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php editor Xiaoxin introduced the joint body system in the game to players in detail in the article "Ata Era" United Body Overview. This system provides players with the opportunity to cooperate in combat. Players can display more powerful combat effectiveness through reasonable combination of aircraft. The article lists the characteristics and applicable scenarios of various aircraft to help players better choose and match the aircraft and enhance the gaming experience.
1. Airframe information
Mainly used in air combat for relay support of combat teams The ETA airframe can also perform limited reconnaissance and electronic countermeasures missions. The lens has still been customized according to its own habits, and a wing cavalry suspension module with advanced anti-interference capabilities has been added, which can effectively protect or counter the enemy's possible tactical interference methods. The more powerful main engine increases the overall speed to help reach (or escape) the battlefield faster.
2. Body characteristics
Response: Has the ability to restore durability
Firewall: Can dispel or be immune to various debuff effects
3.Character skills
Ultimate Skill: Zero Point System
Restores 40% 200 durability to the teammate with the lowest durability percentage, and removes all debuffs it receives.
Intrinsic skill: Rapid replenishment
Restores 20% 100 durability to the teammate with the lowest durability percentage, with a cooling time of 15 seconds.
Focused Fire Attack: Resonance Effect
Orders all teammates to attack the locked enemy, causing 67% of the basic damage of their respective normal attacks, and the synchronization rate will increase Damage ratio.
Causes fixed damage to the target regardless of its deflection rate. The higher its own synchronization rate, deflection and complete deflection, the higher the fixed damage caused.
After the synchronization rate is 200%, the target's deflection will be reduced by 25% (up to 57%) and the target's complete deflection will be reduced by 4% (up to 20%) for 10 seconds.
Increasing the synchronization rate will increase the fixed damage caused and reduce the deflection/complete deflection effect. When the synchronization rate reaches 400%, the above effects will be greatly improved.
Normal attack
Causes physical damage to the target multiple times totaling 150% of the firepower.
Attack Frequency: Low
Basic Passive: Self-Stabilizing Structure
During battle, self-healing bonus increases by 10%.
Refined Passive: Energy Gathering Module
When using inherent skills or ultimate skills, if the target’s denial force field exists, it will be repaired by an additional 40%. The rejection force field.
4. Add point template
400% synchronization rate add point template:
Physical energy 99
Reaction 60
Lucky 30
Will 99
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