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Introduction to Magic Tower Zero Degree Pointer Weapon Skill Strength

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2024-03-30 14:01:31441browse

php editor Strawberry will take you through the introduction to the skill strength of the Magic Tower Zero Pointer weapon. In Fantasy Tower Zero Pointer, different weapon skills will have different effects on combat. Mastering the characteristics and intensity of each skill is the key to victory. Through the introduction in this article, you will understand the uniqueness of each weapon skill, helping you to play with ease in the game and achieve more battle victories!

Introduction to Magic Tower Zero Degree Pointer Weapon Skill Strength

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Basic Information

Weapon skills

General attack skills

1. Basic attack

While on the ground, swing the staff to perform five consecutive attacks.

The first attack causes 31.4%*attack power and 2 points of damage to the target.

The second attack causes 23.6%*attack power and 1 point of damage to the target.

The third attack causes 37.8%*attack power and 2 points of damage to the target.

The fourth attack causes 51.9%*attack power and 3 points of damage to the target.

The fifth attack causes 91.6%*attack power and 5 points of damage to the target.

2. Air strike

When the pioneer is in the air or after using a jump, click the basic attack to perform five consecutive attacks in the air.

The first attack causes 40.6%*attack power and 2 points of damage to the target.

The second attack causes 29.3%*attack power and 2 points of damage to the target.

The third attack causes 31.8%*attack power and 2 points of damage to the target.

The fourth attack causes 57.2%*attack power and 3 points of damage to the target.

The fifth attack causes 59.6%*attack power and 3 points of damage to the target.

3. Falling Moon Strike

Pressing and holding the basic attack while stuck in the air will trigger the falling moon strike.

When landing, it will cause damage to surrounding targets every 0.2 seconds, totaling 71.6%*attack power and 4 points of damage.

4. Focused attack

After the third basic attack, press and hold the basic attack to trigger a branch attack.

The first branch will gather monsters near the front and cause 20.1% attack power and 1 point of damage every 0.3 seconds (up to 4 times).

The second branch causes 23.3%*attack power and 1 point of damage to the target location and nearby enemy units every 0.3 seconds.

Dodge skills

1. Dodge

Dodge before hitting to trigger illusion time, slowing down the target's movement speed within a certain range; during the dodge process, you are immune to the stun effect, which lasts for 0.5 seconds.

2. Emergence

Use the direction keys and the dodge button to trigger the emergence by clicking on the basic attack in the short period before triggering.

Each energy wave hits the target and causes 27.4% attack power and 1 point of damage.

3. Spirit ball

Within a short period of time after dodging, click on the basic attack to trigger a back-dodge attack.

The pioneer releases an energy ball forward, causing 39.2%*attack power and 2 points of damage to passing units every 0.3 seconds (up to 5 times).

other skills

Asylum:

Release the healing field, continuously heal all surrounding teammates, and move with the pioneer.

Healing occurs every 0.5 seconds, with 47.5%* attack power and 3 points of health each time, lasting 6 seconds, with a 60-second cooldown.

Linked skills

rapid rescue

When the weapon is full of energy or triggers illusion time, when switching from other weapons to this weapon, set the scepter to continuously remove the negative effects of the settlers or friendly targets, and continue to heal the nearby settlers or friendly targets for 47.5%*attack power and 3 points of health. , lasts 7 seconds.

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