, explore the Fantasy Tower and face various enemies and challenges. In the game, each weapon has unique skills, and the Red Flame Revolver, as a powerful weapon, has even more exciting skills. By unlocking the skills of the Red Flame Revolver, players can improve the power and combat capabilities of the weapon, making it easier to defeat enemies. Let's learn about the strength and skills of Red Flame Revolver!
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General attack skills
1. Normal attack Lv1
While on the ground, click Basic Attack to perform five consecutive attacks.
The first attack causes 52.3%*attack power and 3 points of damage to the target.
The second attack causes 75.6%*attack power and 4 points of damage to the target.
The third attack causes 94.5%*attack power and 5 points of damage to the target.
The fourth attack causes 142.8%*attack power and 8 points of damage to the target.
The fifth attack causes 137.8%*attack power and 7 points of damage to the target.
2. Charge Attack Lv1
Long press the basic attack to enter the charged attack state. As the charging time increases, the damage increases. It can cause up to 95.4%*attack power 5 points of damage to the target; it explodes after three seconds (or when the target dies), dealing damage to nearby enemies. The unit causes 23.9%*attack power and 1 point of area damage. During this period, every time the target receives damage, the damage range is doubled (up to 4 times), and the damage is increased.
3. Jump attack Lv1
When the pioneer is in the air or after using a jump, he can launch an aerial attack. Throws a bomb forward, causing 90.8%*Attack Power 5 points of damage to enemies within a circular range in front, and knocking back the target slightly.
4. Air Attack Lv1
After the pioneer uses a double jump, he can launch a jumping attack in the air. Emit an original energy ray downward and sweep it forward, causing 33.8%*attack power and 2 points of damage to the enemies it sweeps.
5, Explosive Grenade Lv1
During the normal attack, press and hold the normal attack to sweep forward, causing 102%*attack power and 5 points of area damage to the enemies swept.
Dodge skills
1, Dodge Lv1
Dodge before being hit to trigger illusion time, slowing down the movement speed of targets within a certain range; during the dodge process, you are immune to the stun effect, which lasts for 0.5 seconds.
2. Close attack Lv1
Use a normal attack immediately after dodging to trigger a close attack. Causes 156.1%*attack power and 8 points of damage to targets within a fan-shaped range in front of you. If it hits a target with a gun mark, 1 layer of dodge effect will be restored.
(There is some doubt here. The Blazing Revolver has deleted the "Musket Mark" mechanism after being modified in the final test, but there is still a musket mark special effect in the description text.)
other skills
Barrage Lv1
Continuously shoot at the target within the fan-shaped range directly in front, causing a total of 466.4%*attack power and 25 points of damage. A hit will put the target into a burning state and cool down for 45 seconds.
involved
Multiple Grenade Lv1
When the weapon is fully charged or the magic time is triggered, when switching to this weapon, 3 grenades will be launched forward in sequence, and the explosion range will be expanded in sequence. Hits will cause 421.5%*attack power and 22 points of area damage, with a knock-up effect.
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