Home >Mobile Game Tutorial >Gaming News >Who says Diablo only has male players? A rare female player appeared at the "Dark Immortal" player gathering, her combat power and appearance were overwhelming
From being "criticized" when it was first revealed at BlizzCon to now achieving results that far exceed many people's expectations, "Diablo: Immortal" can indeed be regarded as stepping out of its own way when changing hands on the big IP side. style of.
Back then, the author was at the carnival, as a witness to various "famous scenes" and the first trial player of "Diablo: Immortal". My feeling was this:
"This will be an excellent Diablo mobile game, but it's a pity that Diablo players seem to be looking forward to Diablo 4 more than mobile games?"
However, last Sunday (March 24th), as a media person and also a "Diablo: Immortal" player, sitting at the player gathering, the author felt like he was in another world.
Because I counted on my fingers and found that the time it took me to play "Diablo Immortal" was almost the same as the time it took to play Diablo 4?
Since the launch of the server, I have repeatedly jumped in the state of "all kinds of activities are full and PVP points are increased" and "today's three dungeons are guaranteed to be offline before being offline", and I have persisted until now.
So this time I am honored to be invited to such an offline gathering of core players. It is also the first anniversary of "Diablo: Immortal" (hereinafter referred to as "Diablo Immortal"). This is the third player gathering since the celebration, and the author is honored to have it. Next, I will take you to have a good taste of this event.
Experience the battle group's castle offline, this taste is quite right
The scene of this offline gathering was officially decorated in the style of an ancient castle. When it comes to the castle, the first keyword that Diablo Immortal players think of is probably "war group".
The author had this feeling at the scene: from the atmosphere of the scene to the arrangement of the event process, it was indeed like a large-scale offline gathering of the war group.
#For example, there was a big brother from Sheniu who came to the player gathering for the first time. Seeing this eldest brother's attire with nunchucks hanging on his waist and the words "The Third Generation in History" written on the back of his jacket, the author has only one thought in his mind, and that is "social society".
Of course, the eldest brother is not the kind of gangster with a fierce look on his face. On the contrary, as just mentioned, Brother Sheniu is a very expressive person who is very good at stirring up the atmosphere.
Listening to the eldest brother shouting for Mai the whole time, toasting and chatting at every table, the author suddenly thought of the Sheniu brother in my war group . This person usually likes to show off his guitar playing and fishing achievements in the group. He also calls out people for any activities in the game or recruits new members to the war group.
If this brother really came to an offline event, the author’s impression would be similar to the eldest brother in the picture who is known as a brother-in-law.
There are also players who bring their children to play together. It is not surprising to say that, after all, players who have feelings for the "Diablo" IP and thus come into contact with Diablo Immortal are basically old enough to get married and have children.
In the author’s war group, the majority are married and have children. If one day I am late to fight the devil, the reason is probably because I have to "pick up the children for self-study in the evening" or "have to put the children to bed."
In this player gathering, players are officially allowed to "bring 1 with 1". In addition to the players who just mentioned bringing children, there are also players who bring brothers and family members. There are even players from Beijing who fly directly to Shanghai just to meet offline. The event that was originally planned to invite 40 players turned out to be more than 50 participants.
From this perspective, it can be seen that firstly, the players of Diablo Immortal are very enthusiastic about the game, and secondly, the official Diablo Immortal is still very generous to the players. .
By the way, female players also appeared in this event. The author gossiped with the officials, and all Diablo Immortal players know that female players are very rare in this game.
The female player officially invited this time combines the two SSR attributes of "female player" and "high-end player", and is a rare "special character" .
The design of the subsequent game sessions, in addition to the new version trial that we will talk about later, is mainly PVP battle interaction and the Immortal Secret Realm European King Competition. This design is also in line with the author's impression of "when a battle group gathers offline, they always get together to play games."
Before the start of the PVP session, all players first conducted a face-to-face group meeting to facilitate team formation and "face-to-face training." At the scene, there was also a rich man who immediately started to receive a wave of red envelopes after joining the group... The author hopes that his group leader and union president can learn from this.
The interaction in the PVP session chose the permanent war song and activity gameplay to dominate the battlefield. There were many scenes at the scene where there were guys who were forming a team for the first time. Because of their tacit cooperation, they wanted to take over directly after the fight.
The rewards of the event are also quite rich: in addition to one lucky person who can receive 5-5 legendary gems, the official also prepared game costumes, 100 There are various prizes such as purple keys and physical figures, and various relaxed and pleasant ways are used to allow players to take advantage of all the rewards present. It is truly a lively event where guests and hosts can have fun chatting, getting money, and enjoying themselves.
