Home > Article > Mobile Game Tutorial > Mowing battles with refreshing combos, 'Double Helix' gives a new answer to the hard-to-break-through action second game market
After experiencing the baptism of next-generation mobile games, consoles/3A masterpieces, etc., players’ expectations for action two-dimensional games are also constantly increasing, which makes the already “crowded” action second-game track even more challenging. ceiling. In the endless black hole of themes, art, and percussion, is there a new way out for second-action action games? The shooting action gameplay of "Double Helix" breaks away from the clichéd "percussion" of traditional action games and focuses on multi-dimensional weapon combinations The "mowing" feeling of multi-dimensional three-dimensional combat gives a new answer.
Choose "Double Spiral" that takes a smooth and refreshing route, focusing on PVE-based box garden-style mowing battles, and building a three-dimensional battle mode with multi-dimensional weapon combinations. For example, various attack methods such as near- and long-range attacks, aerial shooting, and falling attacks have been demonstrated many times in PV, allowing players to combine different skills in high-speed battles and gain the feeling of "mowing the grass." During the battle, various displacement methods such as spiral leap, slide, and vertical jump are used, and the movements are smooth and handsome, bringing players a smooth and flowing experience.
This is also the difference between "Double Spiral" and other one-tap, one-tap action second games. It does the opposite to make players' operations smoother and silkier, and can be constructed according to their own operating habits. The unique combat module enhances the thrill of mowing combat with cool combos. If you are skilled in operation, you can achieve an electric mowing experience.
In terms of combat gameplay, the combination of melee and long-range dual weapons in "Double Helix" sounds like a fusion of action and shooting modes at first glance. But in fact, "Double Helix" has designed multiple types of weapons for both melee and long-range combat, including guns, cannons, and sickles. Different from most second games, the weapons are not bound to the characters, and players can freely customize them according to the actual situation. Matching the character's equipment, after different characters equip weapons, the weapon special effects will also be adapted to follow the character's main color, which can be said to be full of details.
At the same time, "Double Helix" also makes differences in the acquisition and use of weapons. Players can forge the weapons they need through the weapon casting system. Before the battle, you can equip yourself with weapons, and unused weapons in the warehouse can also be equipped to AI teammates through the imprint system. AI teammates will use the weapons to fight with the players, greatly increasing the weapon usage rate and saying goodbye to the backpack. The weapon "falling ash"
In the same way, "Double Helix" has also worked hard on combat strategies, adding the Demonic Wedge system to enhance the playability of the game sex. Different from common combat value development, Demonic Wedge has fixed attribute bonuses and does not include random entries. At the same time, Demonic Wedge can also directly change the character's skill durability, skill effectiveness, skill range, skill power and other attributes. Players can obtain different magic wedges through exploration and brushing, freely build their own skill builds and monster grinding genres, and unlock a richer mowing experience. For example, Psyche, a popular character who frequently appears in PVs, has a big move of barrage shooting forward at high speed. If you choose the combination of Demonic Wedge to weaken the skill range and increase the skill damage, you can achieve the goal of not affecting the The damage of the ultimate move is further increased while maintaining the feel of skill release. And there are many such routines in "Double Helix"...
In addition, the Demonic Wedge is not bound to a single weapon. You only need to brush one set of melee and long-range Demonic Wedge to use it with all weapons. , eliminating the workload of repeated brushing and improving the gameplay and playability.
As the two-dimensional game market becomes more mature, players have higher and higher requirements for game experience, and game manufacturers are also trying new directions. Innovative themes, high-quality art, and rich benefits can retain players to a certain extent, but in the final analysis, the game needs to make differentiated changes from the perspective of gameplay, content, and players to gain a place in long-term development. As a two-dimensional game, "Double Helix" focuses on gameplay and content, and has made its own attempts in gameplay, strategy, etc., hoping to allow players to experience the fun of the game itself. From its debut to public testing, in less than half a year, "Double Helix" has given the second game market a "reassurance" and a new answer, so we will also wait and see the next progress of the game.
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