Home > Article > Mobile Game Tutorial > The follow-up optimization direction of "Ming Tide" release: combat, performance, etc. will be adjusted
Thank you to all the drifters for paying attention to the "Sonata Test", and thank you very much for taking the time to actively participate in this test! During the testing period, we received a lot of valuable feedback and suggestions. After careful compilation and careful consideration, relevant feedback has been promoted for subsequent development. Here we have prepared instructions for subsequent adjustments and optimization directions, hoping to answer the wanderers’ questions.
Combat Optimization Direction
Basic Combat Experience Optimization
In response to the problem of "poor combat sound experience, poor impact and texture" that has been reported by many drifters, we We have made key iterations on weapon sound effects, sound effects, skill sound effects and other sound effects during combat. In addition, the connection between the character's jumping speed, camera display and movement landing has been adjusted to make the character's jumping performance smoother.
Character Combat Experience Adjustments
Targeted adjustments have been made to some characters, including: optimizing the combat feel of Ling Yang and Jian Xin to improve the overall character experience. Adjusted Verinai's recovery mechanism so that it can be released more efficiently during combat. Optimized the Kakaro combat experience and adjusted the variation skills to take effect by default.
Added combat skills training
A new combat teaching dungeon has been added, allowing you to train combat skills while the dungeon is in progress.
In addition to the above content, combat experience problems such as poor camera experience, easy loss of tracking enemies, easy escape of monsters, and low counterattack success rate are also being continuously optimized.
System Optimization Direction
Sound Bone System Optimization
We received a lot of feedback about the Sound Bone system during this test. We are very grateful to the drifters for their active experience and suggestions! In response to everyone’s feedback on issues such as high pressure to develop voice skeletons and poor recycling experience, the tuning directions are as follows:
① Optimize the experience of obtaining voice skeletons and enrich the ways to obtain voice skeletons. In the future, you can obtain voice rewards by completing activities, being active every day, etc.
② Optimize the use of idle sounds and overflow sounds. Unenhanced voice skeletons can be used later and randomly transformed into new unlocked types of voice skeletons.
③ Increase the return of tuner. When using tuned voices as cultivation material, a certain percentage of the tuners will be returned.
④ Optimize the adverb entry acquisition experience. Increase the minimum random value and reduce the random range of results.
⑤ Optimize the one-click assembly recommendation logic of Sound Bones.
In addition, we have also added a new state of the sound skeleton skill "Ride of the Burning Light", which can be transformed into a "motorcycle rider" state after being assembled. Focusing on the characteristics of the voice skeleton, we will continue to develop more activities and gameplay, and continue to make adjustments based on player experience and actual feedback to make the voice skeleton system richer and more distinctive.
New content of "Descent into Wonderland"
Added new activity gameplay guide to help novice players understand and get started faster. This gameplay will open up more available characters in the future, and new trial characters will be added for experience. At the same time, we have added high-difficulty challenge events and BOSS special mechanisms for interested wanderers to challenge.
In terms of the system, other details reported during the test are also being optimized. For example: opening treasure chests or defeating monsters on the map, and the dropped rewards will be automatically picked up and put into the backpack; lowering the open level, adding batch recovery functions for props... I hope that the adjustments and optimization of these contents can help everyone further improve the game experience.
Performance Experience Optimization
Regarding the performance experience, the most common feedback from drifters in this test was "the performance shots are abrupt, the characters appear at inappropriate times, the movements and mouth shapes do not match, and the plot sound effects are lacking." Details" and other experience issues are being adjusted. Current progress includes:
① Optimized the camera performance and character movements of some performances, and added mouth shapes and blinking effects.
② Reorganize the plot line, rationally configure the task process, and adjust some task opening conditions.
③ Modify and iterate the performance sound effects to optimize the performance listening experience.
④ Optimize the plot skip function.
In the future, we will continue to polish the details of the performance experience and optimize the in-game animation performance, hoping to bring a more comfortable performance experience to the drifters.
Other optimizations and adjustments
In addition to the above-mentioned optimization directions, problems such as crashes, black screens, dropped frames, and severe overheating during the mobile experience are being optimized. Performance issues will be continuously overcome by us. proposition. In addition, character and scene art performance, UI design and interface usability will also continue to be optimized and iterated. New activities and new plots are also being discussed internally and the development direction is confirmed. We will synchronize the relevant progress with everyone in the future.
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