There are useful information revealed on the spot. The experience of swiping is greatly optimized.
I have talked about a lot of offline topics before, and next I will talk to you. Let’s talk about the new version that Diablo Immortal players are most concerned about.
To sum it up in one sentence, the new version of Diablo Immortal not only reduces the burden on players during the grinding process, but also gives players more sense of gain from grinding. surprise.
Let’s first talk about the changes that I have experienced and that I personally think are the most important: In the new version, Diablo Immortal can automatically hang up to play jungle and dungeon. Each time the idle mode is turned on, the automatic battle will last for 20 minutes, and each player has 24 hours of automatic idle time per week.
When writing this, the author can already foresee a kind of public opinion among players: "What's the point of playing this game when everything can be automated?"
My thoughts on this point are: As a brush game driven by equipment values, everything the player does will ultimately fall into the word "improvement".
For Diablo Immortal players, the only way to achieve improvement is to fight twice, one jungler and one den.
#For me, the jungle situation is to open the game and find a team every day when fishing, and then find a spoon to press the attack button. Come back every few minutes to take a look. If you die, you will be resurrected. If you are not dead, you will pick up a circle of equipment and throw it back to the familiar for decomposition.
At least in my opinion, the process itself is actually not very interactive and fun. The purpose of jungle is to bet on the new legendary essence when a new difficulty level is opened, and to obtain strengthening materials for equipment.
The situation of copying is not far off for the author: playing gems in the tomb of the law and printing notes in the temple echo are all things that have been played since the server was launched. If the random copy is scheduled to be destroyed or a copy of a temple that takes a long time, you have to hold your phone while typing and cursing. If I hadn't quickly passed the picture one by one, I would have wanted to just lay down and click to follow.
As for green equipment, the author counts dungeon drops, ancestors’ daily subsistence allowances and essence creations, and I have only 3 3 on my hands. After a difficulty is over, it is normal for 3 2 and 2 2 green equipment to get through. If you want to get improvements from dungeons, for most players, there are just four words: "It's easier said than done."
For players who have been playing Diablo Immortal, the repetitive work they have done every day for more than a year to improve has indeed reached the point where optimization is needed.
The author thinks that the 24 hours of idle time given each week is quite good. It is convenient for office workers/parents to make use of fragmented time. The time cap won't make the difference too big either. Calculated, the average is more than three hours a day. Some casual players may not spend less than this amount of time online every day. For Gan Emperor players, this 24-hour automatic is also a real burden reduction. What’s not good about it? Judging from player feedback after the announcement, this feature has indeed been quite popular.
As for the sense of gain from grinding just mentioned, it is strongly related to a series of new gameplay methods. To get straight to the point, after the 3×3 orange equipment, the new version of Diablo Immortal will usher in the 3×4 orange equipment.
According to the official statement, this 3 4 orange equipment is very rare, very rare. The author feels that I emphasize this specifically to give you some reassurance:
"Even if you don't hit 3 4, you won't fall far behind. 3 3 is still very capable!"
Of course, if they can really hit a perfect 3 4, the player will definitely be in a state of ecstasy with the blue sky above his head. This is what the author just said, "The new version of Diablo Immortal improves the sense of gain from grinding."
On the 25th, the Monday after the event, the official also released some details about the new orange clothing and new entries. In short, this new entry also focuses on professional skills. The demo version also includes 3 and 4 equipment with two professional entries, which can be regarded as a lofty dream for all players.
According to the official statement, equipment with new entries will only appear in new gameplay. In addition to 3+4 equipment, new entries to strengthen professional skills will also appear on the 3+3 equipment produced by the new gameplay. The author feels that this also implies that all players have the skills to practice, and the changes brought by the new entries are still easy to experience.
Conclusion: Listening to advice is the magic weapon for Diablo Immortal’s operation
In the author’s opinion, Diablo Immortal can operate smoothly to this day, and the official “listen to advice” "It's inseparable. In addition to online communication, this offline player communication meeting is also an important way for Diablo Immortal to maintain contact with players.
We mentioned before that this is the third offline player meeting of the Dark Immortal Organization in one year. According to what the author heard from the officials, their expectation is to hold this kind of event 4-6 times a year. Players who participate in the event are selected through questionnaires so that more people can have such communication opportunities.
(Photo slogan: Down with the planner (dog head.jpg))
In this event, the author not only met die-hard fans who have been perfect for three times Brother, I also discovered a new face who came to participate in this event for the first time. I hope that in the future, more players will come to such events with their own understanding and thinking about the game, and give the official a love torture.
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