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php editor Shinichi brings you an introduction to the level 4 skills of the archer profession in "Dragon's Dogma 2". As a popular role-playing game, the archer profession in Dragon's Dogma 2 is one of the professions that players love to choose. In the game, the level 4 skills of the archer profession will play an important role in combat, bringing players more strategic choices and combat fun. Let's learn about the effects of these skills and how to use them to improve combat strength!
Active Skills:
Two consecutive shots
Perform two shots quickly It can be fired once and can be used while moving. It is the initial output tool and supports multiple casts.
Three consecutive shots
is an enhanced version of two consecutive shots. In addition to increasing the damage, it can also make the enemy lose balance.
Scatter Arrow
Similar to the previous game, it supports mobile shooting.
Killing Arrow
This skill is similar to the Cruel Sword of the first-generation marksman or the charged arrow of the ranger. It is a high-damage skill for archers.
Supports stable shooting, which can instantly improve special effects.
Meteor Arrow
It draws on the effect of the first-generation Meteor Sword. It expands the field of vision when aiming and continuously consumes stamina when drawing the bow.
Multi-shot
This skill is equivalent to an improved version of the original classic ten-shot. It will fire in place and can be controlled by continuous clicks. frequency.
Explosive Arrow
The first shot is fired at the attachment site, and the second shot triggers an explosion. It can also be set to automatically explode after missing the target for a period of time, destroying Balance each other.
Tar Arrow
The first shot is fired at the attachment site, and the tar spreads with the second shot. Monsters attached to the tar are more likely to ignite.
Bounce
During running, press the designated button to perform the jump back action.
Bounce back
During running, press the designated button to jump. After retreating, the air attack is triggered. It is similar to the bouncing operation and includes pre-jumping movement.
Quick head lock
allows us to lock the target more quickly when shooting, making it easier to aim.
Penetrating Shot
Increases the difficulty of swaying when aiming, but the shot has a penetrating effect.
Passive skills:
Sneak attack: When a target that is not in combat is attacked, the damage will be increased. It is unclear whether Only for first injury.
Endurance: Increases the upper limit of maximum endurance. This is an extremely practical passive skill.
Strengthen: This is the passive skill of the Demon Swordsman, which increases the transportation speed.
Talent: As a passive skill of the Demon Swordsman, it increases the gold drop rate.
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